LibraryOgre
2008-09-26, 12:40 AM
Ok, so I'm playing a wizard in Keep on the Shadowfell, and he's a bit of a jerk. Steals from the party, and a bit smarter about it than our thief (who, this game, attempted to hide a great axe in her backpack). However, I'vve been playing the jerk, and he's getting more and more jerky... so I'm playing with why. I figure the Big Bad of the KotS is influencing him... tempting him with offers of power and the like, if he betrays his friends companions.
This is entirely me-directed. The DM likes the idea, but he's leaving it up to me. Of course, one of my big criteria is "How likely am I to get caught?" If I'm going to get caught, or it will be pointless, well, I'm not going to do it (which is why I checked to see if the secret door could be opened from the inside before I shut them inside). However, I want to leave an element of chance to this... he's not going to be a jerk just for the heck of it, even if he's got a good chance.
Any suggestions on how I should randomize my betrayal of the party?
This is entirely me-directed. The DM likes the idea, but he's leaving it up to me. Of course, one of my big criteria is "How likely am I to get caught?" If I'm going to get caught, or it will be pointless, well, I'm not going to do it (which is why I checked to see if the secret door could be opened from the inside before I shut them inside). However, I want to leave an element of chance to this... he's not going to be a jerk just for the heck of it, even if he's got a good chance.
Any suggestions on how I should randomize my betrayal of the party?