Pie Guy
2008-09-21, 08:48 PM
We all know him, we all love him.
Give it up for...
http://dennisdemercer.files.wordpress.com/2007/10/pyro-copy.jpg
The Pyro!
Many are drawn to this class after realizing one thing: Fire can solve all problems quickly and efficiently.
Entry requirements:
BAB+3
Skills Craft(Alchemy) 4 ranks, Heal 2 ranks, Knowledge (Nature) 2 ranks
Pyro
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| Flame Expertise, Lingering Burn 1, Flame Cannon
2nd|
+2|
+3|
+3|
+0| Suprise Attack, Lingering Burn 2
3rd|
+3|
+3|
+3|
+1| Unknown Attacker +1d6, Improved Flame, Lingering Burn 3
4th|
+4|
+4|
+4|
+1| Lingering Burn 4, Bigger Flame
5th|
+5|
+4|
+4|
+1| Piercing Fire, Powerful Flame, Unknown Attacker + 2d6, Lingering Burn 5[/table]
Flame Expertise(Ex): You can now concoct for free a flammable substance that burns and can only be shot from a Flame Cannon. It burns for a number of rounds equal to your Pyro class level + 1, dealing 1d6 damage per turn. The damage does not stack with multiple burnings. For book keeping purposes, You are treated as if you have an infinite supply.
Flame Cannon(Ex): At level one, the Pyro creates a flame Cannon to distribute the fireThis is a 20 pound device that as a standard action shoots a 20 foot line of fire.
Lingering Burn(Ex): At level 1, an enemy affected by your Flame Cannon takes an extra point of damage per round of burning. This increases by one every level.
Suprise Attack(Ex): At level 2, an enemy who wasn't aware of you (as in sneaking up behind them or turning a corner) when you attacked with a Flame Cannon must make a will save dc 10 + Pyro class level + Dexterity modifier, or be unable to make a standard action next turn.
Unknown Attacker(Ex): At level 3, whenever the Pyro makes an attack against an enemy who would be affected by Suprise Attack, the Pyro adds one d6 to his damage roll. This increases to 2d6 at level 5.
Improved Flame(Ex): At level 3, the 1d6 from Flame Mastery improves to a 1d8.
Bigger Flame(Ex): At level 4, the jet of flame from a Flame Cannon increases to 30 feet, and you can now produce a 20 feet by 20 feet cone of flame.
Piercing Fire(Su): At level 5,the Pyro now can use their Flame Cannon on enemies with fire resistance or fire immunity, causing untyped damage instead of fire damage.
Powerful Flame(Ex): At level 5, the Pyro's fire damage increases to 1d10 instead of 1 d8.
Editors note: Fluff tomorrow, right now I have to sleep.
Give it up for...
http://dennisdemercer.files.wordpress.com/2007/10/pyro-copy.jpg
The Pyro!
Many are drawn to this class after realizing one thing: Fire can solve all problems quickly and efficiently.
Entry requirements:
BAB+3
Skills Craft(Alchemy) 4 ranks, Heal 2 ranks, Knowledge (Nature) 2 ranks
Pyro
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0| Flame Expertise, Lingering Burn 1, Flame Cannon
2nd|
+2|
+3|
+3|
+0| Suprise Attack, Lingering Burn 2
3rd|
+3|
+3|
+3|
+1| Unknown Attacker +1d6, Improved Flame, Lingering Burn 3
4th|
+4|
+4|
+4|
+1| Lingering Burn 4, Bigger Flame
5th|
+5|
+4|
+4|
+1| Piercing Fire, Powerful Flame, Unknown Attacker + 2d6, Lingering Burn 5[/table]
Flame Expertise(Ex): You can now concoct for free a flammable substance that burns and can only be shot from a Flame Cannon. It burns for a number of rounds equal to your Pyro class level + 1, dealing 1d6 damage per turn. The damage does not stack with multiple burnings. For book keeping purposes, You are treated as if you have an infinite supply.
Flame Cannon(Ex): At level one, the Pyro creates a flame Cannon to distribute the fireThis is a 20 pound device that as a standard action shoots a 20 foot line of fire.
Lingering Burn(Ex): At level 1, an enemy affected by your Flame Cannon takes an extra point of damage per round of burning. This increases by one every level.
Suprise Attack(Ex): At level 2, an enemy who wasn't aware of you (as in sneaking up behind them or turning a corner) when you attacked with a Flame Cannon must make a will save dc 10 + Pyro class level + Dexterity modifier, or be unable to make a standard action next turn.
Unknown Attacker(Ex): At level 3, whenever the Pyro makes an attack against an enemy who would be affected by Suprise Attack, the Pyro adds one d6 to his damage roll. This increases to 2d6 at level 5.
Improved Flame(Ex): At level 3, the 1d6 from Flame Mastery improves to a 1d8.
Bigger Flame(Ex): At level 4, the jet of flame from a Flame Cannon increases to 30 feet, and you can now produce a 20 feet by 20 feet cone of flame.
Piercing Fire(Su): At level 5,the Pyro now can use their Flame Cannon on enemies with fire resistance or fire immunity, causing untyped damage instead of fire damage.
Powerful Flame(Ex): At level 5, the Pyro's fire damage increases to 1d10 instead of 1 d8.
Editors note: Fluff tomorrow, right now I have to sleep.