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Enigma95
2008-10-02, 06:44 PM
Disciple of the Silver Arrow

This is my experimental build for a monk/wizard/arcane archer.

This guide was made with the PHB and DMG 3.5 Edition

3.5 Edition
Race: Elf
Alignment: Lawful Neutral or Lawful Good
Hit Points: 1d8 on every level
Skills Chosen: (With no Int mod) Tumble, Spot, Climb, Hide. With Int mod I suggest any more of the athletic or sneaking skills.

For the wizard level, I suggest taking the raven as a familiar and let it speak the language “common”. For the spells, I suggest
0- Read Magic, Light, Mage Hand
1- True Strike

Monk- Special Bonuses
Level Bonus (descriptions not given)
1 Bonus Feat, Flurry of Blows, Unarmed Strike
2 Bonus Feat, Evasion, Fast Movement
3 Still Mind
4 Ki Strike (magic), slow fall 20 ft.
5 Purity of Body
6 Bonus Feat, slow fall 30 ft.
7 Wholeness of Body
8 Slow fall 40 ft.
9 Improved Evasion

Level Class Attack Bonus
Feats
Fort/Ref/Will
1 Monk 0
Blind Fight
2/2/2
2 - 1
Combat Expertise
3/3/3
3 - 2
Point Blank Shot, Precise Shot
3/3/3
4 - 3
4/4/4
5 - 3
4/4/4
6 - 4
Weapon Focus Longbow, Rapid Shot
5/5/5
7 - 5
5/5/5
8 - 6/1
6/6/6
9 - 6/1
Manyshot
6/6/6
10 Wizard 6/1
Scribe Scroll
6/6/8
11 Arcane Archer 7/2
8/8/8
12 - 8/3
Improved Crit Longbow
9/9/8
13 - 9/4
9/9/9
14 - 10/5
10/10/9
15 - 11/6/1
Improved Precise Shot
10/10/9
16 - 12/7/2
11/11/10
17 - 13/8/3
11/11/10
18 - 14/9/4
Power Attack
12/12/10
19 - 15/10/5
12/12/11
20 - 16/11/6/1
13/13/11

Arcane Archer bonuses-
Level/ Bonus
1/ Enhance Arrow +1
2/ Imbue Arrow
3/ Enhance Arrow +2
4/ Seeker Arrow
5/ Enhance Arrow +3
6/ Phase Arrow
7/ Enhance Arrow +4
8/ Hail of Arrows
9/ Enhance Arrow +5
10/ Death Arrow

afroakuma
2008-10-02, 06:46 PM
Er... why are there two of these?

What's going on?

Enigma95
2008-10-02, 06:48 PM
There were troubles with my computer, I'm very sorry. Please delete this thread any Admin who sees this or let it waste away to the later pages. Sorry for the problem.