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BRC
2008-09-25, 08:41 PM
So, this is kinda old stuff, and I'm silly for questioning this, but how much damage is Belkar doing with those daggers of his. Yeah, the giant intentionally dosn't follow the rules exactly, and he hasn't statted out any of the characters (with good reason), but I feel like checking this out anyway.

Here (http://www.giantitp.com/comics/oots0515.html) we see Death's lil helper taking down Wights in one shot without any problems. Now, according to the SRD a Wight has 26 HP. Belkar is small sized, so his daggers deal 1d3 damage, they appear to be visibly identical to mundane daggers, which means that they probably don't have any energy damage enchantments on them, which means that the damage is coming from +x enchantments and belkars strength bonus.

Assuming Belkar is getting max damage on every hit, he's still short 23 damage to drop a wight with one shot (as he appears to do),
Now, Roy's running around with a +5 greatsword that deals extra damage to undead and evil outsiders, which for these purposes let's call a "+5 sacred greatsword" (Sacred is from Libris Mortis, weapon is good aligned and does an additional 1d6 damage to undead and 2d6 to evil outsiders for a +1 bonus), that's a +6 weapon, so I think we can call both of Belkar's daggers +4, which means he's only dealing seven damage on a max roll, still 19 points shy of dropping a wight in one hit.

Alright, now let's give Belkar a strength bonus, I mean, he's got a negative wisdom and a pathetic charisma, so his good stats must have gone somewhere. Assuming that somewhere is Strength and that he rolled an 18, which due to his being a halfling would give him an unmodified 16 strength, for +3 damage with those daggers of his. Now, he dosn't appear to be raging against those Wights, but for the purpose of argument let's say he is, giving him +2 strength (I doubt he's got the 11 barbarian levels needed for greater rage). Throw on a Belt of Giants Strength (+4) and the Belkster is at 22 Strength against those wights, giving him +6 damage.

For those keeping score, weve got
Max roll (3) + enhancement bonus (4) + Strength Score (6)= 13 damage, half of a wights hit points. Even assuming he's got two favored enemies, and made them both undead (unlikely knowing him), he's still only hitting for 17 damage, shy by nine. So either those Wights are weaker than normal, or Belkar automatically deals +9 damage on account of being Belkar. Personally, I'm leaning towards the latter.

AstralFire
2008-09-25, 08:44 PM
He probably has Favored Enemy (Things that Move) and has stacked it a bunch of times. And gets crits on them.

Before you say "WAIT, UNDEAD ARE IMMUNE TO CRITS!" I say "That was always dumb anyway because anything with a frail humanoid shape has some big weak spots for balancing compared to a living gelatinous cube."

CyberRebirth
2008-09-25, 08:51 PM
He probably has Favored Enemy (Things that Move) and has stacked it a bunch of times.

LOL, I agree completely

XenoTherapy
2008-09-25, 08:52 PM
Belkar gets a +plot to any damage roll.

Calinero
2008-09-25, 09:09 PM
Or, just to kill the joking, the wight might have already been injured somehow...?

Nah. He got damage bonuses for use of pineapple.

Wyvern_55
2008-09-25, 09:53 PM
That's not taking into account any bonuses to strength that he might have taken on levels 4,8 and 12, chances are he's power attacking as well, plus he might have any number of obscure feats to improve his damage.

Or we can just sit back and enjoy the comic without worrying too much about it, I personally prefer that method. (Though the rules lawyer in me does jump occasionally.)

tribble
2008-09-25, 10:01 PM
why are Belkar's daggers +4?
Is it possible to take favored enemy:Humanoids? because if so, then the belkster seems to have it.

Chronos
2008-09-25, 10:09 PM
He could be using Power Attack, and just never bothered to look up the 3.5 rules change that it doesn't work with light weapons any more.

Wyvern_55
2008-09-25, 10:10 PM
We have no evidence that Belkar has or does not have magic daggers, but its likely considering that most of the group has magic weaponry or magic equipment.

Also, yeah you can have humanoid as a favored enemy, but you have to be specific (i.e. Humans, Halflings, elves, etc) Belkar's is unspecified, and I kind of like it that way, though he does seem to like killing kobolds and humans a lot.

Mastikator
2008-09-25, 10:11 PM
It's possible to take "humanoid" favored enemy, but you have to choose a race (human/elf/dwarf/gnome/orc etc). No question that he put all his favored enemies as different kinds of humanoids or other sapient quasi-humanoids (goblinoid/giant etc).

Sstoopidtallkid
2008-09-25, 10:18 PM
It's possible to take "humanoid" favored enemy, but you have to choose a race (human/elf/dwarf/gnome/orc etc). No question that he put all his favored enemies as different kinds of humanoids or other sapient quasi-humanoids (goblinoid/giant etc).I'm betting on Goblinoid, Human, and Kobold, with the bonuses, of course, going into Kobold.

Fawkes
2008-09-25, 11:38 PM
While you do raise valid points, BRC, I would be remiss if I did not mention that the wights in question were not all killed with one shot. The first one was stabbed and slashed (possibly with Smite Evil) and the second was hit several times (note the markings on its face as Belkar jumps). The third may have suffered damage from being hit in the face with a pineapple, the deadliest of all fruit.

Ricky S
2008-09-26, 12:11 AM
AS was said before his daggers are small thus doing 1d3 damage each. They wouldnt do that much damage each round even criting on 3 i.e. 2x3 +2x3 so it is basically 12 damage a round. Plus any strength bonus he would have which is probably +3 considering it is likely that he is str 16 so thats an extra + 3 damage taking the total up to 15 (As stated before, he might have ignored some 3.5 rules or it could be homebrew). Well it doesnt add up to a lot of damage but maybe those wights, goblins, whatever he wants to kill, have rolled low on their hit dice? Although he could have taken the Sociopath Feat which gives +10 damage on all weapons as long as you act like a sociopath. Basically the amount of damage doesnt add up but it would be assumed that the characters are fighting for longer and the only reason you dont see it is because it would take up too much space in the comics.

Lord Seth
2008-09-26, 01:08 AM
So, this is kinda old stuff, and I'm silly for questioning this, but how much damage is Belkar doing with those daggers of his. Yeah, the giant intentionally dosn't follow the rules exactly, and he hasn't statted out any of the characters (with good reason), but I feel like checking this out anyway.

Here (http://www.giantitp.com/comics/oots0515.html) we see Death's lil helper taking down Wights in one shot without any problems. Now, according to the SRD a Wight has 26 HP. Belkar is small sized, so his daggers deal 1d3 damage, they appear to be visibly identical to mundane daggers, which means that they probably don't have any energy damage enchantments on them, which means that the damage is coming from +x enchantments and belkars strength bonus.

Assuming Belkar is getting max damage on every hit, he's still short 23 damage to drop a wight with one shot (as he appears to do),
Now, Roy's running around with a +5 greatsword that deals extra damage to undead and evil outsiders, which for these purposes let's call a "+5 sacred greatsword" (Sacred is from Libris Mortis, weapon is good aligned and does an additional 1d6 damage to undead and 2d6 to evil outsiders for a +1 bonus), that's a +6 weapon, so I think we can call both of Belkar's daggers +4, which means he's only dealing seven damage on a max roll, still 19 points shy of dropping a wight in one hit.

Alright, now let's give Belkar a strength bonus, I mean, he's got a negative wisdom and a pathetic charisma, so his good stats must have gone somewhere. Assuming that somewhere is Strength and that he rolled an 18, which due to his being a halfling would give him an unmodified 16 strength, for +3 damage with those daggers of his. Now, he dosn't appear to be raging against those Wights, but for the purpose of argument let's say he is, giving him +2 strength (I doubt he's got the 11 barbarian levels needed for greater rage). Throw on a Belt of Giants Strength (+4) and the Belkster is at 22 Strength against those wights, giving him +6 damage.

For those keeping score, weve got
Max roll (3) + enhancement bonus (4) + Strength Score (6)= 13 damage, half of a wights hit points. Even assuming he's got two favored enemies, and made them both undead (unlikely knowing him), he's still only hitting for 17 damage, shy by nine. So either those Wights are weaker than normal, or Belkar automatically deals +9 damage on account of being Belkar. Personally, I'm leaning towards the latter.It might have just been that one particular Wight. He kills three wights in that strip, observe:

First Wight (panel 4) is hit by Belkar (once) and the Paladin.

Second Wight (panel 5 and panel 6) is either two or three hits depending on how you look at the sixth panel.

Third Wight (last panel) goes down in one hit. Of course, the joke wouldn't have worked as well if he hadn't killed it in one hit...

Tholok Razescar
2008-09-26, 01:15 AM
These seem like valid theories.
However.
Belkar is an awesome, ass-kicking character.
This has to be reinforced.
The wights were not very important.
Think Ensign.

See where I'm going with this? The ammount of damage he deals isn't important - it's the fact he's a small, double-wielding, buzzcutt'd furious ball of ... not very righteous genocide.

That gives him like, infinite damage against cannonfodder.

Maybe it's that. Favored Enemy: Cannonfodder.

Demented
2008-09-26, 01:16 AM
What about... power attack?

For that last wight, wouldn't he'd lose damage for being level drained, making his damage bonus even more extreme than it's made out to be?

Silverlocke980
2008-09-26, 01:42 AM
To be honest, Belkar can probably kill things because he hates them to death.

Or, alternatively, he's got a ton of feats to let him either crit things in front of him, attack multiple times, or simply deal more damage. I doubt Belkar would ever touch a feat that did not lead to more things getting hurt more quickly.

Jenx
2008-09-26, 02:16 AM
He kills them in one hit because actual D&D battles with many creatures usually take a lot longer then it would be interesting to read in a strip.

Soo yeah, as already pointed - he gets a +plot bonus to all his actions.

Tempest Fennac
2008-09-26, 02:23 AM
The Oracle made a comment about being used as a magic dagger depository (or something similar) after he was raised, so they may be magic. Also, Power Attack doesn;t work with light weapons, Demented.

Mike62
2008-09-26, 06:34 AM
To be honest, Belkar can probably kill things because he hates them to death.

Or, alternatively, he's got a ton of feats to let him either crit things in front of him, attack multiple times, or simply deal more damage. I doubt Belkar would ever touch a feat that did not lead to more things getting hurt more quickly.

He did take at least one non-damaging feat. Craft: Disturbing mental image.

Dr. Simon
2008-09-26, 06:46 AM
He kills them in one hit because actual D&D battles with many creatures usually take a lot longer then it would be interesting to read in a strip.

Soo yeah, as already pointed - he gets a +plot bonus to all his actions.

This is true, I would say, of any "one-hit kills" in the comic.

Anybody here visit ENWorld?
Anyone read any of the "Story Hour" posts?

These are usually people turning their tabletop RPG games into a readable format. The more successful ones are those that abstract the combat and cut to the exciting bits. The boring ones are those that give a blow-by-blow account of the combat as it happened in game.

I refer you also to this (http://www.shamusyoung.com/twentysidedtale/?p=1235).

Underground
2008-09-26, 06:56 AM
How much damage does a dagger in your throat deal ?

Majorman
2008-09-26, 07:28 AM
Halflings have a strength penalty, so I bet Belkar has a Weapon Finesse feat and uses his awesome Dex bonus instead (and he's got to have great Dexterity, cause he doesn't wear a metal armor). Also, he probably went mad when the 3.5 rules negated the use of Power Attack for small weapons, so he slayed the guy who came up with it and then made the WotC publish the 4E rules. Haven't checked them yet, so I can't say if they meet Belkar's demands.

It is also very possible that Belkar rolls a 4-sided die, since I have never seen a 3-sided one (and I doubt that anyone else has, for that matter).

AstralFire
2008-09-26, 07:48 AM
I forget, isn't he Ranger/Barb multi?

Mercenary Pen
2008-09-26, 08:32 AM
He did take at least one non-damaging feat. Craft: Disturbing mental image.

You call THAT non-damaging. It just does damage which cannot be expressed in terms of HP. Probably forces a will save to resist some effect against mental ability scores...

Wreckingrocc
2008-09-26, 10:53 AM
Before you say "WAIT, UNDEAD ARE IMMUNE TO CRITS!" I say "That was always dumb anyway because anything with a frail humanoid shape has some big weak spots for balancing compared to a living gelatinous cube."That's why they changed it in 4e. Now a crit 1-shots them, no matter what.

Sstoopidtallkid
2008-09-26, 11:48 AM
It is also very possible that Belkar rolls a 4-sided die, since I have never seen a 3-sided one (and I doubt that anyone else has, for that matter).Seriously? :smallconfused: I've seen a bunch of those.

Fawkes
2008-09-26, 11:58 AM
Seriously? :smallconfused: I've seen a bunch of those.

A three-sided figure can't exist. It's a geometric impossibility.

Sstoopidtallkid
2008-09-26, 12:02 PM
A three-sided figure can't exist. It's a geometric impossibility.They're essentially triangular prisms. Only 3 sides that the die can actually land on. Just like a D2(coin) actually has 3 sides, it's just that one of the sides doesn't matter.

Mercenary Pen
2008-09-26, 12:50 PM
I thought for a d3, you just make a triangle out of cardboard, then stick a matchstick (without the head) or a dowel through it to create a spinner... Technically not a die, but neither is a d2.

The fact remains, neither d3 nor d2 should have been instituted on the grounds that they are not generally made commercially.

Fawkes
2008-09-26, 12:52 PM
I always just rolled d6, divided by two, and rounded up.

AstralFire
2008-09-26, 01:01 PM
d2 is flippin' a freakin' coin.

d3 is just rerolling on a d4, though I agree it's cumbersome.

Jorrath_Zek
2008-09-26, 01:27 PM
Weapon Finesse and a ton of Dex rather than strength, and Dex works better with some of the other skills he has displayed. As well as being more likely for a Halfing.

BRC
2008-09-26, 01:29 PM
Weapon Finesse and a ton of Dex rather than strength, and Dex works better with some of the other skills he has displayed. As well as being more likely for a Halfing.
Weapon Finesse dosn't affect damage, just attack rolls.

Tempest Fennac
2008-09-26, 01:39 PM
Ironically, the person who started the 4th Edition conversion thread said that Belkar doesn't take much effort to convert due to his abilities.

Denamort
2008-09-26, 03:02 PM
I beg your pardon, but I think the answer to this problem is obviuos.
Belkar has taken the worlwide known prestige class
"Psycothic Assasin" which gives him a +346 damage to every attack to your Favored Enemy. Also, as AstralFire remarked, this prestige class allows you to choose "Everything that moves" as your Favored Enemy.

Also, you have to consider that he took a barbarian level (Even if I don't think this would be enough to give him one stab of 26 damage, 36, if you considered that the wight must reach negatives).

David Argall
2008-09-26, 03:11 PM
A three-sided figure can't exist. It's a geometric impossibility.

Only if we define a side as a flat surface. Once we allow a side to curve, we can have one sided figures, which is what a sphere is. And we can add as many sides as we wish.

BRC
2008-09-26, 03:12 PM
I beg your pardon, but I think the answer to this problem is obviuos.
Belkar has taken the worlwide known prestige class
"Psycothic Assasin" which gives him a +346 damage to every attack to your Favored Enemy. Also, as AstralFire remarked, this prestige class allows you to choose "Everything that moves" as your Favored Enemy.

Also, you have to consider that he took a barbarian level (Even if I don't think this would be enough to give him one stab of 26 damage, 36, if you considered that the wight must reach negatives).
I factored his barbarian rage into my calculations.

Forealms
2008-09-26, 03:58 PM
To the OP:

If you read carefully in the second to last panel, Tsukiko mentions that all the wights have buffs (http://www.giantitp.com/comics/oots0513.html), so extra awesome for Belkar in that regard.

EDIT:


d3 is just rerolling on a d4, though I agree it's cumbersome.

I thought everyone did it my way, with a d6. Y'know-
1 = 1, 2
2 = 3, 4
3 = 5, 6

AstralFire
2008-09-26, 04:01 PM
To the OP:

If you read carefully in the second to last panel, Tsukiko mentions that all the wights have buffs (http://www.giantitp.com/comics/oots0513.html), so extra awesome for Belkar in that regard.

EDIT:



I thought everyone did it my way, with a d6. Y'know-
1 = 1, 2
2 = 3, 4
3 = 5, 6

That's true too, done it that way before (though I used 1,4, 2,5, 3,6). I've found all you need is a d8, d10, d12, and d20.

BRC
2008-09-26, 04:17 PM
To the OP:

If you read carefully in the second to last panel, Tsukiko mentions that all the wights have buffs (http://www.giantitp.com/comics/oots0513.html), so extra awesome for Belkar in that regard.

EDIT:



I thought everyone did it my way, with a d6. Y'know-
1 = 1, 2
2 = 3, 4
3 = 5, 6
I actually thought of that, but this calculation is in terms of hit point totals, and undead don't have con scores so the only way to increase their hit points would be with some undead specific hit point booster. and while I'm sure it exists somewhere, all I had accsess to was the SRD which includes no undead hit point booster.

Fawkes
2008-09-26, 04:19 PM
Only if we define a side as a flat surface. Once we allow a side to curve, we can have one sided figures, which is what a sphere is. And we can add as many sides as we wish.

Well, I was speaking in terms of simple polygons, which is what dice tend to be.

Sstoopidtallkid
2008-09-26, 04:23 PM
I actually thought of that, but this calculation is in terms of hit point totals, and undead don't have con scores so the only way to increase their hit points would be with some undead specific hit point booster. and while I'm sure it exists somewhere, all I had accsess to was the SRD which includes no undead hit point booster.Aid (http://www.d20srd.org/srd/spells/aid.htm), Desecrate (http://www.d20srd.org/srd/spells/desecrate.htm), Heroe's Feast (http://www.d20srd.org/srd/spells/heroesFeast.htm), and a few others. Those are just the Cleric ones I could think of off the top of my head.

Linkavitch
2008-09-26, 06:06 PM
He probably has Favored Enemy (Things that Move) and has stacked it a bunch of times.

Yeah, that's probably right. (And funny:biggrin:)

Impikmin
2008-09-26, 10:22 PM
I simply say that he's a higher level than the rest of the party (from killing sooo much, hence not leveling up as much as them because it takes more exp), and his strength level is higher than you thought.

Greep
2008-09-27, 05:57 PM
+ The resistance has clerics and prolly wizards. No reason not to give belkar a bit o' buffs.