Karaswanton
2008-09-04, 06:07 PM
Illumian:
+2 Int, +2 Cha
+2 History, +2 Streetwise
Illummian Learning: At first level, and Illumian may take either the Linguist feat, or any multi-class feat as a bonus feat. The Illumian need not meet the pre-requisites for the feat.
Illumian Flexibility:
An Illumian may take a number of multi-class feats equal to their Intelligence modifier, or one, whichever is greater. One of these feats serves their "secondary class," and all others serve as "tertiary classes." The secondary class follows the standard multi-class rules; the Illumian may take Power Swap feats, class feats for that class, and a Paragon Path associated with that class. The tertiary feats grant only the abilities of that specific feat: they do not allow the Illumian to take feats which have class pre-requisites for this class, nor any power swap feats or Paragon paths for his tertiary class(es). The secondary class MUST be declared at the time the Illumian takes another multi-class feat, and can not be changed, altered, or re-trained in any way--even Rule 0. Should you attempt to do so, your pencil lead will break, your inkpen will run dry, or the website running your character sheet will have a server issue activating a time-warp which launches Canadian missiles at Soviet Russia, turning the Cold War into WW3.
For instance, an Illumian fighter with Int 13 and Dex 13 takes the Initiate of the Faith feat as his first level bonus feat. He can use the full benefits of this feat as usual. At third level, he takes the Sneak of Shadows feat--this grants him Sneak Attack once per encounter, and training in the Thievery skill. He can not take any feat which has a pre-requisite of "rogue," nor can he take any power swap feats for rogue, nor can he take a rogue paragon path.
Hell-Bred
+2 Con, +2 Cha
+2 Endurance, +2 Intimidate
Hellbred Brand:
Immediate Reaction*Racial*Encounter*Melee weapon
Trigger: An opponent within melee range attacks you.
Effect: You may make a basic attack against the opponent who attacked you. If you hit, you may mark the opponent at your option.
Necropolitans:
Any natural humanoid who has passed the Ritual of Crucimigration.
Ritual of Crucimigatraion.
3rd Level Ritual
Key Skill: Religion
Cost: 500 gp (may change)
Can only be used on a willing, natural humanoid of 3rd level or higher. If the subject is not a natural humanoid, the ritual fails. If the subject is not 3rd level or higher, the ritual kills the subject at the end of the ritual.
The ritual begins at dusk, and ends at dawn the next morning. The eight hour ritual requires special herbs, candles, and incenses, as well as a small group of Necropolitans to perform the ritual. The circle must have at least three members. The subject of the ritual is put into a trance by chanting of the circle, which kills them at midnight. If the ritual is successful, they rise the next dawn as a Necropolitan.
The Necropolitan gains the following:
vulnerability radiant 5
resistance necrotic 5+1/2 level
The undead descriptor
The social benefits and stigma of being a Necropolitan.
+2 Int, +2 Cha
+2 History, +2 Streetwise
Illummian Learning: At first level, and Illumian may take either the Linguist feat, or any multi-class feat as a bonus feat. The Illumian need not meet the pre-requisites for the feat.
Illumian Flexibility:
An Illumian may take a number of multi-class feats equal to their Intelligence modifier, or one, whichever is greater. One of these feats serves their "secondary class," and all others serve as "tertiary classes." The secondary class follows the standard multi-class rules; the Illumian may take Power Swap feats, class feats for that class, and a Paragon Path associated with that class. The tertiary feats grant only the abilities of that specific feat: they do not allow the Illumian to take feats which have class pre-requisites for this class, nor any power swap feats or Paragon paths for his tertiary class(es). The secondary class MUST be declared at the time the Illumian takes another multi-class feat, and can not be changed, altered, or re-trained in any way--even Rule 0. Should you attempt to do so, your pencil lead will break, your inkpen will run dry, or the website running your character sheet will have a server issue activating a time-warp which launches Canadian missiles at Soviet Russia, turning the Cold War into WW3.
For instance, an Illumian fighter with Int 13 and Dex 13 takes the Initiate of the Faith feat as his first level bonus feat. He can use the full benefits of this feat as usual. At third level, he takes the Sneak of Shadows feat--this grants him Sneak Attack once per encounter, and training in the Thievery skill. He can not take any feat which has a pre-requisite of "rogue," nor can he take any power swap feats for rogue, nor can he take a rogue paragon path.
Hell-Bred
+2 Con, +2 Cha
+2 Endurance, +2 Intimidate
Hellbred Brand:
Immediate Reaction*Racial*Encounter*Melee weapon
Trigger: An opponent within melee range attacks you.
Effect: You may make a basic attack against the opponent who attacked you. If you hit, you may mark the opponent at your option.
Necropolitans:
Any natural humanoid who has passed the Ritual of Crucimigration.
Ritual of Crucimigatraion.
3rd Level Ritual
Key Skill: Religion
Cost: 500 gp (may change)
Can only be used on a willing, natural humanoid of 3rd level or higher. If the subject is not a natural humanoid, the ritual fails. If the subject is not 3rd level or higher, the ritual kills the subject at the end of the ritual.
The ritual begins at dusk, and ends at dawn the next morning. The eight hour ritual requires special herbs, candles, and incenses, as well as a small group of Necropolitans to perform the ritual. The circle must have at least three members. The subject of the ritual is put into a trance by chanting of the circle, which kills them at midnight. If the ritual is successful, they rise the next dawn as a Necropolitan.
The Necropolitan gains the following:
vulnerability radiant 5
resistance necrotic 5+1/2 level
The undead descriptor
The social benefits and stigma of being a Necropolitan.