Tectorman
2008-09-18, 11:29 AM
Chakat
A race of survivors whose gentleness belies their passion in the defense of their allies.
Racial Traits
Average Height: 5’ – 5’ 8”
Average Weight: 350 - 440 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Endurance, +2 Insight
Quadruped: You can carry, lift, and drag weight up to your Strength score times 12.5 (see Carrying, Lifting, and Dragging, page 222 PHB).
Resilient Physiology: +5 racial bonus to saving throws against poison
Berserk Rage: You can use berserk rage as an encounter power.
Berserk Rage Chakat Racial Power
You see your friend injured and under attack and blind animalistic fury
takes over. The next thing you know, you have repaid his attacker tenfold.
Daily
Minor Action Personal
Effect: You can channel your passion to gain a reroll on an attack roll
against an enemy that dealt enough damage to one of your allies to
render your ally bloodied (or worse) since your last turn. You must use
the second roll, even if it’s lower. If your attack hits and deals damage,
the target also takes ongoing 5 damage (save ends). You then suffer a
-2 penalty to all defenses until the end of your next turn.
Increase to ongoing 10 damage at 11th level and ongoing 15 damage at
21st level.
Special: To activate this power, you must also expend a healing surge.
Chakats are a race of felitaurs from a distant land. Their entire existence a triumph of dualities brought to a more harmonious whole, they combine both the sagacity of civilized man and the power of the wildest of beasts.
Play a chakat if you want…
• To play an anthropomorphic character.
• To make your enemies pay dearly when they hurt your allies.
• To be a member of a race that favors the cleric, paladin, or ranger classes.
Physical Qualities
Chakats are bestial centaur-like felines. They stand at about human height, but because of their taurform body, they also have length (approximately 5 feet from forehips to hindquarters). They also weigh considerably more. A chakat will typically look like a big cat (a lion, tiger, leopard, etc.) with the corresponding fur pattern, although more exotic looks aren’t uncommon either. From where the neck would be arises a human-looking torso continuing the same fur pattern as the “taurso”. A chakat’s head, though felinoid and fur covered, is capable of a much wider range of facial articulation than their feline relatives and is covered with a usually long mane of hair. Their forelegs end in handpaws that incorporate rudimentary fingers into the forefoot (very strong, but lacking in dexterity). Their tails extend about 5 feet behind them and are prehensile (though still not on par with their own hands, due to the tail being completely fur-covered with no pads). Also, all chakats are hermaphroditic, possessing both sets of reproductive organs at the same time. Thus, they require their own set of pronouns; “shi” (shay) and “hir” (hare) instead of “he” or “she” and “his”, “him”, or “her”.
Chakats typically wear little to no clothing, most of what they wear being confined to their upper torso (and usually for the sake of the modesty of other species). Otherwise, they would only wear practical apparel (belt pouches, cargo saddles, etc.). A chakat is typically comfortable in temperatures cooler than humans due to their fur, so the only clothing they wear for purposes of necessity would be thick and warm.
A chakat’s lifespan is about 150 years, when they become known as “Longtails”.
Playing a Chakat
Chakats, due to possessing a dual gender mindset, possess a special wisdom that can only come from being able to view a situation from both sides. This tends to make chakats exceptionally mentally stable. Combined with their special talent for reading people (bordering on supernatural empathy), this makes chakats particularly adept in the social realm. Indeed, chakats have an almost physiological need for community.
The inherit need for social interaction has lead to the development of greatly extended families; one of the most distinct of chakat organizations. Chakat families are always growing, due in part to the relative frequency that new mates are found and welcomed. Another unique aspect of chakat society is the race's love of children. Indeed, little can spark a chakat's ire more than hearing a child, be it their's or another race's, being mistreated.
For the most part, chakats adhere to little more than a “Do unto others…” philosophy of life. Chakats tend to deal with all things rationally and practically, and approach their relationship with the gods they worship in the same way. They hail from a faroff land where a massive collection of arcane and divine magic did what has never been done before or since: the creation of a new race. There, humans and chakats live together, their isolation from other sentient races leading them to think of each other as brother and sister races. However, every so often human tolerance wanes and though many chakats stay anyway and work things out in the end, enough have left to forge their own nation, a little known land called Chakona. Others have sought their destiny far away, and so have found other sentient races, such as the dwarves and the elves and the dragonborn.
Chakat Characteristics: empathic, friendly, good-natured, hardy, joyful, loving, optimistic, perceptive, practical, sociable, well-adjusted
Names: Brightspot, Darkstar, Forestwalker, Goldendale, Goldfur, Jinx, Late Bloomer, Midnight, Quickpaw, Stormchaser, Swiftwalk, White Tip, Windsong
Chakat Adventurers
Three sample chakat adventurers are described below.
Brightspot met a crew of humans (and an eladrin) at an early age and was soon inspired to lead a similar lifestyle. Deciding that good was not simply that which was not evil, but rather that which opposes evil, shi took up Pelor’s mantle to roam the lands and fight in his name. Shi wears the name of paladin proudly, standing as a true defender of the innocent, protector of the weak, and all-around good guy (term used loosely). Pelor’s simultaneous compassion and kindness and unceasing vigilance against evil suit Brightspot in hir own travels.
Jinx (so named for hir childhood proclivity for entwining hirself around other people’s legs) took to a life in the wild after a string of bad luck (and this didn’t inspire hir to change hir name, either). Atypically for a chakat, shi tends to avoid deep relationships with others, as twice before shi’s been the sole survivor in a terrible trek. Jinx hopes one day to redeem hirself before hir peers. Shi specializes in the bow to avoid the same death that shi has witnessed time and again.
Late Bloomer is as firm as bedrock and as reliable an ally as any dwarf lord. From the day shi was born, shi always did things late (shi was even born two days late, an event unprecedented in chakat medical history). Late Bloomer has no tolerance for wishy-washiness and is disinclined to change hir mind on a whim. Shi became a cleric of Avandra, the goddess of freedom and adventure, in the hopes of exploring that new frontier first, of changing the world for the better first, so that the inevitable change that Avandra inspires starts out good and can only get better. Let the world change for the better, but let it go right the first time.
A race of survivors whose gentleness belies their passion in the defense of their allies.
Racial Traits
Average Height: 5’ – 5’ 8”
Average Weight: 350 - 440 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, choice of one other
Skill Bonuses: +2 Endurance, +2 Insight
Quadruped: You can carry, lift, and drag weight up to your Strength score times 12.5 (see Carrying, Lifting, and Dragging, page 222 PHB).
Resilient Physiology: +5 racial bonus to saving throws against poison
Berserk Rage: You can use berserk rage as an encounter power.
Berserk Rage Chakat Racial Power
You see your friend injured and under attack and blind animalistic fury
takes over. The next thing you know, you have repaid his attacker tenfold.
Daily
Minor Action Personal
Effect: You can channel your passion to gain a reroll on an attack roll
against an enemy that dealt enough damage to one of your allies to
render your ally bloodied (or worse) since your last turn. You must use
the second roll, even if it’s lower. If your attack hits and deals damage,
the target also takes ongoing 5 damage (save ends). You then suffer a
-2 penalty to all defenses until the end of your next turn.
Increase to ongoing 10 damage at 11th level and ongoing 15 damage at
21st level.
Special: To activate this power, you must also expend a healing surge.
Chakats are a race of felitaurs from a distant land. Their entire existence a triumph of dualities brought to a more harmonious whole, they combine both the sagacity of civilized man and the power of the wildest of beasts.
Play a chakat if you want…
• To play an anthropomorphic character.
• To make your enemies pay dearly when they hurt your allies.
• To be a member of a race that favors the cleric, paladin, or ranger classes.
Physical Qualities
Chakats are bestial centaur-like felines. They stand at about human height, but because of their taurform body, they also have length (approximately 5 feet from forehips to hindquarters). They also weigh considerably more. A chakat will typically look like a big cat (a lion, tiger, leopard, etc.) with the corresponding fur pattern, although more exotic looks aren’t uncommon either. From where the neck would be arises a human-looking torso continuing the same fur pattern as the “taurso”. A chakat’s head, though felinoid and fur covered, is capable of a much wider range of facial articulation than their feline relatives and is covered with a usually long mane of hair. Their forelegs end in handpaws that incorporate rudimentary fingers into the forefoot (very strong, but lacking in dexterity). Their tails extend about 5 feet behind them and are prehensile (though still not on par with their own hands, due to the tail being completely fur-covered with no pads). Also, all chakats are hermaphroditic, possessing both sets of reproductive organs at the same time. Thus, they require their own set of pronouns; “shi” (shay) and “hir” (hare) instead of “he” or “she” and “his”, “him”, or “her”.
Chakats typically wear little to no clothing, most of what they wear being confined to their upper torso (and usually for the sake of the modesty of other species). Otherwise, they would only wear practical apparel (belt pouches, cargo saddles, etc.). A chakat is typically comfortable in temperatures cooler than humans due to their fur, so the only clothing they wear for purposes of necessity would be thick and warm.
A chakat’s lifespan is about 150 years, when they become known as “Longtails”.
Playing a Chakat
Chakats, due to possessing a dual gender mindset, possess a special wisdom that can only come from being able to view a situation from both sides. This tends to make chakats exceptionally mentally stable. Combined with their special talent for reading people (bordering on supernatural empathy), this makes chakats particularly adept in the social realm. Indeed, chakats have an almost physiological need for community.
The inherit need for social interaction has lead to the development of greatly extended families; one of the most distinct of chakat organizations. Chakat families are always growing, due in part to the relative frequency that new mates are found and welcomed. Another unique aspect of chakat society is the race's love of children. Indeed, little can spark a chakat's ire more than hearing a child, be it their's or another race's, being mistreated.
For the most part, chakats adhere to little more than a “Do unto others…” philosophy of life. Chakats tend to deal with all things rationally and practically, and approach their relationship with the gods they worship in the same way. They hail from a faroff land where a massive collection of arcane and divine magic did what has never been done before or since: the creation of a new race. There, humans and chakats live together, their isolation from other sentient races leading them to think of each other as brother and sister races. However, every so often human tolerance wanes and though many chakats stay anyway and work things out in the end, enough have left to forge their own nation, a little known land called Chakona. Others have sought their destiny far away, and so have found other sentient races, such as the dwarves and the elves and the dragonborn.
Chakat Characteristics: empathic, friendly, good-natured, hardy, joyful, loving, optimistic, perceptive, practical, sociable, well-adjusted
Names: Brightspot, Darkstar, Forestwalker, Goldendale, Goldfur, Jinx, Late Bloomer, Midnight, Quickpaw, Stormchaser, Swiftwalk, White Tip, Windsong
Chakat Adventurers
Three sample chakat adventurers are described below.
Brightspot met a crew of humans (and an eladrin) at an early age and was soon inspired to lead a similar lifestyle. Deciding that good was not simply that which was not evil, but rather that which opposes evil, shi took up Pelor’s mantle to roam the lands and fight in his name. Shi wears the name of paladin proudly, standing as a true defender of the innocent, protector of the weak, and all-around good guy (term used loosely). Pelor’s simultaneous compassion and kindness and unceasing vigilance against evil suit Brightspot in hir own travels.
Jinx (so named for hir childhood proclivity for entwining hirself around other people’s legs) took to a life in the wild after a string of bad luck (and this didn’t inspire hir to change hir name, either). Atypically for a chakat, shi tends to avoid deep relationships with others, as twice before shi’s been the sole survivor in a terrible trek. Jinx hopes one day to redeem hirself before hir peers. Shi specializes in the bow to avoid the same death that shi has witnessed time and again.
Late Bloomer is as firm as bedrock and as reliable an ally as any dwarf lord. From the day shi was born, shi always did things late (shi was even born two days late, an event unprecedented in chakat medical history). Late Bloomer has no tolerance for wishy-washiness and is disinclined to change hir mind on a whim. Shi became a cleric of Avandra, the goddess of freedom and adventure, in the hopes of exploring that new frontier first, of changing the world for the better first, so that the inevitable change that Avandra inspires starts out good and can only get better. Let the world change for the better, but let it go right the first time.