View Full Version : What is gameplay like?

2008-09-27, 05:19 PM
I am seriously considering buying this game. I was just wondering what the gameplay is like, though. Can anybody tell me the premise, the objective, and the like?

2008-09-28, 03:19 PM
What game? Is their some link that I can't see or something?

2008-09-28, 05:20 PM
Whoh! A board game? Awesome!:smalltongue: kinda...

2008-09-29, 06:49 AM
Hi all :smallsmile:

Here is the link for the game inside APEGAMES webpage.
It includes the rulebook which in my case is a great way to learn about the game before buying it :smallcool:


** AMAZING GAME :smallbiggrin:

2008-09-29, 07:20 PM
Thanks everybody! Sorry, that first post was a bit ambiguous. :smallredface:

2008-10-04, 07:26 AM
I wrote a review of the game (http://www.rpg.net/reviews/archive/12/12760.phtml) (though there's a minor factual error, everyone has the same amount of Loot they drool over).

2008-10-04, 10:53 AM
Thats a good review, fun, but slow game.

2008-10-24, 10:03 AM
I totally agree with your review. I've never had a "short" game shorter than 4 hours either. In one instance (the only time we were 3 players rather than 2), we reached 5 hours before even getting to Xykon's lair, and decided to stop there because we were all running late.

Definitely a very long game. It's funny, and IMO worth the money, but you should plan all day around it even for the "short" game. Probably plan a whole week for the "weekedn killer" :P

Also, when there are only 2 players, being Belkar or Elan really sucks, as they both need other players (Belkar to fight them, Elan to assist them).

The monster cards that add room can also be tricky. One of our games, we ended up with like 5 monsters at once for one of the first fights, because every monster we had made the room bigger. I can't remember who we were playing, but I think the first enemy resisted our only type of attack, we had to flee the room and come back near the end.

Anyway, very good game, funny, you spend a good time, but make sure you have a whole day for it. And possibly choose your character instead of picking them randomly as we've been doing.