Enigma95
2008-10-02, 06:56 PM
Disciple of the Silver Arrow
This is my experimental build for a monk/wizard/arcane archer.
This guide was made with the PHB and DMG 3.5 Edition
3.5 Edition
Race: Elf
Alignment: Lawful Neutral or Lawful Good
Hit Points: 1d8 on every level
Skills Chosen: (With no Int mod) Tumble, Spot, Climb, Hide. With Int mod I suggest any more of the athletic or sneaking skills.
For the wizard level, I suggest taking the raven as a familiar and let it speak the language “common”. For the spells, I suggest
0- Read Magic, Light, Mage Hand
1- True Strike
Monk- Special Bonuses
Level Bonus (descriptions not given)
1 Bonus Feat, Flurry of Blows, Unarmed Strike
2 Bonus Feat, Evasion, Fast Movement
3 Still Mind
4 Ki Strike (magic), slow fall 20 ft.
5 Purity of Body
6 Bonus Feat, slow fall 30 ft.
7 Wholeness of Body
8 Slow fall 40 ft.
9 Improved Evasion
Level Class Attack Bonus
Feats
Fort/Ref/Will
1 Monk 0
Blind Fight
2/2/2
2 - 1
Combat Expertise
3/3/3
3 - 2
Point Blank Shot, Precise Shot
3/3/3
4 - 3
4/4/4
5 - 3
4/4/4
6 - 4
Weapon Focus Longbow, Rapid Shot
5/5/5
7 - 5
5/5/5
8 - 6/1
6/6/6
9 - 6/1
Manyshot
6/6/6
10 Wizard 6/1
Scribe Scroll
6/6/8
11 Arcane Archer 7/2
8/8/8
12 - 8/3
Improved Crit Longbow
9/9/8
13 - 9/4
9/9/9
14 - 10/5
10/10/9
15 - 11/6/1
Improved Precise Shot
10/10/9
16 - 12/7/2
11/11/1017 - 13/8/3
18 - 14/9/4
Power Attack
12/12/10
19 - 15/10/5
12/12/11
20 - 16/11/6/1
13/13/11
Arcane Archer bonuses-
Level/ Bonus
1/ Enhance Arrow +1
2/ Imbue Arrow
3/ Enhance Arrow +2
4/ Seeker Arrow
5/ Enhance Arrow +3
6/ Phase Arrow
7/ Enhance Arrow +4
8/ Hail of Arrows
9/ Enhance Arrow +5
10/ Death Arrow
This is my experimental build for a monk/wizard/arcane archer.
This guide was made with the PHB and DMG 3.5 Edition
3.5 Edition
Race: Elf
Alignment: Lawful Neutral or Lawful Good
Hit Points: 1d8 on every level
Skills Chosen: (With no Int mod) Tumble, Spot, Climb, Hide. With Int mod I suggest any more of the athletic or sneaking skills.
For the wizard level, I suggest taking the raven as a familiar and let it speak the language “common”. For the spells, I suggest
0- Read Magic, Light, Mage Hand
1- True Strike
Monk- Special Bonuses
Level Bonus (descriptions not given)
1 Bonus Feat, Flurry of Blows, Unarmed Strike
2 Bonus Feat, Evasion, Fast Movement
3 Still Mind
4 Ki Strike (magic), slow fall 20 ft.
5 Purity of Body
6 Bonus Feat, slow fall 30 ft.
7 Wholeness of Body
8 Slow fall 40 ft.
9 Improved Evasion
Level Class Attack Bonus
Feats
Fort/Ref/Will
1 Monk 0
Blind Fight
2/2/2
2 - 1
Combat Expertise
3/3/3
3 - 2
Point Blank Shot, Precise Shot
3/3/3
4 - 3
4/4/4
5 - 3
4/4/4
6 - 4
Weapon Focus Longbow, Rapid Shot
5/5/5
7 - 5
5/5/5
8 - 6/1
6/6/6
9 - 6/1
Manyshot
6/6/6
10 Wizard 6/1
Scribe Scroll
6/6/8
11 Arcane Archer 7/2
8/8/8
12 - 8/3
Improved Crit Longbow
9/9/8
13 - 9/4
9/9/9
14 - 10/5
10/10/9
15 - 11/6/1
Improved Precise Shot
10/10/9
16 - 12/7/2
11/11/1017 - 13/8/3
18 - 14/9/4
Power Attack
12/12/10
19 - 15/10/5
12/12/11
20 - 16/11/6/1
13/13/11
Arcane Archer bonuses-
Level/ Bonus
1/ Enhance Arrow +1
2/ Imbue Arrow
3/ Enhance Arrow +2
4/ Seeker Arrow
5/ Enhance Arrow +3
6/ Phase Arrow
7/ Enhance Arrow +4
8/ Hail of Arrows
9/ Enhance Arrow +5
10/ Death Arrow