Oracle_Hunter
2008-09-04, 11:53 AM
I, for one, am excited for 4e Cantrips. They are terribly flexible, and, best of all, completely at-will. So, let's start a list, eh?
I'm not just looking for silly uses, but actually useful ones too. Here are 10:
1) Use Light on an enemy's armor (Minor, Range 5) to prevent them from hiding for 5 minutes (no sustain).
2) Use Prestidigitation to turn a small object invisible (Standard, Range 2), then summon a Mage Hand (Minor, Range 5) and transfer the object to your hand (Move, Range 5). Put invisible object into a pocket before the end of your next turn, when it becomes visible.
3) Use Ghost Sound (Standard, Range 10) to give personal messages to your allies without being overheard.
4) Use Ghost Sound (Standard, Range 10) and Light (Minor, Range 5) on a concealed-but-unoccupied space to simulate an advancing patrol with a lantern.
5) Use Prestidigitation to produce a badge or insignia in your pocket, flash it at your target, and then put it back in your pocket before it disappears, to aide in impersonation.
6) Mage Hand to swap Implements and Weapons from your pack to your hand (Minor Action)
7) Embarrass your rivals with clever use of Ghost Sound (Standard, Range 10), soiling of garments (Prestidigitation, Range 2) and the creation of strong odors (Prestidigitation, Range 2).
8) Impress the object of your affection with clean clothes and agreeable perfume (Prestidigitation). Fetch her a drink with Mage Hand while you're at it.
9) Unlock doors by picking up visible keys (Range 5), moving them to the lock, and unlocking the door - all with Mage Hand.
10) Mark secret doors and traps for up to an hour (Prestidigitation).
I'm not just looking for silly uses, but actually useful ones too. Here are 10:
1) Use Light on an enemy's armor (Minor, Range 5) to prevent them from hiding for 5 minutes (no sustain).
2) Use Prestidigitation to turn a small object invisible (Standard, Range 2), then summon a Mage Hand (Minor, Range 5) and transfer the object to your hand (Move, Range 5). Put invisible object into a pocket before the end of your next turn, when it becomes visible.
3) Use Ghost Sound (Standard, Range 10) to give personal messages to your allies without being overheard.
4) Use Ghost Sound (Standard, Range 10) and Light (Minor, Range 5) on a concealed-but-unoccupied space to simulate an advancing patrol with a lantern.
5) Use Prestidigitation to produce a badge or insignia in your pocket, flash it at your target, and then put it back in your pocket before it disappears, to aide in impersonation.
6) Mage Hand to swap Implements and Weapons from your pack to your hand (Minor Action)
7) Embarrass your rivals with clever use of Ghost Sound (Standard, Range 10), soiling of garments (Prestidigitation, Range 2) and the creation of strong odors (Prestidigitation, Range 2).
8) Impress the object of your affection with clean clothes and agreeable perfume (Prestidigitation). Fetch her a drink with Mage Hand while you're at it.
9) Unlock doors by picking up visible keys (Range 5), moving them to the lock, and unlocking the door - all with Mage Hand.
10) Mark secret doors and traps for up to an hour (Prestidigitation).