Totally Guy
2008-09-23, 04:52 PM
I think I made a big error in the concept for a dungeon.
Essentially the dungeon is "self solving", a wall breaks down every couple of days and the monsters poof into the rooms by magic under certain conditions. The most efficient way to get to the bottom is to leave it alone for a few days and then descend fighting encounters towards the bottom. I built the session around this concept (even the BBEG's plans involve it) and included a massive array of sidequests outside of the dungeon. There's an interesting political world up there.
Unfortunately the players latched themselves onto the dungeon and will not let go. The encounters have been getting mundane and I was only able to put a bit of spice back in at the very end of the session with the presence of more adventurers that want to help (but of course the players have to debate about sharing the dungeon. Debate is a good thing.)
I'm having trouble getting any of my external hooks into the dungeon and things I don't want to use things that push them away from the (oh so boring self solving) dungeon, it'd be either contrived railroading or will be seen as an obstacle to be overcome.
Maybe I should stop using decoys. The Decoy BBEG is getting a lot of attention too under the assumption that he has some kind of evil plan, which he doesn't.
Essentially the dungeon is "self solving", a wall breaks down every couple of days and the monsters poof into the rooms by magic under certain conditions. The most efficient way to get to the bottom is to leave it alone for a few days and then descend fighting encounters towards the bottom. I built the session around this concept (even the BBEG's plans involve it) and included a massive array of sidequests outside of the dungeon. There's an interesting political world up there.
Unfortunately the players latched themselves onto the dungeon and will not let go. The encounters have been getting mundane and I was only able to put a bit of spice back in at the very end of the session with the presence of more adventurers that want to help (but of course the players have to debate about sharing the dungeon. Debate is a good thing.)
I'm having trouble getting any of my external hooks into the dungeon and things I don't want to use things that push them away from the (oh so boring self solving) dungeon, it'd be either contrived railroading or will be seen as an obstacle to be overcome.
Maybe I should stop using decoys. The Decoy BBEG is getting a lot of attention too under the assumption that he has some kind of evil plan, which he doesn't.