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MammonAzrael
2008-09-16, 02:24 PM
Inspired by this thread (http://www.giantitp.com/forums/showthread.php?t=90403), what do you think?

Coin Dragon
Coin Dragons are created to protect vast hordes of treasure. Or rather, they are created so vast hordes can protect themselves. Originally created by an ancient and clever Red dragon, so he could go out (in search for more treasure) without worrying about some conniving adventurer stealing anything. They have since evolved, and coin dragons without an owner become fearsome dragons in their own right.

Coin Dragon Lore
A character knows the following information about coin dragons with a successful Arcana or Dungeoneering check.
DC 15: Coin dragons were created to protect the hordes they were made from, using the treasure as a weapon. They remain dormant, appearing as a pile of treasure, until disturbed.
DC 20: Coin dragons can usually be found in some remote hideaway or deep within an ancient ruin, remnants or an older empire or elder wyrm. They spew coins from their maw in a bludgeoning breath.
DC 25: By absorbing coins and items, these dragons can heal themselves. They even take on the properties of the magic they have consumed.

Coin Dragon Tactics
Preferring to surprise intruders, coin dragons will lie still, looking like nothing more than an unguarded pile of treasure, until their prey has come within their reach. A coin dragon will typically open with with frightful presence, and then spend an action point to bite a stunned foe with a weapon. On the next round it will attempt to absorb the dropped item it it's still unattended, and spend it's other action point to catch as many enemies as possibly with it's breath weapon. It will then use draconic greed, switching it with bite if absorption could be used (and for OAs).
More powerful coin dragons will use treasure's promise as much as possible before attacking, in hopes of gaining control of minions for the fight (which will then surrender their items without a fight once everyone else is taken care of).

DM Note: A coin dragon is it's own treasure. All the coins and items used to make it in the Living Horde ritual spill into a pile upon the coin dragon's death, and are retrievable. This includes any items it has absorbed.

+1 Coin Dragon
+1 Coin Dragon Level 5 Solo Brute
Large natural animate (construct, dragon) XP 1,000
Initiative +5 Senses Perception +9; darkvision
HP 272; Bloodied 136; see also bloodied breath
AC 19; Fortitude 20; Reflex 17; Will 19
Immune charm, disease, poison, sleep; Resist 10 psychic
Saving Throws +5
Speed 6, fly 6 (hover), overland flight 8
Action Points 2

Bite (standard; at-will;basic melee)
Reach 2; +8 vs. AC; 1d10 + 5 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 2; +8 vs. AC; 1d10 + 5 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +8 vs. Reflex; the dragon steals 1d10 coins from the target and heals that much HP.
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +6 vs. Reflex; 3d8 + 5 damage and the target is dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 5; targets enemies; +6 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 1d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic

Skills Stealth +10
STR - 20 (+7) DEX - 16 (+5) WIS - 15 (+4)
CON - 20 (+7) INT - 10 (+2) CHA - 10 (+2)

+2 Coin Dragon
+2 Coin Dragon Level 10 Solo Brute
Large natural animate (construct, dragon) XP 2,500
Initiative +9 Senses Perception +13; darkvision
HP 444; Bloodied 222; see also bloodied breath
AC 24; Fortitude 25; Reflex 22; Will 24
Immune charm, disease, poison, sleep; Resist 15 psychic
Saving Throws +5
Speed 7, fly 7 (hover), overland flight 9
Action Points 2

Bite (standard; at-will;basic melee)
Reach 2; +13 vs. AC; 2d6 + 6 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 2; +13 vs. AC; 2d6 + 6 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +13 vs. Reflex; the dragon steals 2d10 coins from the target and heals that much HP.
Treasure's Promise (minor; recharge 5, 6)
Ranged 10; +11 vs. Will; The target takes a -4 penalty to attacks against the dragon (save ends). First Failed Save: The target is dazed (save ends).
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +11 vs. Reflex; 4d8 + 6 damage and the target is dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 5; targets enemies; +11 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 2d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic
Skills Stealth +14
STR - 22 (+11) DEX - 18 (+9) WIS - 16 (+8)
CON - 23 (+11) INT - 11 (+5) CHA - 11 (+5)

+3 Coin Dragon
+3 Coin Dragon Level 15 Solo Brute
Large natural animate (construct, dragon) XP 6,000
Initiative +12 Senses Perception +15; darkvision
HP 765; Bloodied 382; see also bloodied breath
AC 29; Fortitude 30; Reflex 27; Will 29
Immune charm, disease, poison, sleep; Resist 20 psychic
Saving Throws +5
Speed 7, fly 7 (hover), overland flight 10
Action Points 2

Bite (standard; at-will;basic melee)
Reach 2; +18 vs. AC; 2d10 + 7 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 2; +18 vs. AC; 2d10 + 7 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +18 vs. Reflex; the dragon steals 2d10 coins from the target and heals that much HP.
Treasure's Promise (minor; recharge 5, 6)
Ranged 10; +16 vs. Will; The target takes a -4 penalty to attacks against the dragon (save ends). First Failed Save: The target is dazed (save ends) Second Failed Save: The target is dominated (save ends).
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +16 vs. Reflex; 5d8 + 7 damage and the target is dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 5; targets enemies; +16 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 3d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic
Skills Stealth +17
STR - 24 (+14) DEX - 20 (+12) WIS - 17 (+10)
CON - 25 (+14) INT - 12 (+8) CHA - 12 (+8)

+4 Coin Dragon
+4 Coin Dragon Level 20 Solo Brute
Huge natural animate (construct, dragon) XP 14,000
Initiative +16 Senses Perception +19; darkvision
HP 975; Bloodied 487; see also bloodied breath
AC 34; Fortitude 35; Reflex 32; Will 34
Immune charm, disease, poison, sleep; Resist 25 psychic
Saving Throws +5
Speed 8, fly 8 (hover), overland flight 11
Action Points 2

Bite (standard; at-will;basic melee)
Reach 3; +23 vs. AC; 3d8 + 8 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 3; +23 vs. AC; 3d8 + 8 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +23 vs. Reflex; the dragon steals 3d10 coins from the target and heals that much HP.
Treasure's Promise (minor; recharge 5, 6)
Ranged 15; +21 vs. Will; The target takes a -4 penalty to attacks against the dragon (save ends). First Failed Save: The target is dazed (save ends) Second Failed Save: The target is dominated (save ends).
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +21 vs. Reflex; 6d8 + 8 damage and the target is knocked prone and dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 10; targets enemies; +21 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 4d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic
Skills Stealth +21
STR - 27 (+18) DEX - 22 (+16) WIS - 18 (+14)
CON - 27 (+18) INT - 13 (+11) CHA - 13 (+11)

+5 Coin Dragon
+5 Coin Dragon Level 25 Solo Brute
Huge natural animate (construct, dragon) XP 35,000
Initiative +19 Senses Perception +21; darkvision
Swirling Horde aura 3; a creature that enters or begins it's turn in the aura takes 10 damage and is slowed.
HP 1,185; Bloodied 592; see also bloodied breath
AC 39; Fortitude 40; Reflex 37; Will 39
Immune charm, disease, poison, sleep; Resist 30 psychic
Saving Throws +5
Speed 8, fly 8 (hover), overland flight 12
Action Points 2

Bite (standard; at-will;basic melee)
Reach 3; +28 vs. AC; 3d10 + 9 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 3; +28 vs. AC; 3d10 + 9 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +28 vs. Reflex; the dragon steals 3d10 coins from the target and heals that much HP.
Treasure's Promise (minor; recharge 5, 6)
Ranged 15; +26 vs. Will; The target takes a -4 penalty to attacks against the dragon (save ends). First Failed Save: The target is dazed (save ends) Second Failed Save: The target is dominated (save ends).
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +26 vs. Reflex; 7d8 + 9 damage and the target is knocked prone and dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 10; targets enemies; +26 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 5d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic
Skills Stealth +24
STR - 29 (+21) DEX - 24 (+19) WIS - 19 (+16)
CON - 29 (+21) INT - 14 (+14) CHA - 14 (+14)

+6 Coin Dragon
+6 Coin Dragon Level 30 Solo Brute
Gargantuan natural animate (construct, dragon) XP 95,000
Initiative +23 Senses Perception +25; darkvision
Swirling Horde aura 5; a creature that enters or begins it's turn in the aura takes 15 damage and is slowed.
HP 1,400; Bloodied 700; see also bloodied breath
AC 44; Fortitude 45; Reflex 42; Will 44
Immune charm, disease, poison, sleep; Resist 35 psychic
Saving Throws +5
Speed 9, fly 9 (hover), overland flight 13
Action Points 2

Bite (standard; at-will;basic melee)
Reach 4; +33 vs. AC; 3d12 + 11 damage and the target drops any items it's holding.
Claw (standard; at-will;basic melee)
Reach 4; +33 vs. AC; 3d12 + 11 damage.
Draconic Greed (standard; at-will)
The dragon makes two claw attacks. If the dragon hits a single target with both claw attacks, it makes a secondary attack against the target. Secondary Attack: +33 vs. Reflex; the dragon steals 4d10 coins from the target and heals that much HP.
Treasure's Promise (minor; recharge 5, 6)
Ranged 20; +31 vs. Will; The target takes a -4 penalty to attacks against the dragon (save ends). First Failed Save: The target is dazed (save ends) Second Failed Save: The target is dominated (save ends). Fourth Failed Save: The target can no longer make saving throws against this power's effect; only the death of the dragon can end this power's effect.
Breath Weapon (standard; recharge 5, 6)
Close blast 5; +31 vs. Reflex; 8d8 + 11 damage and the target is knocked prone and dazed until the end of the dragon's next turn.
Bloodied Breath (free; when first bloodied; encounter)
The dragon's breath weapon recharges, and the dragon uses it immediately.
Frightful Presence (standard; encounter)
Close burst 10; targets enemies; +31 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Absorption (standard; recharge 6)
The dragon absorbs one unattended magical item in it's square into itself and heals 6d8 HP. The dragon gains the properties and may use the powers of any item it has absorbed.

Alignment Neutral or Evil Languages Common, Draconic
Skills Stealth +28
STR - 32 (+26) DEX - 26 (+23) WIS - 20 (+20)
CON - 32 (+26) INT - 15 (+17) CHA - 15 (+17)

Living Horde(ritual)
Living Horde
You weave arcane magic through every jewel and coin of your cache, infusing it with a protective life of it's own.

Level: 5+
Category: Creation
Time: 8 hours
Duration: Permanent
Component Cost: Varies
Market Price: 1,000 GP
Key Skill: Arcana

You touch a gathered collection of treasure and transform it into a Coin Dragon. This horde must include at least one magic item and a large amount of coins, but may also include gems, jewelery, potions, residuum, and other valuables. The type of dragon depends on the size of the horde and magic items involved:
+1 Coin Dragon: Requires a DC 20 Arcana check to create. The horde must include at least 1 +1 magical item and 5,000 coins (worth at least 360 GP). Any magical items are treated as if the coin dragon had absorbed them.
+2 Coin Dragon: Requires a DC 24 Arcana check to create. The horde must include at least 1 +2 magical item and 25,000 coins (worth at least 1,800 GP). Any magical items are treated as if the coin dragon had absorbed them.
+3 Coin Dragon: Requires a DC 28 Arcana check to create. The horde must include at least 1 +3 magical item and 75,000 coins (worth at least 9,000 GP). Any magical items are treated as if the coin dragon had absorbed them.
+4 Coin Dragon: Requires a DC 32 Arcana check to create. The horde must include at least 1 +4 magical item and 125,000 coins (worth at least 45,000 GP). Any magical items are treated as if the coin dragon had absorbed them.
+5 Coin Dragon: Requires a DC 36 Arcana check to create. The horde must include at least 1 +5 magical item and 625,000 coins (worth at least 225,000 GP). Any magical items are treated as if the coin dragon had absorbed them.
+6 Coin Dragon: Requires a DC 40 Arcana check to create. The horde must include at least 1 +6 magical item and 3,125,000 coins (worth at least 1,125,000 GP). Any magical items are treated as if the coin dragon had absorbed them.

The created creature is completely subservient to you (as if dominated, but it is not dazed), but will only defend the location it was created at, and will not attack anything unless that location has been invaded, or if something is actively trying to steal a part of it. It's chosen defending location can be changed with a 1 hour ritual (included with the Living Horde ritual).
If it's creator dies the coin dragon becomes it's own entity.

KKL
2008-09-17, 01:40 AM
This is very well done, including the ritual.

MammonAzrael
2008-09-17, 05:34 PM
Thanks!

Anyone else have anything? I figured it could be especially fun to mix and match now that Adventurer's Vault is out. :smallsmile:

Person1123
2009-02-14, 08:58 AM
Fun.

One question, though: Are magic items gone when absorbed?
Or are they retrievable after it dies?

MammonAzrael
2009-02-14, 12:07 PM
The items are retrievable, as are all the coins and items used to create the coin dragon. The dragon is basically it's own treasure. I'll update that, nice catch. :smallsmile: