talse
2008-09-13, 03:09 PM
teluron map
http://fc07.deviantart.com/fs36/f/2008/257/5/d/teluron_world_map_1_0_by_talse.jpg
Teluron
Teluron is a world on the Ringworld, consisting of 2 large continents separated by a shallow sea and several archipelagos.
The prevailing winds are from the east, due to the fact the ring spins from towards the east.
Notable features on the two continents are opposing mountains. These mountains along with the prevailing winds shape much of the ecology of the continents.
Stel and Nuron
The two continents, Stel in the south and Nuron in the north are surprisingly different in biome nature, this leads to cultural differences and on occasion, protracted conflict.
Nuron
Then northern continent with it’s largest mountain on the west side of the continent, this has prevailing winds drop moisture on the foothills which produce vast rivers. These rivers go on to feed vast plains and several notable lakes. The continent’s wild life is vibrant and on average more abundant than that found on Stel. Agriculture is common, and with periodic storms coming in from the great ocean few city centers get very large.
The diversity of life on Nuron leads most sapient creatures to be at least open minded to outsiders and strange critters. This does not necessarily mean that it is safe far beyond towns. Lush plant life leads to robust ecologies with fearsome predators and predator-resistant prey at the top. Traveling between communities can be dangerous during certain times of the year.
Many cultures learned to wield and work with the power of the prevalent plant species. Druids and Ecomancers tend to be the primary magical users. It would also seem negligent to not mention the Metal Elves when discussing plant life of Nuron. As the only culture to understand how to grow Iron Wood Trees they benefit from a small but steady export of timber.
Stel
With its large mountain on the east side of the continent, a considerable rain shadow extends across much of the mainland of Stel. This makes the central region inhospitable to life and keeps most civilizations coastal and dense.
With the harsh environment an attitude of caution and wariness come naturally to it’s occupants, most communities form around the same race, trusting what they know proves a stable way to live.
What Stel lacks in organic richness it makes up in mineral wealth, metals and volatile chemicals being more abundant than in Nuron many opportunities exist there that aren’t available to the northern continent. Most food supplies are derived from fisheries on the coasts.
Occasionally storms from the great ocean roll north along Stel, breathing life into the great desert. When this happens creatures and plant of all manner and size rouse from their parched hibernations to reproduce and feed.
Notable residents are the Dwarves of Depth. While both mountains have some Dwarven occupants, the bulk of Dwarf society lives beneath the bottom of the sea in a vast network of tunnels and excavated caverns. While both continents have entrances, the larger is on Stel, as fitting the mineral wealth.
Archipelagoes
4 noted archipelagoes exist in Teluron, 2 between the Stel and Nuron and one west of Nuron and the fourth to the east of Stel. The equatorial islands are known as Wandris and Erbily, the western chain is known as the Frigid Climes and to the east of Stel are The Barren crags.
Wandris and Erbily
The equatorial archipelagoes lying in between the two continents have a troubled history. While large enough to develop a civilization in the own right they are too valuable to as staging points in times of war and mid way stops in times of peace to be left too themselves. Often ownership is in dispute between factions of Nuron and Stel and amidst all this are islanders who would like very much their own autonomy, and would do anything to attain it.
The Frigid Climes
The Western most Archipelago is the most ecologically diverse area in Teluron, with tropical weather at it’s beaches and snow capped mountains on most of it’s larger islands.
This combination along with it’s distance from the coast of Stel and Nuron’s mountain blocking direct access insulating it allows The Frigid Climes to be a fully autonomous civilization, one that has lasted much longer than many of the continental ones.
The Barren Crags
East of Stel’s great mountain, lies an island chain unprotected from the massive storms that build up rolling across the Great Ocean. These storms that wipe away villages on the unsheltered coast of Nuron make the Crags uninhabited by anything. They are shear rock faces with only the occasional black dragon known to visit. The Barren Crags are effectively a blank spot on the map because few powers have the wherewithal to explore these wretched islands.
http://fc07.deviantart.com/fs36/f/2008/257/5/d/teluron_world_map_1_0_by_talse.jpg
Teluron
Teluron is a world on the Ringworld, consisting of 2 large continents separated by a shallow sea and several archipelagos.
The prevailing winds are from the east, due to the fact the ring spins from towards the east.
Notable features on the two continents are opposing mountains. These mountains along with the prevailing winds shape much of the ecology of the continents.
Stel and Nuron
The two continents, Stel in the south and Nuron in the north are surprisingly different in biome nature, this leads to cultural differences and on occasion, protracted conflict.
Nuron
Then northern continent with it’s largest mountain on the west side of the continent, this has prevailing winds drop moisture on the foothills which produce vast rivers. These rivers go on to feed vast plains and several notable lakes. The continent’s wild life is vibrant and on average more abundant than that found on Stel. Agriculture is common, and with periodic storms coming in from the great ocean few city centers get very large.
The diversity of life on Nuron leads most sapient creatures to be at least open minded to outsiders and strange critters. This does not necessarily mean that it is safe far beyond towns. Lush plant life leads to robust ecologies with fearsome predators and predator-resistant prey at the top. Traveling between communities can be dangerous during certain times of the year.
Many cultures learned to wield and work with the power of the prevalent plant species. Druids and Ecomancers tend to be the primary magical users. It would also seem negligent to not mention the Metal Elves when discussing plant life of Nuron. As the only culture to understand how to grow Iron Wood Trees they benefit from a small but steady export of timber.
Stel
With its large mountain on the east side of the continent, a considerable rain shadow extends across much of the mainland of Stel. This makes the central region inhospitable to life and keeps most civilizations coastal and dense.
With the harsh environment an attitude of caution and wariness come naturally to it’s occupants, most communities form around the same race, trusting what they know proves a stable way to live.
What Stel lacks in organic richness it makes up in mineral wealth, metals and volatile chemicals being more abundant than in Nuron many opportunities exist there that aren’t available to the northern continent. Most food supplies are derived from fisheries on the coasts.
Occasionally storms from the great ocean roll north along Stel, breathing life into the great desert. When this happens creatures and plant of all manner and size rouse from their parched hibernations to reproduce and feed.
Notable residents are the Dwarves of Depth. While both mountains have some Dwarven occupants, the bulk of Dwarf society lives beneath the bottom of the sea in a vast network of tunnels and excavated caverns. While both continents have entrances, the larger is on Stel, as fitting the mineral wealth.
Archipelagoes
4 noted archipelagoes exist in Teluron, 2 between the Stel and Nuron and one west of Nuron and the fourth to the east of Stel. The equatorial islands are known as Wandris and Erbily, the western chain is known as the Frigid Climes and to the east of Stel are The Barren crags.
Wandris and Erbily
The equatorial archipelagoes lying in between the two continents have a troubled history. While large enough to develop a civilization in the own right they are too valuable to as staging points in times of war and mid way stops in times of peace to be left too themselves. Often ownership is in dispute between factions of Nuron and Stel and amidst all this are islanders who would like very much their own autonomy, and would do anything to attain it.
The Frigid Climes
The Western most Archipelago is the most ecologically diverse area in Teluron, with tropical weather at it’s beaches and snow capped mountains on most of it’s larger islands.
This combination along with it’s distance from the coast of Stel and Nuron’s mountain blocking direct access insulating it allows The Frigid Climes to be a fully autonomous civilization, one that has lasted much longer than many of the continental ones.
The Barren Crags
East of Stel’s great mountain, lies an island chain unprotected from the massive storms that build up rolling across the Great Ocean. These storms that wipe away villages on the unsheltered coast of Nuron make the Crags uninhabited by anything. They are shear rock faces with only the occasional black dragon known to visit. The Barren Crags are effectively a blank spot on the map because few powers have the wherewithal to explore these wretched islands.