Shadow_Elf
2008-09-30, 03:55 PM
Here's new idea for a skill that I thought of: Mathematics
Intelligence-based skill, class skill for Wizards, Warlords, Clerics? and Swordmages
I haven't developed DCs and stuff yet, but here's the general concept:
The boulder is rushing down the hall. With a quick calculation, you determine that it won't even hit you, and you tell the party to keep on going.
You take a quick look at the trap, count a few things off on your fingers, and tell your allies how far you figure that catapult can chuck things
The Kobold arrives brandishing javelins. Quickly taking into account his apparent muscle mass, race and the weight of the weapon, you can inform your allies how far he can throw those.
A mercenary demands double pay, insisting that he is worth it. To illustrate his point, he tells you he can knock an apple off a tree from fifty paces. After a quick calculation, you inform your friends that it is most likely not a bluff.
Most of these features would require that you be trained to execute them. Untrained mathematics is essentially for quick assessments and arithmetic, rather than the advanced uses listed above. Everyone has some basic adding skills, so everyone is represented as having a bonus to mathematics, but only trained people can actually do the cool stuff.
Thoughts? I'd be willing to develop some tentative DCs if enough people think its a good idea.
Intelligence-based skill, class skill for Wizards, Warlords, Clerics? and Swordmages
I haven't developed DCs and stuff yet, but here's the general concept:
The boulder is rushing down the hall. With a quick calculation, you determine that it won't even hit you, and you tell the party to keep on going.
You take a quick look at the trap, count a few things off on your fingers, and tell your allies how far you figure that catapult can chuck things
The Kobold arrives brandishing javelins. Quickly taking into account his apparent muscle mass, race and the weight of the weapon, you can inform your allies how far he can throw those.
A mercenary demands double pay, insisting that he is worth it. To illustrate his point, he tells you he can knock an apple off a tree from fifty paces. After a quick calculation, you inform your friends that it is most likely not a bluff.
Most of these features would require that you be trained to execute them. Untrained mathematics is essentially for quick assessments and arithmetic, rather than the advanced uses listed above. Everyone has some basic adding skills, so everyone is represented as having a bonus to mathematics, but only trained people can actually do the cool stuff.
Thoughts? I'd be willing to develop some tentative DCs if enough people think its a good idea.