Nero24200
2008-09-07, 05:08 PM
Hello all
After watching the 13th warrior again my group is discussing the possibility of an Iron Heroes campaign. Having read the book and loved a few of the ideas in it I'm considering being the DM for said campaign, though a few questions spring to mind.
1) Any obvious traps I should watch for? Do any particular classes outshine the rest? (Note, since we're going for a very low magic campaign none of the players intend to play an Arcanist, though what classes they intend to use are still undecided).
2) How well do non-human races function? As it stands it strikes me that the book was intended for all PC's to be human. Do non-human races function well mechanically against non-humans? If not, which ones in particular should be avoided?
3) What effects to avoid? I'm likely to still use a fair portion of Monster Manual creatures. I know that since PC's have no access to spells or magic items which can block certain effects (such as Death Ward) that certain monster abilities may be too much. Should I avoid monsters with magical abilities all together or are some viable even without magical protection?
After watching the 13th warrior again my group is discussing the possibility of an Iron Heroes campaign. Having read the book and loved a few of the ideas in it I'm considering being the DM for said campaign, though a few questions spring to mind.
1) Any obvious traps I should watch for? Do any particular classes outshine the rest? (Note, since we're going for a very low magic campaign none of the players intend to play an Arcanist, though what classes they intend to use are still undecided).
2) How well do non-human races function? As it stands it strikes me that the book was intended for all PC's to be human. Do non-human races function well mechanically against non-humans? If not, which ones in particular should be avoided?
3) What effects to avoid? I'm likely to still use a fair portion of Monster Manual creatures. I know that since PC's have no access to spells or magic items which can block certain effects (such as Death Ward) that certain monster abilities may be too much. Should I avoid monsters with magical abilities all together or are some viable even without magical protection?