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RagnaroksChosen
2008-09-03, 04:40 PM
so what would be better for a strait up magical blaster

Evoker wizard, sorcerer, or warmage?

any core book/srd/completes most WOTC material allowed.

whats your opinions?

and yes i know casters aren't really optimized blasters but what one would be the best.

arguskos
2008-09-03, 04:42 PM
I'm going with sorcerer, for spells/day along with the ability to choose utility spells and scrolls if need be. Just my 2cp.

-argus

insecure
2008-09-03, 04:45 PM
I'd say warmage due to the extra damage they gain.

AstralFire
2008-09-03, 04:45 PM
Warmage, pick up levels in Rainbow Servant and/or Exalted Arcanist for non-blasty spells.

Dode
2008-09-03, 04:46 PM
Spellwarp Sniper?

RagnaroksChosen
2008-09-03, 04:48 PM
Spellwarp Sniper?

yes but what leading up to it? warmage prolly would be the best?

Erk
2008-09-03, 04:49 PM
:D warlock

Kurald Galain
2008-09-03, 04:51 PM
Spellwarp Sniper?

No. You don't need to turn spells into rays, just learn actual rays.

For more blast damage, a level of rogue/spellthief would allow you to enter unseen seer then arcane trixter, for SA dice added. Take that acidic splatter feat that's a touch attack reserve thingy and you trump the warlock.

Eldariel
2008-09-03, 04:55 PM
Sorcerer headed into Incantatrix, just for Wings of Flurry. Get into Spellwarp Sniper and profit of the no-save Dazes and uncapped CL+1 (from Dragonblood) damage. Alternatively, Archivist. But Sorcerer requires less things to hop through. Has the worse casting progression though (seriously, why are spontaneous classes one level behind?! Makes no sense whatsoever - they're already balanced by the lack of options...). Other than that, Wizard dropping the ball with Enervations and all that.

AstralFire
2008-09-03, 04:59 PM
Sorcerer headed into Incantatrix, just for Wings of Flurry. Get into Spellwarp Sniper and profit of the no-save Dazes and uncapped CL+1 (from Dragonblood) damage. Alternatively, Archivist. But Sorcerer requires less things to hop through. Has the worse casting progression though (seriously, why are spontaneous classes one level behind?! Makes no sense whatsoever - they're already balanced by the lack of options...)

Because Skip Williams gnashed his teeth at the thought of spontaneous casters. Heh, I remember when 3.x wasn't 'real D&D' because there were two types of spellcasters that were -slightly different- than the previous types of vancian casters.

Glad that we've moved past that silliness for... er... other silliness. :smallconfused:

NEO|Phyte
2008-09-03, 05:08 PM
so what would be better for a strait up magical blaster

Evoker wizard, sorcerer, or warmage?

any core book/srd/completes most WOTC material allowed.

whats your opinions?

With the bolded source, I'd say a Psion Kineticist makes a damn good blaster. It's essentially a mix-n-match of what shape and element you want. Plus, if you invest in a psicrystal, you can channel your boom through it (extending your range by up to a mile) by as early as level 9 (level 15 being far more likely). Channel Power (http://www.d20srd.org/srd/psionic/classes/psion.htm#channelPower) + Energy Burst (http://www.d20srd.org/srd/psionic/powers/energyBurst.htm) is essentially a FREE widened energy ball.

AstralFire
2008-09-03, 05:13 PM
The only problem that I should note with the Psion Kineticist (and I am a big fan of it, believe you me) is that it's very easy to accidentally go "whoops, I'm now completely out of juice for the rest of the day. Eheheheh. Please don't kill me." If your DM runs a more endurance-draining campaign, that can be dangerous.

Drascin
2008-09-03, 05:18 PM
Yeah, Psions make the best blasters without starting to optimize out of the wazoo, easily. Being able to have blasts of every type on command and still have suport spells (some of them mighty handy, such as the ever-useful Time Hop) is very nice.

But they do have a big endurance problem if you're not careful. Namely, power points last a lot less than they look like :smalltongue:.

NEO|Phyte
2008-09-03, 05:19 PM
The only problem that I should note with the Psion Kineticist (and I am a big fan of it, believe you me) is that it's very easy to accidentally go "whoops, I'm now completely out of juice for the rest of the day. Eheheheh. Please don't kill me." If your DM runs a more endurance-draining campaign, that can be dangerous.

Yeah, you have to be careful not to nova out unless you KNOW you'll be resting soon (or if ****'s going bad and you NEED to nova to live). Just because you CAN augment your blasty to your manifester level in damage dice doesn't mean you SHOULD.

Assuming some sort of price can be worked out with the DM, I'll also generally buy some dull grey ioun stones (http://www.d20srd.org/srd/psionic/items/basics.htm#magicItemsForPsionicCharacters) to keep as an emergency reserve.

OzymandiasVolt
2008-09-03, 05:59 PM
Evoker 4 / Sorceror 1 / Ultimate Magus X makes for a pretty sweet blaster. You get a million spell slots, and you can use level two spell slots from one side to Empower spells from the other side, and level four spell slots to Quicken them.

Though obviously you'd have to have enough class levels available to get it up and running.

Chronos
2008-09-03, 06:05 PM
Depending on what, precisely, you mean by "blasting", I'd have to say either the psion, druid, or frenzied berserker.

The frenzied berserker with an übercharger build can put out a whole heck of a lot of damage per round, more than all but the most insanely optimized spellcasters. The downside is that they're only doing that damage to one target at a time. If, however, you're looking to blast a whole army at once, the psion has Energy Wall (http://www.d20srd.org/srd/psionic/powers/energyWall.htm) starting at character level 5, and the druid has Control Winds (http://www.d20srd.org/srd/spells/controlWinds.htm) starting at CL 9 (and other options for both, of course).

Frosty
2008-09-03, 06:11 PM
Wouldn't the Tsunami spell also be very good against armies?

RagnaroksChosen
2008-09-03, 06:26 PM
Depending on what, precisely, you mean by "blasting", I'd have to say either the psion, druid, or frenzied berserker.

The frenzied berserker with an übercharger build can put out a whole heck of a lot of damage per round, more than all but the most insanely optimized spellcasters. The downside is that they're only doing that damage to one target at a time. If, however, you're looking to blast a whole army at once, the psion has Energy Wall (http://www.d20srd.org/srd/psionic/powers/energyWall.htm) starting at character level 5, and the druid has Control Winds (http://www.d20srd.org/srd/spells/controlWinds.htm) starting at CL 9 (and other options for both, of course).

blasty is casters that use primarily damage spells...

Leon
2008-09-03, 06:41 PM
Wizard or Sorcerer over Warmage for the option to take non blasty spells that help

Now to break it down further, i would choose Sorcerer as i much prefer to choose a number of spells carefully to always have rather than have a massive array of spells and not always have access to them

If you go for a Electric Blaster, Stormcaster is a good one (its in Stormwrack)
With it and a couple of feats you can boost your Spell level with select spells (which will be you prime damage ones) to about +4CL

Inhuman Bot
2008-09-03, 06:47 PM
:D warlock

eldricth blast isn't as powerfull as other such powers by then, so I would say no.

Keld Denar
2008-09-03, 08:17 PM
Hmmm, I'd say something like a Dragonwraught Kobald Sorc6/Incantrix10/Archmage2/Fatespinner2 or something similar. Blasting is all about metamagic and CL. Incantrix is the primier PrC for metamagic. DWK gives you the nice stat boosts for the DCs as well as a couple of CL boosts. Grab an Orange IWIN Stone and a Ring of Arcane Might and Craft some Magical Tatoos to get your CL as high as possible and go to town with Empowered Twinned Maximized Repeating Wings of Flurry with uncapped dice. Being Dragonblooded, you qualify for Easy Metamagic, combined with Incantrix's 10th level ability to reduce the metamagic costs of many of the common metamagics to near negligable levels. Too bad Sorcs can't take Arcane Thesis without wasting a feat on Arcane Preperation, or they would be even more golden.

There was a thread somewhere back a long long time on the old wizards forums dedicated to the exploration of what could be done with Arcane Thesis, Incantrix10, and a little ol' Orb of Fire, I think the damage was somewhere in the 500 range. Not bad for a single target nuke using a 9th level slot for what would normally be about a 25th level spell due to all of the metamagic piled on it.

Actually, thinking a bit, I'd say that a pally/sorc gish might be able to top some of those numbers with a little ol' spell called Whirling Blade. While not an energy-based "blast" like oh, Fireball, its still a direct damage spell. Something like an Empowered Twinned Repeating Whirling Blade followed by a Quickened Empowered Twinned Repeating Whirling Blade utilizing Full PA, Divine Might, a fully juiced out greatsword (+1 Collision Visious Holy Flaming Frost Acid Shock bumped with GMW to +5). The key player is where Empower gets factored in, which means that all of the damage, variable and static, gets multiplied by 1.5 then doubled with Twinned and doubled again the next round with Repeating. Oh, and there is another one from Quickened. That means you're doing 12x damage on your base weapon, your Divine Might, your Arcane Strike, and your enhancements on your weapon, 18x damage from your strength, and 24x your Power Attack penalty. I'd have to actually plan out such a character to see if it all fits in, but man, that would be some nastiness to the face if you hit, and a nice range out to 60 feet, which is better than Wings of Flurry's point-blankness.

RagnaroksChosen
2008-09-03, 09:43 PM
Hmmm, I'd say something like a Dragonwraught Kobald Sorc6/Incantrix10/Archmage2/Fatespinner2 or something similar. Blasting is all about metamagic and CL. Incantrix is the primier PrC for metamagic. DWK gives you the nice stat boosts for the DCs as well as a couple of CL boosts. Grab an Orange IWIN Stone and a Ring of Arcane Might and Craft some Magical Tatoos to get your CL as high as possible and go to town with Empowered Twinned Maximized Repeating Wings of Flurry with uncapped dice. Being Dragonblooded, you qualify for Easy Metamagic, combined with Incantrix's 10th level ability to reduce the metamagic costs of many of the common metamagics to near negligable levels. Too bad Sorcs can't take Arcane Thesis without wasting a feat on Arcane Preperation, or they would be even more golden.

There was a thread somewhere back a long long time on the old wizards forums dedicated to the exploration of what could be done with Arcane Thesis, Incantrix10, and a little ol' Orb of Fire, I think the damage was somewhere in the 500 range. Not bad for a single target nuke using a 9th level slot for what would normally be about a 25th level spell due to all of the metamagic piled on it.

Actually, thinking a bit, I'd say that a pally/sorc gish might be able to top some of those numbers with a little ol' spell called Whirling Blade. While not an energy-based "blast" like oh, Fireball, its still a direct damage spell. Something like an Empowered Twinned Repeating Whirling Blade followed by a Quickened Empowered Twinned Repeating Whirling Blade utilizing Full PA, Divine Might, a fully juiced out greatsword (+1 Collision Visious Holy Flaming Frost Acid Shock bumped with GMW to +5). The key player is where Empower gets factored in, which means that all of the damage, variable and static, gets multiplied by 1.5 then doubled with Twinned and doubled again the next round with Repeating. Oh, and there is another one from Quickened. That means you're doing 12x damage on your base weapon, your Divine Might, your Arcane Strike, and your enhancements on your weapon, 18x damage from your strength, and 24x your Power Attack penalty. I'd have to actually plan out such a character to see if it all fits in, but man, that would be some nastiness to the face if you hit, and a nice range out to 60 feet, which is better than Wings of Flurry's point-blankness.

heh munchkin goodness

Keld Denar
2008-09-04, 12:05 PM
So, given some thought overnight, I'm thinking the blastiest blaster in terms of shear power would probably be the blast based artificer, or blastificer. Rig up something like a Wand of Wings of Flurry at CL+2, attach a metamagic grip from complete mage to add Twinning, and then use metamagic spell trigger to tack on a couple other metamagic feats. Duel Wand Wielder and you double up, Quicken one and you triple up. Sure, you'd be hemorraging gold, but stuff would die, and how!

As far as most versitile blaster, Killer Gnome (ie Shadowcraft Mage Illusionist) is above average. Almost all of the good damage spells are evocation or conjuration (creation), and having ALL of them at your fingertips via heightened Silent Images gives you as much blast versitlity as a warmage with even more power since your highest level spells are more real than reality (multipliers are a good thing!). Manifest a planar bubble for the Plane of Shadows somehow for extra reality and some free metamagic and make with the death and destruction. Focused Specialist has MORE than enough spell slots to take care of business, so you could keep it up most of the day.

ericgrau
2008-09-04, 02:49 PM
In core at least, the sorceror is best for any focused task. More spells per day, more options in the morning and many more options at the end of the day (unlike the wizzie, that spell/day can be used for anything). When I say "more options" I'm talking about now, not some book you can't access for 24 hours (http://www.giantitp.com/comics/oots0345.html). The disadvantage is of course not being able to swap out your spell list for something else when you do have 24 hours notice. Which is uber-rare for a focused caster; even if you do know ahead of time you'll be fighting ice monsters (semi-rare), the sorc could probably know every useful fire/lightning/acid/sonic/etc. spell there is and still have room for more. Whereas poor V didn't have the space. It's even easier for either class if you get energy substitution (last paragraph below).

But blasting is actually the weakest thing to focus on for a sorc, because that's when spell level matters the most, whereas most other spells work pretty well at any level. So it depends whether you want raw power with the wizard, or endurance and versatility with the sorc (again, versatility now, not in 24 hours). Spontaneous casting + metamagic is also wonderful for blasters.

The archmage class is good for energy substitution and shape spell. It also let's you convert certain spells into X/day spell-like abilities, if you need the extra castings. Likewise other prestige classes and books add more munchkin goodness ^ :smallsmile:.

Koalita
2008-09-04, 03:37 PM
I'd go with a sorcerer that trades his familiar for faster metamagic. I like Empower spell for that lovely ray of stupidity. Maybe metamagic school focus: evocation (or conjuration, or if are really into it, enchantment. necromancy for enervation? blaster, ok. but dont need to be completely stupid, right?) spell focus may be helpful. If you are allowed to take flaws, silent/still are great ways to increase your versatility (or at least to have ways to blast things when pinned or when you don't want to be noticed)

It's kinda feat heavy, but being able to cast 3 evocation spells without being noticed is pretty nice, specially when they have +0 cost :)

nargbop
2008-09-17, 02:23 AM
...Empowered Twinned Repeating Whirling Blade...

I ran with this idea for a while. With some loose rule interpretation, you can get ridiculous amounts of damage with Whirling Blade and some metamagic. Using Empowerment and Maximize, for instance, are unreasonable interpretations : it's a number of melee attacks, not spell damage. Using Sculpt Spell to make the 60' line into a number of 10' cubes is also unreasonable, but I used it anyway :smallbiggrin:. Following is the my most recent build for the Whirling Blade specialist. I made it to duel my friend's Dragonwrought Kobold Master of Many Forms, who is nigh invincible. I don't have Dragons of Eberron, so I'm missing on some key features.


Two Flaw Feat : Combat Casting, Power Attack

Race : Kobold ABUSE THIS WITH DRAGONS OF EBERRON

1 Sorcerer variant from PHB 2 : allows Quicken Spell.
Feat : Quicken Spell
2 Sorcerer
3 Sorcerer
LFeat : Iron Will
4 Sorcerer
5 Sorcerer BaB 2 ; saves 1/1/4
6 Incantrix
LFeat : Exotic Weapon Proficiency ( heavy poleaxe ) IncFeat : Twin Spell
Foccussed Study ( lose necromancy )
7 Incantrix
8 Incantrix
9 Incantrix
LFeat : Arcane Thesis (Whirling Blade) IncFeat : Repeating Spell
10 Incantrix
11 Incantrix
12 Incantrix
LFeat : ANY IncFeat : Delay Spell
13 Incantrix
14 Incantrix
15 Incantrix BaB +5 ; saves 3/3/7
LFeat : Practical Metamagic (Quicken Spell) IncFeat : Sculpt Spell
METAMAGIC CHEAPER BY ONE
16 Cleric FOR TURNING BaB 0 ; saves 2/0/2 ; minor divine spellcasting
Charm Domain for +4 CHA once per day
17 Abjurant Champion
18 Abjurant Champion
LFeat : Divine Might
19 Abjurant Champion
20 Abjurant Champion BaB +4 ; saves 1/1/4

Total BaB +11 ; total saves 7/5/17
=
Optional and quite nice : Rod of Widen Spell in hand. Doubles number of enemies killed, highly indiscriminate.
1 Quickened normally +4 (Practical Metamagic -1, Arc Thesis -1, Incantrix -1)
1 Delay normally +3 (Arc Thesis -1, Incantrix -1)
1 Repeating normally +3 (Arc Thesis -1, Incantrix -1)
1 Twinned normally +3 (Arc Thesis -1, Incantrix -1)
=
Round 1 : Survive ruckus. Cast Delayed (5) Repeated Twinned Whirling Blade

Round 2 : Survive ruckus. Cast Delayed (4) Repeated Twinned Whirling Blade

Round 3 : Survive ruckus. Cast Delayed (3) Repeated Twinned Whirling Blade

Round 4 : Survive ruckus. Cast Delayed (2) Repeated Twinned Whirling Blade

Round 5 : Survive ruckus. Cast Delayed (1) Repeated Twinned Whirling Blade. Cast Quickened Repeated True Strike.
Round 6 : Cast Quickened Repeated Twinned Whirling Blade and Repeated Twinned Whirling Blade. +20 on first of fourteen full-bonus melee attacks
Round 7 : Repeat Spells hit. +20 on first of fourteen full-bonus melee attacks


This attack is like those you see in some video games; a preposterous amount of waving about and jabbering preparing for the attack followed by a completely ridiculous flurry of hits.

Biffoniacus_Furiou
2008-09-17, 03:23 AM
Your Whirling Blade build doesn't have Arcane Strike.


Personally, I'd prefer a Warlock for a damage-dealer spellcaster, for endurance, survivability, and versatility. Plus it's really nice spamming Eldritch Chained Beshadowed Blasts and blinding the entire encounter.

Maybe try out Whisper Gnome Rogue 4/ Warlock 1/ Assassin 5/ Arcane Trickster 10, applying AT to Warlock. That gets 6d6 Eldritch Blast, 10d6 Sneak Attack, one Greater invocation, and it's good at quite a bit more than just blasting. Whisper Gnome's spell-like ability Mage Hand qualifies for AT, or if you can't use Whisper Gnome take the feat Spell Hand (CA).


Illumian with the Krau sigil, Beguiler 1/ Evoker 3/ Master Specialist 1/ Ultimate Magus 10/ Whatever 5, with Practiced Spellcaster: Beguiler by 3rd level you can add all ten levels of Ultimate Magus spellcasting to Wizard, as-written. Spend Beguiler spells to add metamagic to your Wizard spells, and blast away.


In any full spellcaster build, get Snowcasting from Frostburn, the spell Summon Component from Complete Mage in case no snow is handy, Energy Substitution: Electricity, Born of the Three Thunders, and the spells Dragon Breath, Contingency, and Blinding Breath. Prepare a Snowcast (adds cold descriptor) Energy Substituted (replaces cold with electricity) Dragon Breath (probably Bronze) with Three Thunders on a Contingency, to be triggered when you cast Blinding Breath. Upon preparing the contingent spell you'll be Dazed for a round due to Three Thunders, so that you won't be dazed when it's triggered.

In combat, cast Blinding Breath (Swift), Contingency triggers, and you breath a 30' line of half sonic half electricity that permanently blinds opponents if they fail the reflex save for half damage, stuns them if they fail a fortitude save, and knocks them prone if they fail another reflex save. Blinding Breath will have to be cast every time you breathe, but every 1d4 rounds for a round per caster level after that you can use that breath attack again, with the Three Thunders effect still on it. Also note that the DC is always 10 + 1/2 your HD + your Con modifier, since Dragon Breath grants you a Supernatural breath attack just like a dragon has, which ignores SR. Remember you won't be Dazed when the Contingency triggers since you cast the spell and were dazed earlier when setting it up.

Behold_the_Void
2008-09-17, 03:27 AM
I ran with this idea for a while. With some loose rule interpretation, you can get ridiculous amounts of damage with Whirling Blade and some metamagic. Using Empowerment and Maximize, for instance, are unreasonable interpretations : it's a number of melee attacks, not spell damage. Using Sculpt Spell to make the 60' line into a number of 10' cubes is also unreasonable, but I used it anyway :smallbiggrin:. Following is the my most recent build for the Whirling Blade specialist. I made it to duel my friend's Dragonwrought Kobold Master of Many Forms, who is nigh invincible. I don't have Dragons of Eberron, so I'm missing on some key features.


Two Flaw Feat : Combat Casting, Power Attack

Race : Kobold ABUSE THIS WITH DRAGONS OF EBERRON

1 Sorcerer variant from PHB 2 : allows Quicken Spell.
Feat : Quicken Spell
2 Sorcerer
3 Sorcerer
LFeat : Iron Will
4 Sorcerer
5 Sorcerer BaB 2 ; saves 1/1/4
6 Incantrix
LFeat : Exotic Weapon Proficiency ( heavy poleaxe ) IncFeat : Twin Spell
Foccussed Study ( lose necromancy )
7 Incantrix
8 Incantrix
9 Incantrix
LFeat : Arcane Thesis (Whirling Blade) IncFeat : Repeating Spell
10 Incantrix
11 Incantrix
12 Incantrix
LFeat : ANY IncFeat : Delay Spell
13 Incantrix
14 Incantrix
15 Incantrix BaB +5 ; saves 3/3/7
LFeat : Practical Metamagic (Quicken Spell) IncFeat : Sculpt Spell
METAMAGIC CHEAPER BY ONE
16 Cleric FOR TURNING BaB 0 ; saves 2/0/2 ; minor divine spellcasting
Charm Domain for +4 CHA once per day
17 Abjurant Champion
18 Abjurant Champion
LFeat : Divine Might
19 Abjurant Champion
20 Abjurant Champion BaB +4 ; saves 1/1/4

Total BaB +11 ; total saves 7/5/17
=
Optional and quite nice : Rod of Widen Spell in hand. Doubles number of enemies killed, highly indiscriminate.
1 Quickened normally +4 (Practical Metamagic -1, Arc Thesis -1, Incantrix -1)
1 Delay normally +3 (Arc Thesis -1, Incantrix -1)
1 Repeating normally +3 (Arc Thesis -1, Incantrix -1)
1 Twinned normally +3 (Arc Thesis -1, Incantrix -1)
=
Round 1 : Survive ruckus. Cast Delayed (5) Repeated Twinned Whirling Blade

Round 2 : Survive ruckus. Cast Delayed (4) Repeated Twinned Whirling Blade

Round 3 : Survive ruckus. Cast Delayed (3) Repeated Twinned Whirling Blade

Round 4 : Survive ruckus. Cast Delayed (2) Repeated Twinned Whirling Blade

Round 5 : Survive ruckus. Cast Delayed (1) Repeated Twinned Whirling Blade. Cast Quickened Repeated True Strike.
Round 6 : Cast Quickened Repeated Twinned Whirling Blade and Repeated Twinned Whirling Blade. +20 on first of fourteen full-bonus melee attacks
Round 7 : Repeat Spells hit. +20 on first of fourteen full-bonus melee attacks


This attack is like those you see in some video games; a preposterous amount of waving about and jabbering preparing for the attack followed by a completely ridiculous flurry of hits.

That looks like something to use with Time Stop.

Crazy Scot
2008-09-17, 03:45 AM
I would like to throw in my 2cp on the side of Kineticist. There are a few things you can do to conserve pp, though. Races of Stone has a feat that says as long as you are focused and standing on dirt/stone you reduce the overall cost of your powers by 1 pp down to a minimum of 0 (read: unlimited level 1 powers all day). There is a magic item (forget the name) that reduces the cost of powers by 1 pp down to a minimum of 1. Together you can manifest 2 pp powers all day without burning pp, and still have something extra if you need it.

On a completely broken side of things, there is another option. Kintecist 5/Metamind 10/x 5. To break this combo you will need 2 additional powers: Schism (XPH p. 130), and Temporal Reiteration (CP p. 104). Both of these are discipline powers so you will need to use feats to get them, or drop Kineticist and go Erudite (CP p.153) [note: if you go Erudite you will need to be level 17 to break this]. The premise: activate your 10th level Metamind power "Font of Power" which gives you 1 minute of unlimited power points. Next round: activate Schism to get a "second" mind (as your standard action for the round), and activate Temporal Reiteration (as your "swift" aciton for the round). [Note: Temporal Reiteration says that the last round does not count as time spent from the duration of any ongoing effects on you, effectively increasing their duration by 1 round.] All subsequent rounds: tell your "second" mind to continually manifest Temporal Reiteration (read: unlimited power points for unlimited duration). If you throw this on a character that never needs to sleep (like a Warforged), it gets even more broken. Or, depending upon how Schism is interpreted, since your "second" mind is completely autonomous from the first, you might get away with the "My second mind is keeping this going through the whole night while I am sleeping" approach. (talk to your DM before using this justification, though) For your last step of brokenness, start getting people to cast buffs on you (they will last forever too), whether they be friendly spellcasters or paid spellcasters (you can get spells cast on you, see the PHB for costs).

EDIT -- The feat name from Races of Stone is "Earth Power". Additionally, the magic item (still can't find the name of it) should be able to be stacked with itself, but it is a location item so each iteration is double the original price. Basically, with enough gold, you can get -2, -3, or more to the pp cost of powers (if you don't go the broken route).

FMArthur
2008-09-17, 06:49 AM
Would this thread be helpful? (http://www.giantitp.com/forums/showthread.php?t=70794)