Boci
2008-09-07, 05:22 PM
Name: Elven Tarjul
Cost: 30gp
Weight: 8 lbs
Version one: One Handed exotic weapon
Damage (medium) : 1d4
Critical: 19-20/x2
Damage type: Piercing
Version 2: Two handed exotic weapon
Damage: 1d8**** (1d6/1d4)*****
Critical: 20/x3 (20/x2 / 20/x2)
Damage: Piercing (Blougeing/Slashing)
****=reach weapon
*****=double weapon
Appearance:
Version 1:
A short blade on the end of a very long hide bound hilt. It has all the stacticstics of a dagger, expect the unproportional size of the hilt changes it into a one handed weapon and requires special training to use properly.
Version 2:
By spending a move equivilant action, the wielder of an Elven Tarjul can exstend the hilt into a long, hollow shaft. Well placed supporting pieces of metal maintain its strength, and the wielder now has two options:
1. He may use it as a long spear
2. Use it as a quarter staff with one end as a blade with deals less damage but of the slashing sub type.
Edit: The wielder of the Tarjul may choose at the beginning of his turn which form of the weapon to use. Changing is a free action, reverting the Tarjul to its shorter form is a swift action.
History: Made as a versatile weapon for the traditional sport of the Nadrandik Elven Aristocracy, the Tarjul is a versatile weapon that is great for a fighting style aimed to please crowds, but can also be a deadly tool in the hands of a warrior familiar with its weight and balance.
Special: Elves may treat this weapon as martial. The wielder of a Tarjul may treat his weapon as a dagger, spear, or quarterstaff for the purpose of using feats and class abilities. For example, a fighter could gain the benefits of both weapon focus (dagger) and Quick staff, no matter which version of the weapon they was using.
So what you think?
Cost: 30gp
Weight: 8 lbs
Version one: One Handed exotic weapon
Damage (medium) : 1d4
Critical: 19-20/x2
Damage type: Piercing
Version 2: Two handed exotic weapon
Damage: 1d8**** (1d6/1d4)*****
Critical: 20/x3 (20/x2 / 20/x2)
Damage: Piercing (Blougeing/Slashing)
****=reach weapon
*****=double weapon
Appearance:
Version 1:
A short blade on the end of a very long hide bound hilt. It has all the stacticstics of a dagger, expect the unproportional size of the hilt changes it into a one handed weapon and requires special training to use properly.
Version 2:
By spending a move equivilant action, the wielder of an Elven Tarjul can exstend the hilt into a long, hollow shaft. Well placed supporting pieces of metal maintain its strength, and the wielder now has two options:
1. He may use it as a long spear
2. Use it as a quarter staff with one end as a blade with deals less damage but of the slashing sub type.
Edit: The wielder of the Tarjul may choose at the beginning of his turn which form of the weapon to use. Changing is a free action, reverting the Tarjul to its shorter form is a swift action.
History: Made as a versatile weapon for the traditional sport of the Nadrandik Elven Aristocracy, the Tarjul is a versatile weapon that is great for a fighting style aimed to please crowds, but can also be a deadly tool in the hands of a warrior familiar with its weight and balance.
Special: Elves may treat this weapon as martial. The wielder of a Tarjul may treat his weapon as a dagger, spear, or quarterstaff for the purpose of using feats and class abilities. For example, a fighter could gain the benefits of both weapon focus (dagger) and Quick staff, no matter which version of the weapon they was using.
So what you think?