Kizara
2008-09-03, 10:47 PM
So, my current character is a baron who is looking to do some domestic construction. Following this, I have worked out a bunch of things with the Stronghold Builder's Guidebook (3.X DnD) and would invite critique by others.
Also, people are welcome to share their own creations using the book and I have a couple questions of the gallery.
Watch Tower:
{table]Component |Amount|Size in SS|Total Cost
Barracks |1|1|400
Guard Post|1|0.5|300
Servants Quarters|1|1|400
Kitchen, Basic|1|1|2,000
Total Component Cost|-|3.5|3,100[/table]
Material:
Exterior (80%): Superior Masonry
Interior (20%): Wood
Cost per SS: 2,500
Total SS: 3.5
Total Cost for material: 8,750
Extras:
Surcharge for Guard Post 30ft high: 400
Iron Door with Good lock: 380
Good Wooden Door with Average lock: 60
Iron Bars Window: 60
Arrow Slit x8: 240
Crenellation of top of tower: Free
Total Extra Costs: 1,140
Total Unmodified Cost: 12,990
Situational Modifiers:
Hill Terrain: -5%
Large Town 17-48 Miles away: +2%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -11%
Total Modified Cost: 11,561.10
Port:
{table]Component|Amount|SSes|Total Cost
Basic Docks|5|5|2,500
Extended Docks|1| 2|3,000
Barracks|1|1|400
Guard Tower Cluster|2|1|800
Basic Storage|10|10|2,500
Fancy Storage|2|2|2,000
Basic Office|1|0.5|400
Basic Tavern|1|1|900
Total Component Cost|-|22.5|12,500 [/table]
Material:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 22.5
Total Cost for material: 33,750
Extras:
Strong Wooden Door with Good lockx3: 360
(office, x2 fancy storage)
Good Wooden Door with Average lock x8: 480
(x5 basic storage, x2 guard towers, barracks)
Iron Bars Window x8: 480
(x7 storage and fancy storage, office)
Arrow Slit x2: 60
(x2 guard tower)
Crenellation of top of tower: Free
Total Extras Cost: 1,380
Total Unmodified Cost: 47,630
Situational Modifiers:
Plains Terrain: -5%
Large Town 1-16 miles away: +0%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -13%
Total Modified Cost: 41.438.10
Hill Keep, Garrison, Exterior Wall and Mining Town Infrastructure:
Garrison
{table]Component|Amount|SSes|Total Cost
Army Base Cluster|1|29|24,000
Calvary Base Cluster|1|45|40,000
Guard Post (60ft tall tower)|1|0.5|400
Basic Smithy|1|1|500
Basic Workplace (fletcher)|1|1|500
Basic Chapel|4|4|4,000
Basic Office|1|0.5|400
Basic Tavern|1|1|900
Total Component Cost|-|82|70,700 [/table]
Material:
Exterior (40%): Masonry
Interior (60%): Wood
Cost per SS: 1,300
Total SS: 82
Total Material Cost: 106,600
Extras:
Surcharge for Guard Post 60ft high: 6,500
Strong Wooden Door with Good lock: 120
(watch tower)
Good Wooden Door with Average lock x3: 180
(office, smithy, fletcher)
Total Extras Cost: 6,800
Total Unmodified Cost: 184,100
Mining Town Infrastructure
{table]Component|Amount|SSes|Total Cost
Guard Tower Cluster|10|5|4,000
Basic Storage|10|10|2,500
Basic Office|3|1.5|1,200
Fancy Courtyard (town square)|2|2|12,000
Fancy Chapel (abbey)|3|6|18,000
Total Component Cost|-|24.5|37,700 [/table]
Material:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 24.5
Total Material Cost: 36,750
Extras:
Strong Wooden Door with Good lock x2: 240
(abbey, office)
Good Wooden Door with Average lock x15: 900
(guard towers x10, storage x5)
Iron Bars Window x7: 420
(storage x5, office x2)
Arrow Slit x10: 300
(guard towers x10)
Stained Glass, Fancy x5: 3000
(abbey x5)
Good shutters x5: 75
(abbey x5)
Crenellation of top of guard towers: Free
Total Extras Cost: 4,935
Total Unmodified Cost: 79,385
Keep
{table]Component|Amount|SSes|Total Cost
Cheap Keep Premade|1|28|70,000*
Basic Throne Room|1|1|2,000
Basic Common Area|3|3|1,500
Basic Chapel|1|1|1,000
Storage|5|5|1,250
Total Component Cost|-|38|5,750+70,000 [/table]
*Includes materials and extras costs.
Materials:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 10
Total Additional Material Cost: 15,000
Total Unmodified Cost: 90,750
Situational Modifiers:
Hill Terrain: -5%
Large Town 49-112 miles away: +4%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -9%
Total Modified Costs:
Garrison: 167,531
Minning Town Infrastructure: 66,666.60
Exterior Wall:
Keep: 90,750
Note: We decided that wood should cost half price aboveground instead of being free, since its hardly a free resource. This is reflected in the materials cost.
Also, we decided to treat the situational modifiers somewhat differently, since I already own the land and circumstances like being near a potential mine doesn't magically make things more expensive to build (I will have to build the mine infrastructure as well, afterall) or being near monsters magically cheaper (if anything it should be more expensive from additional security or loses from said monsters).
Now, I reiterate that people are welcome to post their own creations. Also, I have the following questions:
1) The only reference to bridges in the entire book is a single line saying "a typical bridge costs 5,000gp to build" and a referance to drawbridges. Now, for the bridge I am making 5k is actually about right (its a pretty small stone bridge), but I am annoyed at the lack of rules for bridge work, as 5k wouldn't even start to cover a larger project or one made out of more exotic materials. Has anyone made up some or can give some insight into what bridge-building rules might look like?
2) Anyone have any idea about the costs of paving a road medieval-style? How about if there already is an established dirt road?
3) Anyone have any idea about how big (length not height) the wall should be in the big town project I have here? It needs to include a large town very comfortably, the keep, and the 2 army base garrison. I intend to make it 20ft tall and out of superior masonry (its already on a tall plateau, so it doesn't need a huge wall).
Also, people are welcome to share their own creations using the book and I have a couple questions of the gallery.
Watch Tower:
{table]Component |Amount|Size in SS|Total Cost
Barracks |1|1|400
Guard Post|1|0.5|300
Servants Quarters|1|1|400
Kitchen, Basic|1|1|2,000
Total Component Cost|-|3.5|3,100[/table]
Material:
Exterior (80%): Superior Masonry
Interior (20%): Wood
Cost per SS: 2,500
Total SS: 3.5
Total Cost for material: 8,750
Extras:
Surcharge for Guard Post 30ft high: 400
Iron Door with Good lock: 380
Good Wooden Door with Average lock: 60
Iron Bars Window: 60
Arrow Slit x8: 240
Crenellation of top of tower: Free
Total Extra Costs: 1,140
Total Unmodified Cost: 12,990
Situational Modifiers:
Hill Terrain: -5%
Large Town 17-48 Miles away: +2%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -11%
Total Modified Cost: 11,561.10
Port:
{table]Component|Amount|SSes|Total Cost
Basic Docks|5|5|2,500
Extended Docks|1| 2|3,000
Barracks|1|1|400
Guard Tower Cluster|2|1|800
Basic Storage|10|10|2,500
Fancy Storage|2|2|2,000
Basic Office|1|0.5|400
Basic Tavern|1|1|900
Total Component Cost|-|22.5|12,500 [/table]
Material:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 22.5
Total Cost for material: 33,750
Extras:
Strong Wooden Door with Good lockx3: 360
(office, x2 fancy storage)
Good Wooden Door with Average lock x8: 480
(x5 basic storage, x2 guard towers, barracks)
Iron Bars Window x8: 480
(x7 storage and fancy storage, office)
Arrow Slit x2: 60
(x2 guard tower)
Crenellation of top of tower: Free
Total Extras Cost: 1,380
Total Unmodified Cost: 47,630
Situational Modifiers:
Plains Terrain: -5%
Large Town 1-16 miles away: +0%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -13%
Total Modified Cost: 41.438.10
Hill Keep, Garrison, Exterior Wall and Mining Town Infrastructure:
Garrison
{table]Component|Amount|SSes|Total Cost
Army Base Cluster|1|29|24,000
Calvary Base Cluster|1|45|40,000
Guard Post (60ft tall tower)|1|0.5|400
Basic Smithy|1|1|500
Basic Workplace (fletcher)|1|1|500
Basic Chapel|4|4|4,000
Basic Office|1|0.5|400
Basic Tavern|1|1|900
Total Component Cost|-|82|70,700 [/table]
Material:
Exterior (40%): Masonry
Interior (60%): Wood
Cost per SS: 1,300
Total SS: 82
Total Material Cost: 106,600
Extras:
Surcharge for Guard Post 60ft high: 6,500
Strong Wooden Door with Good lock: 120
(watch tower)
Good Wooden Door with Average lock x3: 180
(office, smithy, fletcher)
Total Extras Cost: 6,800
Total Unmodified Cost: 184,100
Mining Town Infrastructure
{table]Component|Amount|SSes|Total Cost
Guard Tower Cluster|10|5|4,000
Basic Storage|10|10|2,500
Basic Office|3|1.5|1,200
Fancy Courtyard (town square)|2|2|12,000
Fancy Chapel (abbey)|3|6|18,000
Total Component Cost|-|24.5|37,700 [/table]
Material:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 24.5
Total Material Cost: 36,750
Extras:
Strong Wooden Door with Good lock x2: 240
(abbey, office)
Good Wooden Door with Average lock x15: 900
(guard towers x10, storage x5)
Iron Bars Window x7: 420
(storage x5, office x2)
Arrow Slit x10: 300
(guard towers x10)
Stained Glass, Fancy x5: 3000
(abbey x5)
Good shutters x5: 75
(abbey x5)
Crenellation of top of guard towers: Free
Total Extras Cost: 4,935
Total Unmodified Cost: 79,385
Keep
{table]Component|Amount|SSes|Total Cost
Cheap Keep Premade|1|28|70,000*
Basic Throne Room|1|1|2,000
Basic Common Area|3|3|1,500
Basic Chapel|1|1|1,000
Storage|5|5|1,250
Total Component Cost|-|38|5,750+70,000 [/table]
*Includes materials and extras costs.
Materials:
Exterior (50%): Masonry
Interior (50%): Wood
Cost per SS: 1,500
Total SS: 10
Total Additional Material Cost: 15,000
Total Unmodified Cost: 90,750
Situational Modifiers:
Hill Terrain: -5%
Large Town 49-112 miles away: +4%
Natural Feature that Impedes Normal Movement: +2%
Free Land: -10%
Modifier total: -9%
Total Modified Costs:
Garrison: 167,531
Minning Town Infrastructure: 66,666.60
Exterior Wall:
Keep: 90,750
Note: We decided that wood should cost half price aboveground instead of being free, since its hardly a free resource. This is reflected in the materials cost.
Also, we decided to treat the situational modifiers somewhat differently, since I already own the land and circumstances like being near a potential mine doesn't magically make things more expensive to build (I will have to build the mine infrastructure as well, afterall) or being near monsters magically cheaper (if anything it should be more expensive from additional security or loses from said monsters).
Now, I reiterate that people are welcome to post their own creations. Also, I have the following questions:
1) The only reference to bridges in the entire book is a single line saying "a typical bridge costs 5,000gp to build" and a referance to drawbridges. Now, for the bridge I am making 5k is actually about right (its a pretty small stone bridge), but I am annoyed at the lack of rules for bridge work, as 5k wouldn't even start to cover a larger project or one made out of more exotic materials. Has anyone made up some or can give some insight into what bridge-building rules might look like?
2) Anyone have any idea about the costs of paving a road medieval-style? How about if there already is an established dirt road?
3) Anyone have any idea about how big (length not height) the wall should be in the big town project I have here? It needs to include a large town very comfortably, the keep, and the 2 army base garrison. I intend to make it 20ft tall and out of superior masonry (its already on a tall plateau, so it doesn't need a huge wall).