Enigma95
2008-10-02, 06:34 PM
Disciple of the Silver Arrow
This is my experimental build for a monk/wizard/arcane archer.
This guide was made with the PHB and DMG 3.5 Edition
3.5 Edition
Race: Elf
Alignment: Lawful Neutral or Lawful Good
Hit Points: 1d8 on every level
Skills Chosen: (With no Int mod) Tumble, Spot, Climb, Hide. With Int mod I suggest any more of the athletic or sneaking skills.
For the wizard level, I suggest taking the raven as a familiar and let it speak the language “common”. For the spells, I suggest
0- Read Magic, Light, Mage Hand
1- True Strike
Monk- Special Bonuses
Level Bonus (descriptions not given)
1 Bonus Feat, Flurry of Blows, Unarmed Strike
2 Bonus Feat, Evasion, Fast Movement
3 Still Mind
4 Ki Strike (magic), slow fall 20 ft.
5 Purity of Body
6 Bonus Feat, slow fall 30 ft.
7 Wholeness of Body
8 Slow fall 40 ft.
9 Improved Evasion
Level Class Attack Bonus Feats Fort/Ref/Will
1 Monk 0 Blind Fight 2/2/2
2 - 1 Combat Expertise 3/3/3
3 - 2 Point Blank Shot, Precise Shot 3/3/3
4 - 3 4/4/4
5 - 3 4/4/4
6 - 4 Weapon Focus Longbow, Rapid Shot 5/5/5
7 - 5 5/5/5
8 - 6/1 6/6/6
9 - 6/1 Manyshot 6/6/6
10 Wizard 6/1 Scribe Scroll 6/6/8
11 AA 7/2 8/8/8
12 - 8/3 Improved Crit Longbow 9/9/8
13 - 9/4 9/9/9
14 - 10/5 10/10/9
15 - 11/6/1 Improved Precise Shot 10/10/9
16 - 12/7/2 11/11/10
17 - 13/8/3 11/11/10
18 - 14/9/4 Power Attack 12/12/10
19 - 15/10/5 12/12/11
20 - 16/11/6/1 13/13/11
Arcane Archer bonuses-
Level Bonus
1 Enhance Arrow +1
2 Imbue Arrow
3 Enhance Arrow +2
4 Seeker Arrow
5 Enhance Arrow +3
6 Phase Arrow
7 Enhance Arrow +4
8 Hail of Arrows
9 Enhance Arrow +5
10 Death Arrow
This is my experimental build for a monk/wizard/arcane archer.
This guide was made with the PHB and DMG 3.5 Edition
3.5 Edition
Race: Elf
Alignment: Lawful Neutral or Lawful Good
Hit Points: 1d8 on every level
Skills Chosen: (With no Int mod) Tumble, Spot, Climb, Hide. With Int mod I suggest any more of the athletic or sneaking skills.
For the wizard level, I suggest taking the raven as a familiar and let it speak the language “common”. For the spells, I suggest
0- Read Magic, Light, Mage Hand
1- True Strike
Monk- Special Bonuses
Level Bonus (descriptions not given)
1 Bonus Feat, Flurry of Blows, Unarmed Strike
2 Bonus Feat, Evasion, Fast Movement
3 Still Mind
4 Ki Strike (magic), slow fall 20 ft.
5 Purity of Body
6 Bonus Feat, slow fall 30 ft.
7 Wholeness of Body
8 Slow fall 40 ft.
9 Improved Evasion
Level Class Attack Bonus Feats Fort/Ref/Will
1 Monk 0 Blind Fight 2/2/2
2 - 1 Combat Expertise 3/3/3
3 - 2 Point Blank Shot, Precise Shot 3/3/3
4 - 3 4/4/4
5 - 3 4/4/4
6 - 4 Weapon Focus Longbow, Rapid Shot 5/5/5
7 - 5 5/5/5
8 - 6/1 6/6/6
9 - 6/1 Manyshot 6/6/6
10 Wizard 6/1 Scribe Scroll 6/6/8
11 AA 7/2 8/8/8
12 - 8/3 Improved Crit Longbow 9/9/8
13 - 9/4 9/9/9
14 - 10/5 10/10/9
15 - 11/6/1 Improved Precise Shot 10/10/9
16 - 12/7/2 11/11/10
17 - 13/8/3 11/11/10
18 - 14/9/4 Power Attack 12/12/10
19 - 15/10/5 12/12/11
20 - 16/11/6/1 13/13/11
Arcane Archer bonuses-
Level Bonus
1 Enhance Arrow +1
2 Imbue Arrow
3 Enhance Arrow +2
4 Seeker Arrow
5 Enhance Arrow +3
6 Phase Arrow
7 Enhance Arrow +4
8 Hail of Arrows
9 Enhance Arrow +5
10 Death Arrow