newbDM
2008-09-28, 02:36 PM
Giant Ridable Chicken
http://i47.photobucket.com/albums/f173/celestialkin/chocobo-breeds.jpg
(This is Not a Chocobo!)
(Seriously...kinda......maybe...)
As some of you might know, I currently have two threads going where I am getting helping designing my own demon lord and her armies of demonic poultry. (See links below).
http://www.giantitp.com/forums/showthread.php?t=91892
http://www.giantitp.com/forums/showthread.php?t=92025
I have also spent most of last night (up until 4:30am+), and all of today going through entire Final Fantasy OSTs (so far the two FF5s, the two FF3s, the FFXI stuff, and starting the FF Tactics+Advance stuff) sorting them into different types of background music.
Somehow these two neural pathways just crossed. Now I am thinking that if my PCs decide to explore deeper into my chicken layer of the abyss (layer 321) after a gate opens to it at a butcher shop in their home city, they might find some very large semi-domesticated chickens they could possible ride.
If this works, and they breed them, after a few years/decade/generations (I keep tract of time and years in my campaign setting) there might be a whole new form of transportation in my material world.
So what do you guys think about this? Will it be too much and too obvious to the point where it turns players off?
I already introduce things from different settings, and I am already planning making the Pokemon universe an alternate material world. Plus I run more "fun" and humor oriented games, so I guess this all soemwhat makes sense.
What I really want to do here is add another fun option to my games, and I feel that these things might give some of that special magical dimension that they give as a transportation system (and very cute!) to the video games. I am creating a whole planet map of my homebrewed material world, which I plan to constantly update with new locations, settlements, etc, so I could really use a good basic transportation system like the one in the FF games with the world maps and the you-know-whats. (Does anyone understand what I am trying to explain here?)
Also, I am certain that this must have already been done a thousand time before. If anyone knows any good homebrewed rules and stats for these guys please post them in my thread on the Homebrew board below. It would be preferred if you have actually used or playtested those rules, but anything is appreciated!
http://www.giantitp.com/forums/showthread.php?p=5006768#post5006768
http://i47.photobucket.com/albums/f173/celestialkin/chocobo-breeds.jpg
(This is Not a Chocobo!)
(Seriously...kinda......maybe...)
As some of you might know, I currently have two threads going where I am getting helping designing my own demon lord and her armies of demonic poultry. (See links below).
http://www.giantitp.com/forums/showthread.php?t=91892
http://www.giantitp.com/forums/showthread.php?t=92025
I have also spent most of last night (up until 4:30am+), and all of today going through entire Final Fantasy OSTs (so far the two FF5s, the two FF3s, the FFXI stuff, and starting the FF Tactics+Advance stuff) sorting them into different types of background music.
Somehow these two neural pathways just crossed. Now I am thinking that if my PCs decide to explore deeper into my chicken layer of the abyss (layer 321) after a gate opens to it at a butcher shop in their home city, they might find some very large semi-domesticated chickens they could possible ride.
If this works, and they breed them, after a few years/decade/generations (I keep tract of time and years in my campaign setting) there might be a whole new form of transportation in my material world.
So what do you guys think about this? Will it be too much and too obvious to the point where it turns players off?
I already introduce things from different settings, and I am already planning making the Pokemon universe an alternate material world. Plus I run more "fun" and humor oriented games, so I guess this all soemwhat makes sense.
What I really want to do here is add another fun option to my games, and I feel that these things might give some of that special magical dimension that they give as a transportation system (and very cute!) to the video games. I am creating a whole planet map of my homebrewed material world, which I plan to constantly update with new locations, settlements, etc, so I could really use a good basic transportation system like the one in the FF games with the world maps and the you-know-whats. (Does anyone understand what I am trying to explain here?)
Also, I am certain that this must have already been done a thousand time before. If anyone knows any good homebrewed rules and stats for these guys please post them in my thread on the Homebrew board below. It would be preferred if you have actually used or playtested those rules, but anything is appreciated!
http://www.giantitp.com/forums/showthread.php?p=5006768#post5006768