Carrion_Humanoid
2008-09-17, 08:51 PM
The Snowfolk
http://i208.photobucket.com/albums/bb123/Demon_Lace/FANTASY/TheEvilSnowman.jpg
The Snowfolk are a creation of a mad Wizard whom lived in the Arctic Circles, he experimented with many animation spells and one cold Octember night a test went horribly wrong and magical discharge spewed from his windows and other orifices of his house.Some of this Arcane ooze fell upon a patch of new snow, and the snow began to slosh itself together into a being of Human characteristics. Some took scattered clothing and wood from the wreckage to create parts their counterparts had. Soon Their eyes glew with a blueish glint of thought as one of them,the smallest, stood on its legs and began to drudge towards the Mad mage's lab, growing in girth every step until he was bigger than the Lab, it brought up its fists,scared of the fire brewing in the lab and tore his fists into the lab, and brought them out, Mage in the other Snowfolk came around him as they lay him on the floor, the Smallest, now the Largest, took a blade from the mage's pocket and cut open his head,extracting his brain and placing it inside of its own. The eyes
glew now with Hellish Red Flames as the creature grinned and said "Now we go to the Mainlands."
Snowfolk
Medium Construct(Cold)
HD 2d10+20 (31)
Speed 30 ft. (6 squares)
Init: +0
AC 15(+1 Dex, +4 Nat Armor); touch 11; flat-footed 14
BAB +1; Grp +4
Attack Slam +4 (1d6+1, 20/x3 + 1d6 cold)
Full-Attack Slam +4 (1d6+1, 20/x3 + 1d6 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities Cold Immunity, Construct Traits, Snow Growth ,DR 8/Magic
Saves Fort +3 Ref +1 Will -1
Abilities Str 16, Dex 12, Con -, Int 5, Wis 8, Cha 10
Skills*
Feats Power Attack
Environment Cold Areas, Temperate Areas in winter
Organization Lone(1), Pair(2),Snow(1d8+4),Avalanche(15d10+10,+1d4 large sized), Main Group(50d10+25, 2d10+15 Large sized, 1d10+5 huge sized and the Snowmage*)
Challenge Rating 4
Treasure None
AlignmentChaotic Neutral
Advancement by TYPE; Favored Class
Level Adjustment +1-6(Large)+7-10(huge)
Snowgrowth for every 30 feet a Snowfolk moves through snow, the Snowfolk gains a +1 temporary hit die. up to +4. These hit die diminish every 4 rounds a Snowfolk remains in direct heat. This, and damage, are the only ways a Snowfolk can lose these hit dice.
*Not completed yet, sorry, I will finish it Tomorrow, most of it, at least.
http://i208.photobucket.com/albums/bb123/Demon_Lace/FANTASY/TheEvilSnowman.jpg
The Snowfolk are a creation of a mad Wizard whom lived in the Arctic Circles, he experimented with many animation spells and one cold Octember night a test went horribly wrong and magical discharge spewed from his windows and other orifices of his house.Some of this Arcane ooze fell upon a patch of new snow, and the snow began to slosh itself together into a being of Human characteristics. Some took scattered clothing and wood from the wreckage to create parts their counterparts had. Soon Their eyes glew with a blueish glint of thought as one of them,the smallest, stood on its legs and began to drudge towards the Mad mage's lab, growing in girth every step until he was bigger than the Lab, it brought up its fists,scared of the fire brewing in the lab and tore his fists into the lab, and brought them out, Mage in the other Snowfolk came around him as they lay him on the floor, the Smallest, now the Largest, took a blade from the mage's pocket and cut open his head,extracting his brain and placing it inside of its own. The eyes
glew now with Hellish Red Flames as the creature grinned and said "Now we go to the Mainlands."
Snowfolk
Medium Construct(Cold)
HD 2d10+20 (31)
Speed 30 ft. (6 squares)
Init: +0
AC 15(+1 Dex, +4 Nat Armor); touch 11; flat-footed 14
BAB +1; Grp +4
Attack Slam +4 (1d6+1, 20/x3 + 1d6 cold)
Full-Attack Slam +4 (1d6+1, 20/x3 + 1d6 cold)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Special Qualities Cold Immunity, Construct Traits, Snow Growth ,DR 8/Magic
Saves Fort +3 Ref +1 Will -1
Abilities Str 16, Dex 12, Con -, Int 5, Wis 8, Cha 10
Skills*
Feats Power Attack
Environment Cold Areas, Temperate Areas in winter
Organization Lone(1), Pair(2),Snow(1d8+4),Avalanche(15d10+10,+1d4 large sized), Main Group(50d10+25, 2d10+15 Large sized, 1d10+5 huge sized and the Snowmage*)
Challenge Rating 4
Treasure None
AlignmentChaotic Neutral
Advancement by TYPE; Favored Class
Level Adjustment +1-6(Large)+7-10(huge)
Snowgrowth for every 30 feet a Snowfolk moves through snow, the Snowfolk gains a +1 temporary hit die. up to +4. These hit die diminish every 4 rounds a Snowfolk remains in direct heat. This, and damage, are the only ways a Snowfolk can lose these hit dice.
*Not completed yet, sorry, I will finish it Tomorrow, most of it, at least.