Shadow_Elf
2008-09-28, 03:02 PM
Head Hunter
“A javelin in your head is a great way to start the morning”
Prerequisite: Weapon Proficiency with Javelins, Weapon Focus Spears
You focus on seeing and hitting your enemy before they hit you. In an ideal situation, you kill them before they can reach you. You are great at disengaging foes so you can throw your javelins from afar, as well as finding more and more creative ways to kill them before they can reach you.
Head Hunter Path Features
Disengaging Action (11th level): When you spend an action point to take an extra move action, you do not provoke opportunity attacks and your speed increases by 1 until the end of your next turn.
Head Hunting (11th level): You can score a critical hit with a javelin on a roll of 18-20
Head Shot (16th level): When you score a critical hit on an enemy with a javelin, the enemy is knocked prone.
Hamstring Shot Head Hunter Attack 11
“You aim your javelin with great precision, hamstringing your foe and preventing him from chasing you… or running away”“
Encounter * Martial, Weapon
Standard Action Ranged Weapon
Requirement: You must be wielding a javelin.
Attack: Strength or Dexterity vs. AC
Hit: 2[W] + strength or dexterity modifier damage and the target is slowed (save ends)
Skirmish Head Hunter Utility 12
“You are quick on your feet, sacrificing defences in favour of mobility”
Daily * Martial, Stance
Standard Action Personal
Effect: You suffer a -2 penalty to all defences, but you gain a +2 power bonus to speed and can shift as a minor action.
Arc Lightning Head Hunter Attack 20
“Your javelin becomes a bolt of lightning, and it moves with great swiftness as it bounces among your dismayed foes”
Daily * Martial, Lightning, Weapon
Requirement: You must be wielding a javelin
Standard Action Ranged Weapon
Target: One creature in range
Attack: Dexterity or Strength vs. Reflex
Hit: 3[W] + strength or dexterity modifier lightning damage.
Secondary Target: One creature within 5 squares of the primary target.
Attack: Strength or Dexterity vs. Reflex
Hit: 2[W] + strength or dexterity modifier lightning damage
Tertiary Targets: All enemies within 20 squares of the primary target
Attack: Dexterity or Strength vs. Reflex
Hit: 1[W] + dexterity modifier lightning damage
Special: Any creatures you score a critical hit on with this power are also dazed (save ends)
Good thing these Paragon Paths only take like 10 minutes to whip up, or people might start thinking I don't have a life...
Anyways, some attention given to the ever lonely Javelin. Could work great on a Ranged Ranger, a Leader or even a Challenge Abuse Paladin.
PEACH!
“A javelin in your head is a great way to start the morning”
Prerequisite: Weapon Proficiency with Javelins, Weapon Focus Spears
You focus on seeing and hitting your enemy before they hit you. In an ideal situation, you kill them before they can reach you. You are great at disengaging foes so you can throw your javelins from afar, as well as finding more and more creative ways to kill them before they can reach you.
Head Hunter Path Features
Disengaging Action (11th level): When you spend an action point to take an extra move action, you do not provoke opportunity attacks and your speed increases by 1 until the end of your next turn.
Head Hunting (11th level): You can score a critical hit with a javelin on a roll of 18-20
Head Shot (16th level): When you score a critical hit on an enemy with a javelin, the enemy is knocked prone.
Hamstring Shot Head Hunter Attack 11
“You aim your javelin with great precision, hamstringing your foe and preventing him from chasing you… or running away”“
Encounter * Martial, Weapon
Standard Action Ranged Weapon
Requirement: You must be wielding a javelin.
Attack: Strength or Dexterity vs. AC
Hit: 2[W] + strength or dexterity modifier damage and the target is slowed (save ends)
Skirmish Head Hunter Utility 12
“You are quick on your feet, sacrificing defences in favour of mobility”
Daily * Martial, Stance
Standard Action Personal
Effect: You suffer a -2 penalty to all defences, but you gain a +2 power bonus to speed and can shift as a minor action.
Arc Lightning Head Hunter Attack 20
“Your javelin becomes a bolt of lightning, and it moves with great swiftness as it bounces among your dismayed foes”
Daily * Martial, Lightning, Weapon
Requirement: You must be wielding a javelin
Standard Action Ranged Weapon
Target: One creature in range
Attack: Dexterity or Strength vs. Reflex
Hit: 3[W] + strength or dexterity modifier lightning damage.
Secondary Target: One creature within 5 squares of the primary target.
Attack: Strength or Dexterity vs. Reflex
Hit: 2[W] + strength or dexterity modifier lightning damage
Tertiary Targets: All enemies within 20 squares of the primary target
Attack: Dexterity or Strength vs. Reflex
Hit: 1[W] + dexterity modifier lightning damage
Special: Any creatures you score a critical hit on with this power are also dazed (save ends)
Good thing these Paragon Paths only take like 10 minutes to whip up, or people might start thinking I don't have a life...
Anyways, some attention given to the ever lonely Javelin. Could work great on a Ranged Ranger, a Leader or even a Challenge Abuse Paladin.
PEACH!