Erk
2008-09-28, 01:07 PM
(doing this in 4e but I see no reason for it to not work in 3.x)
I've made a rough list of magic items I think would fit in my game, first off. Now I'm assembling a large stack if item cards for these items.
The cards are set up as follows: on one side is a DC and a skill, typically perception; the level of the item; and the slot the item fills. On the other is the actual description of the item. Cards are spread out with the DC side facing up.
Players roll a d20 while looking for goodies, and get to pick up any card their check could qualify for. For example, a character with +8 to perception and +4 to arcana who rolled a 15 could pick up an itemcard up to perception dc23, or arcana dc19, or other cards depending on other skill bonuses.
Once they pick the card, before they look at it, I take it and we go through the normal "what is this item" routine.
This allows players to have a little more involvement in what items they get, but still randomises the item distribution. It also allows me to specify which items are available and limits duplication.
I've made a rough list of magic items I think would fit in my game, first off. Now I'm assembling a large stack if item cards for these items.
The cards are set up as follows: on one side is a DC and a skill, typically perception; the level of the item; and the slot the item fills. On the other is the actual description of the item. Cards are spread out with the DC side facing up.
Players roll a d20 while looking for goodies, and get to pick up any card their check could qualify for. For example, a character with +8 to perception and +4 to arcana who rolled a 15 could pick up an itemcard up to perception dc23, or arcana dc19, or other cards depending on other skill bonuses.
Once they pick the card, before they look at it, I take it and we go through the normal "what is this item" routine.
This allows players to have a little more involvement in what items they get, but still randomises the item distribution. It also allows me to specify which items are available and limits duplication.