Duke of URL
2008-09-24, 01:51 PM
CANDYLAND RPG
(A not-so-serious d8, yes I said d8, RPG system loosely based on the classic kids' board game)
This is a massively in-progress work... nothing is even close to final... or tested... or anything other than a working draft of initial thoughts...
COLORS AND CANDIES
In the classic board game, there are six colors: blue, red, green, yellow, purple, and orange. There are also eight candies mentioned: plums (gingerbread in modern versions), candy canes, gumdrops, licorice, peanut brittle (peanut), lollipops, ice cream, and molasses (chocolate).
The colors correspond to an action type and the candies correspond to power sources. The player may use a power he knows of the appropriate action type and power source to augment his actions on his current turn.
ACTIONS
There are four action types: offensive, defensive, movement, and tactical. Roll d8 and reference the table below; the color rolled determines which choices the player has regarding what type of action boost to use.
{table] d8 Roll | Color | Result / Action Options
1 | Red | Offesnive or defensive
2 | Purple | Offensive or movement
3 | Yellow | Offensive or tactical
4 | Blue | Defensive or movement
5 | Orange | Defensive or tactical
6 | Green | Movement or tactical
7 | Rainbow | Offensive, defensive, movement, or tactical
8 | Double | Roll d6 and treat the result as "and" rather than "or"[/table]
Offensive powers tend to increase the amount of damage from an attack or impose negative effects (debuffs) on an enemy. Defensive powers generally provide additional resistance to attacks. Movement powers increase movement speed, allow attacks while moving, or force an enemy to move into a different position. Tactical powers provide healing, boosts to allies (buffs), and create or remove obstacles on the battle map.
POWER SOURCES
A second d8 indicates the power source that can be used for the action boost. The table below lists these sources, along with a vague description of the nature of powers from that source.
Power Sources
{table] d8 Roll | Power Source | Power Source Properties
1 | Plum | (TBD)
2 | Candy Cane | (TBD)
3 | Gumdrop | (TBD)
4 | Licorice | (TBD)
5 | Peanut Brittle | (TBD)
6 | Lollipop | (TBD)
7 | Ice Cream | (TBD)
8 | Molasses | Movement[/table]
TODO: Define nature of remaining power sources
Unless refreshed (see below), each power may only be used once per encounter.
The player is not required to use a matching power; if he does not have an avaialble matching power, or elects not to use one that does match, he may either:
Use a "default" power of the appropriate action type, or
Refresh all used powers from the source indicated by the power die
(A not-so-serious d8, yes I said d8, RPG system loosely based on the classic kids' board game)
This is a massively in-progress work... nothing is even close to final... or tested... or anything other than a working draft of initial thoughts...
COLORS AND CANDIES
In the classic board game, there are six colors: blue, red, green, yellow, purple, and orange. There are also eight candies mentioned: plums (gingerbread in modern versions), candy canes, gumdrops, licorice, peanut brittle (peanut), lollipops, ice cream, and molasses (chocolate).
The colors correspond to an action type and the candies correspond to power sources. The player may use a power he knows of the appropriate action type and power source to augment his actions on his current turn.
ACTIONS
There are four action types: offensive, defensive, movement, and tactical. Roll d8 and reference the table below; the color rolled determines which choices the player has regarding what type of action boost to use.
{table] d8 Roll | Color | Result / Action Options
1 | Red | Offesnive or defensive
2 | Purple | Offensive or movement
3 | Yellow | Offensive or tactical
4 | Blue | Defensive or movement
5 | Orange | Defensive or tactical
6 | Green | Movement or tactical
7 | Rainbow | Offensive, defensive, movement, or tactical
8 | Double | Roll d6 and treat the result as "and" rather than "or"[/table]
Offensive powers tend to increase the amount of damage from an attack or impose negative effects (debuffs) on an enemy. Defensive powers generally provide additional resistance to attacks. Movement powers increase movement speed, allow attacks while moving, or force an enemy to move into a different position. Tactical powers provide healing, boosts to allies (buffs), and create or remove obstacles on the battle map.
POWER SOURCES
A second d8 indicates the power source that can be used for the action boost. The table below lists these sources, along with a vague description of the nature of powers from that source.
Power Sources
{table] d8 Roll | Power Source | Power Source Properties
1 | Plum | (TBD)
2 | Candy Cane | (TBD)
3 | Gumdrop | (TBD)
4 | Licorice | (TBD)
5 | Peanut Brittle | (TBD)
6 | Lollipop | (TBD)
7 | Ice Cream | (TBD)
8 | Molasses | Movement[/table]
TODO: Define nature of remaining power sources
Unless refreshed (see below), each power may only be used once per encounter.
The player is not required to use a matching power; if he does not have an avaialble matching power, or elects not to use one that does match, he may either:
Use a "default" power of the appropriate action type, or
Refresh all used powers from the source indicated by the power die