afroakuma
2008-09-07, 08:20 PM
Hi all; just found this part of the forum today, it might really help me balance this one.
I hate both of the printed Samurai (the OA one who just keeps his swords around, and the CW warrior one who... shouts... a lot...) so I homebrewed one up; this one is more ki focused, as well as feat-heavy (I realize I'll have to drop some of them) but as for the main attraction...well, I'll just post the damn thing.
Samurai
Hit Die: d10
Alignment: Any lawful
Skills: Balance (Str), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Augments
1st|
+1|
+2|
+0|
+0|Ki focus, Quick Draw|
-
2nd|
+2|
+3|
+0|
+0||
-
3rd|
+3|
+3|
+1|
+1|Combat style|
-
4th|
+4|
+4|
+1|
+1|Swift stride|
-
5th|
+5|
+4|
+1|
+1|Ki augment +1, Cleave|
1
6th|
+6/+1|
+5|
+2|
+2|Ki prescience|
1
7th|
+7/+2|
+5|
+2|
+2|Warrior's wisdom|
1
8th|
+8/+3|
+6|
+2|
+2|Ki masterstroke|
2
9th|
+9/+4|
+6|
+3|
+3|Ki awareness, Blind-Fight|
2
10th|
+10/+5|
+7|
+3|
+3|Ki augment +2|
2
11th|
+11/+6/+1|
+7|
+3|
+3|Ki resistance|
3
12th|
+12/+7/+2|
+8|
+4|
+4|Ki meditation|
3
13th|
+13/+8/+3|
+8|
+4|
+4|Great Cleave|
3
14th|
+14/+8/+3|
+9|
+4|
+4||
4
15th|
+15/+10/+5|
+9|
+5|
+5|Ki augment +3|
4
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Ki perfection|
4
17th|
+17/+12/+7/+2|
+10|
+5|
+5||
5
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Ki ripples|
5
19th|
+19/+14/9/+4|
+11|
+6|
+6||
5
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Ki augment +4|
6[/table]
Weapon and Armor Proficiency: The samurai is proficient with all simple and martial weapons, as well as the sai and siangham. Additionally, a samurai uses bastard swords as though she had Exotic Weapon Proficiency (bastard sword). Samurai are also proficient with light and medium armor, but not with shields.
Ki Powers: A samurai has a number of uses of ki per day equal to half her level rounded up plus her Wisdom bonus (minimum 1.) Ki will only replenish after eight hours of rest. Ki powers, unless otherwise noted, are activated as an immediate action and have a duration of one round plus the samurai’s Wisdom bonus (minimum 1 round); this duration increases by one round per augment learned. A samurai with no uses of ki remaining becomes fatigued and suffers a –4 penalty to all saving throws.
Ki Focus (Su): A samurai can expend a daily use of ki to add a +1 competence bonus to her attack and damage rolls. Ki focus cannot be stacked with itself, but does stack with other competence bonuses.
Combat Style: At third level, the samurai may choose one of the following as a bonus feat: Combat Expertise, Mounted Combat, Point Blank Shot, Power Attack, Two-Weapon Fighting, Weapon Focus.
Swift Stride (Ex): At fourth level, the samurai can take a 10-ft step instead of a 5-ft step.
Ki Augment (Su): A samurai learns to wield her weapon as an extension of her soul. Using ki, she can impart unique powers to her weapon. At 5th level and every three levels thereafter, the samurai chooses one augment (from the list of melee weapon special abilities in the DMG). The samurai can apply a +1 augment to her weapon at level 5 by spending a use of ki. At 10th level, she can expend up to two uses of ki for either one +2 augment or two +1 augments. At 15th, +3 augments can be used, and at 20th level up to four total pluses can be applied at once. Activating any number of augments together is an immediate action. No further augments may be applied to an active augmentation once the samurai reaches her limit. If an additional augment could be applied, it lasts only as long as the first active augment. Ki augments may only be used with a melee weapon of masterwork quality or better, and only with one weapon at a time.
Ki Prescience (Su): At 6th level, the samurai can expend a use of ki to gain the benefits of the Evasion class ability. When making a Reflex save for half damage, she instead takes no damage on a successful save.
Warrior’s Wisdom: At 7th level, the samurai chooses one of Great Fortitude, Lightning Reflexes, Iron Will or Toughness.
Ki Masterstroke (Su): At 8th level, the samurai can expend a use of ki to guarantee a critical hit. The samurai makes an attack roll as normal. Success indicates a critical hit; failure is a miss, and the masterstroke is wasted. Regardless of whether or not she attempts an attack, the masterstroke fades in 1 round.
Ki Awareness (Su): At 9th level, the samurai can extend her awareness of combat. By expending a use of ki, the samurai may make an extra number of attacks of opportunity as though she had the Combat Reflexes feat. These extra attacks do stack with that feat if the samurai has it, but are only available for one round.
Ki Resistance (Su): At 11th level, the samurai can expend two uses of ki to grant herself damage reduction 5/-. This damage reduction stacks with other effects that grant DR, excepting those originating from ki
Ki Meditation: By expending two uses of ki, the samurai can heal herself. This requires a Concentration check, restoring HP equal to twice the check result on a success.
Ki Perfection: At 16th level, the samurai may expend a use of ki to add a +2 competence bonus to AC and all saves.
Ki Ripples: At 18th level, the samurai may expend two uses of ki to roll two additional d20 on a check, attack roll or save, taking the best of the three rolls. This is a free action that may only be used once on any check, attack roll or save.
Thoughts?
I hate both of the printed Samurai (the OA one who just keeps his swords around, and the CW warrior one who... shouts... a lot...) so I homebrewed one up; this one is more ki focused, as well as feat-heavy (I realize I'll have to drop some of them) but as for the main attraction...well, I'll just post the damn thing.
Samurai
Hit Die: d10
Alignment: Any lawful
Skills: Balance (Str), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Sense Motive (Wis)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Augments
1st|
+1|
+2|
+0|
+0|Ki focus, Quick Draw|
-
2nd|
+2|
+3|
+0|
+0||
-
3rd|
+3|
+3|
+1|
+1|Combat style|
-
4th|
+4|
+4|
+1|
+1|Swift stride|
-
5th|
+5|
+4|
+1|
+1|Ki augment +1, Cleave|
1
6th|
+6/+1|
+5|
+2|
+2|Ki prescience|
1
7th|
+7/+2|
+5|
+2|
+2|Warrior's wisdom|
1
8th|
+8/+3|
+6|
+2|
+2|Ki masterstroke|
2
9th|
+9/+4|
+6|
+3|
+3|Ki awareness, Blind-Fight|
2
10th|
+10/+5|
+7|
+3|
+3|Ki augment +2|
2
11th|
+11/+6/+1|
+7|
+3|
+3|Ki resistance|
3
12th|
+12/+7/+2|
+8|
+4|
+4|Ki meditation|
3
13th|
+13/+8/+3|
+8|
+4|
+4|Great Cleave|
3
14th|
+14/+8/+3|
+9|
+4|
+4||
4
15th|
+15/+10/+5|
+9|
+5|
+5|Ki augment +3|
4
16th|
+16/+11/+6/+1|
+10|
+5|
+5|Ki perfection|
4
17th|
+17/+12/+7/+2|
+10|
+5|
+5||
5
18th|
+18/+13/+8/+3|
+11|
+6|
+6|Ki ripples|
5
19th|
+19/+14/9/+4|
+11|
+6|
+6||
5
20th|
+20/+15/+10/+5|
+12|
+6|
+6|Ki augment +4|
6[/table]
Weapon and Armor Proficiency: The samurai is proficient with all simple and martial weapons, as well as the sai and siangham. Additionally, a samurai uses bastard swords as though she had Exotic Weapon Proficiency (bastard sword). Samurai are also proficient with light and medium armor, but not with shields.
Ki Powers: A samurai has a number of uses of ki per day equal to half her level rounded up plus her Wisdom bonus (minimum 1.) Ki will only replenish after eight hours of rest. Ki powers, unless otherwise noted, are activated as an immediate action and have a duration of one round plus the samurai’s Wisdom bonus (minimum 1 round); this duration increases by one round per augment learned. A samurai with no uses of ki remaining becomes fatigued and suffers a –4 penalty to all saving throws.
Ki Focus (Su): A samurai can expend a daily use of ki to add a +1 competence bonus to her attack and damage rolls. Ki focus cannot be stacked with itself, but does stack with other competence bonuses.
Combat Style: At third level, the samurai may choose one of the following as a bonus feat: Combat Expertise, Mounted Combat, Point Blank Shot, Power Attack, Two-Weapon Fighting, Weapon Focus.
Swift Stride (Ex): At fourth level, the samurai can take a 10-ft step instead of a 5-ft step.
Ki Augment (Su): A samurai learns to wield her weapon as an extension of her soul. Using ki, she can impart unique powers to her weapon. At 5th level and every three levels thereafter, the samurai chooses one augment (from the list of melee weapon special abilities in the DMG). The samurai can apply a +1 augment to her weapon at level 5 by spending a use of ki. At 10th level, she can expend up to two uses of ki for either one +2 augment or two +1 augments. At 15th, +3 augments can be used, and at 20th level up to four total pluses can be applied at once. Activating any number of augments together is an immediate action. No further augments may be applied to an active augmentation once the samurai reaches her limit. If an additional augment could be applied, it lasts only as long as the first active augment. Ki augments may only be used with a melee weapon of masterwork quality or better, and only with one weapon at a time.
Ki Prescience (Su): At 6th level, the samurai can expend a use of ki to gain the benefits of the Evasion class ability. When making a Reflex save for half damage, she instead takes no damage on a successful save.
Warrior’s Wisdom: At 7th level, the samurai chooses one of Great Fortitude, Lightning Reflexes, Iron Will or Toughness.
Ki Masterstroke (Su): At 8th level, the samurai can expend a use of ki to guarantee a critical hit. The samurai makes an attack roll as normal. Success indicates a critical hit; failure is a miss, and the masterstroke is wasted. Regardless of whether or not she attempts an attack, the masterstroke fades in 1 round.
Ki Awareness (Su): At 9th level, the samurai can extend her awareness of combat. By expending a use of ki, the samurai may make an extra number of attacks of opportunity as though she had the Combat Reflexes feat. These extra attacks do stack with that feat if the samurai has it, but are only available for one round.
Ki Resistance (Su): At 11th level, the samurai can expend two uses of ki to grant herself damage reduction 5/-. This damage reduction stacks with other effects that grant DR, excepting those originating from ki
Ki Meditation: By expending two uses of ki, the samurai can heal herself. This requires a Concentration check, restoring HP equal to twice the check result on a success.
Ki Perfection: At 16th level, the samurai may expend a use of ki to add a +2 competence bonus to AC and all saves.
Ki Ripples: At 18th level, the samurai may expend two uses of ki to roll two additional d20 on a check, attack roll or save, taking the best of the three rolls. This is a free action that may only be used once on any check, attack roll or save.
Thoughts?