Return of Lanky
2008-09-26, 05:25 PM
Decreasing power, increasing skill
Inspired by this thread. (http://www.giantitp.com/forums/showthread.php?t=91983)
Premise: You possess an ultimate power. A power which you could surely use to slay your enemies... Except you must instead give up this power to prevent catastrophy on a worldwide scale. Only the experience gained as a result of your travels in giving up this power will allow you to prevail.
Quick'n'dirty Rules
Essentially, Levels function in the exact same way, with three exceptions: Feats, Skills, and Ability Scores. You determine your campaign's start point and end point, and then reverse them. So for a campaign progressing from 20 to 12, your characters are 20th level when considering class abilities, HP, saves, etc... but considered 12th level when considering skills and feats. For each level "lost", they lose the appropriate amount of power and gain the same for knowledge, so from the above example the 19th level character would not have the skills and feats of a 13th level character.
Ability Scores would be increased by 1 for each level lost, to help balance out the lost power. Call it residual energy from the ultimate power or whatever. Maybe once every three levels, you can "delay" the loss of certain abilities by a level as another balance feature.
I know this is rough, but I didn't want to derail the original thread.
Inspired by this thread. (http://www.giantitp.com/forums/showthread.php?t=91983)
Premise: You possess an ultimate power. A power which you could surely use to slay your enemies... Except you must instead give up this power to prevent catastrophy on a worldwide scale. Only the experience gained as a result of your travels in giving up this power will allow you to prevail.
Quick'n'dirty Rules
Essentially, Levels function in the exact same way, with three exceptions: Feats, Skills, and Ability Scores. You determine your campaign's start point and end point, and then reverse them. So for a campaign progressing from 20 to 12, your characters are 20th level when considering class abilities, HP, saves, etc... but considered 12th level when considering skills and feats. For each level "lost", they lose the appropriate amount of power and gain the same for knowledge, so from the above example the 19th level character would not have the skills and feats of a 13th level character.
Ability Scores would be increased by 1 for each level lost, to help balance out the lost power. Call it residual energy from the ultimate power or whatever. Maybe once every three levels, you can "delay" the loss of certain abilities by a level as another balance feature.
I know this is rough, but I didn't want to derail the original thread.