View Full Version : Trap-smithiry [3.5]

2008-09-10, 11:57 AM
Hello all
I'm Playing in a game soon where ill be playing a Trapsmith oriented character. Its an Ebberon game, near the mornlands. I'm starting at level 5.

Right now my characters as such
Name: Vethitriyo("My trap" in draconic, yes i looked it up)
size:S* Hight: 2 ft* Wieght: 20 lbs Scale color: redish brown

Race Kobold
5 rogue 2 kobald racial levels(races of dragon[1 and 3])

Str************* 13
Dex************ 20
Con************ 12
Int************** 18
Wis************ 12
Cha************ 12

Profiecentcy(picks Ligh and heavy)[Racial]
lvl1:Tactile Trapsmith(complete Adventurer) use dex instead of int on all search and disable device checks, and no penelty on these checks for darkness or blindness
lvl3:skill focus(Trap making)

Sneak attack + 3d6
Deaths ruin(half SA vs undead)(traded uncanny dodge for it as per GM)
Light sensitivity
Rapid retreat:Racial rogue lvl1, +5 feet when using a withdraw action
Shrewed Trapfinidng: Racial Rogue lvl1&3, +4 on search and disable checks for traps, and normal trapfinding.
Improved Trap sense: Racial rogue lvl3, +2 on ac and reflex instead of normal +1
Darkvision 60Ft

my plans are some thing like this

1.Kobold rogue Tactile trapsmith
3.Koblad Rogue Skill Focus(craft trapmaking)
6.Trapsmith Extraordinary Trapsmith(50%cheeper Traps)
7. Trapsmith
9. Trapsmith need feet
10 Trapsmith
11. Exemplar
12. Combat trapsmith need feet
13. Combat trapsmith
14. Combat trapsmith
15. Combat trapsmith need feet
16. Wizard
17. Arcane Trickster
18. Arcane Trickster epic skillfocus(craft:trapmaking)
19. rogue
20. rogue

I need a few more feets and I'm not sure what to take any suggestions on feets or any other suggestions on the build in general.
Also to note we are using a modified craft system. any reference to Weeks in the craft skill is converted to hours per cr, and if i hasten it i believe it becomes minutes per cr.

Thank you all.

2008-09-10, 12:24 PM
18. Arcane Trickster epic skillfocus(craft:trapmaking)Epic skill focus is an epic feat, which means that you can't take it until level 21.

2008-09-10, 12:25 PM
Thats crap... i see i didn't know that ok then...

2008-09-10, 12:39 PM
I'd drop the Wizard/Arcane Trickster and just go with another Rogue-ish PrC. It's not that useful without high-level spells. Maybe Swordsage.

2008-09-10, 12:41 PM
any other sugestions then spellsword?

2008-09-10, 12:52 PM
with a 3 level dip you get to add your int bonus to all dex based checks
you also get a 1/day bonus on all checks (individually) = to your level (so more of a dip more bonus)
improved combat ability including the ability to add int to damage/to hit/saves ect

2008-09-10, 01:09 PM
exalent thank you that might help