Zoodoflask
2008-10-04, 12:35 AM
ok, first off I'm not extremely familiar with Dungeons and Dragons, But none the less I decided to create a fleshed out race in preparation for joining a table-top RPG club at my school. (Sorry to all those who love them but the basic races available just don't interest me, too much circulation among to many things, I've been desensitized to elves, dwarves and halflings :smallfrown: plus I refuse to be human, and have never liked orcs, half or otherwise...).
so... I have taken it upon myself to create a race for the world that will be made once the club is ready (or at least I'd have a race to add to something else if the club goes bust).
Basically I'm looking for some constructive criticism... Am I on the right track with these guys? are they balanced? are they in need of tweaks? are there things that I have forgotten, or not aware of, that must also be added to their stats?
I did do a bit of internet research, but it very possible I have left something out.
I have left out religion and society based info since I haven't fully finished it, but the racial description and stats are bellow.
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Thykirins:
Physical Description: The Thykirin are a race of humanoid looking spiders. They walk on four legs and have four arms. They have a thin build and are various shades of green in color. They have eight eyes two of which are much larger and face forward on there head, the other six are placed around the upper outside corners of the large eyes. They have a wider field of vision then a human's. A Thykirin's field of vision is 200 degrees vertical and 260 degrees horizontal, giving them partial sight behind them. There skin is more like a semi flexible hard leather then the chitin of a normal arachnid, it also has formed into plates instead of a solid mass (allowing for a greater range of movement then most large insect like creatures). Thykirin have an internal skeleton unlike any other insect like species. They also have coarse black hairs which grow thickly from the top and back of their heads and thinly along the sides of their arms and legs.
+1 Dexterity, +1 Intelligence, –2 Charisma.
Medium: As Medium creatures, Thykirins have no special bonuses or penalties due to their size.
Thykirin base land speed is 30 feet.
Low-Light Vision: A Thykirin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
+2 racial bonus on Move Silently and hide checks.
+2 racial bonus on Search and Spot checks.
Canopy dweller: due to living in the canopies of massive trees and their arachnid heritage, the Thykirins have gained an affinity for jumping and climbing. A Thykirin does not require a running start to jump up to 15 feet (it is assumed that a Thykirin has a natural 15 in jump, any distance over 15 feet must have a running start in scale with their natural 15. so a jump of 30 feet would take only a 15 foot running start). the maximum distance a thykirin can jump is 50 feet. Thykirins can also climb and surface with sufficient foot and hand hold with no penalty (it is assumed that a Thykirin has a natural 15 in climb and any surface below 15 DC is negated). Climbing penalties only come into play unless the surface that would be climbed is 16 DC or higher, in addition Thykirin have the ability to climb some smooth surfaces unclimbed by most other races.
Multiple Limbs: Thykirin have four arms, and may take the Multi-Weapon Fighting feat. They can wield four one-handed weapons, two two-handed weapons, two bows, or two double weapons at a time. This is NOT a bonus feat. Using two bows, two double weapons or two two-handed weapons is the same as fighting with two one handed weapons as a two armed creature. (Wielding multiple two-handed weapons is extremely impractical and cumbersome and will cause -2 to attack roll, AC, reflex and fortitude saving throws). When a Thykirin is equipped with a single projectile weapon they may fire it a twice the normal rate due to having two arms free to set and fire the projectiles. (All feats that would increase the firing rate will scale according to the Thykirins current rate of fire).
Weapon Proficiency: Thykirin’s receive the Martial Weapon Proficiency feats for the longbow (including composite longbow), shortbow (including composite shortbow), kukari, and scimitar as bonus feats.
Favored Class: Ranger, Druid or Cleric. A multiclass Thykirin’s Ranger, Druid or Cleric class does not count when determining whether she takes an experience point penalty for multiclassing.
Maybe stats: (will add if I can, but these stats are extra)
+1 AC (the Thykirin have an exoskeleton like shell instead of normal skin that is tougher then normal skin)
Wood-sense: This ability grants a Thykirin a +2 racial bonus on Search checks to notice shoddy or odd carpentry; such as rotten stairs, trap-doors, new construction (even when built to match the old), decaying rope bridges, or any other wood based construction that seam’s out of place or unsafe. Unnatural wood or something made to look like wood will also catch a Thykirins eye. A Thykirin who merely comes within 10 feet of questionable wooden architecture will make a search check as is they where judging the constructions safety. A Thykirin can use the Search skill to find traps hidden behind wooden walls, floors and ceilings as a rogue can.
Racial Enemy: due to thousands of years of intense struggles the Thykirin people have gained a burning hatred of Centipedes. They gain a +2 to attack roll, reflex, will, fortitude, poison and illusion saving throws when fighting a Centipede of threating size and will attack it on sight.
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to get an idea of what they look like look at my avatar.
that's about it... have fun ripping it apart :smallbiggrin:
so... I have taken it upon myself to create a race for the world that will be made once the club is ready (or at least I'd have a race to add to something else if the club goes bust).
Basically I'm looking for some constructive criticism... Am I on the right track with these guys? are they balanced? are they in need of tweaks? are there things that I have forgotten, or not aware of, that must also be added to their stats?
I did do a bit of internet research, but it very possible I have left something out.
I have left out religion and society based info since I haven't fully finished it, but the racial description and stats are bellow.
-----------------------------------------------------------------------------
Thykirins:
Physical Description: The Thykirin are a race of humanoid looking spiders. They walk on four legs and have four arms. They have a thin build and are various shades of green in color. They have eight eyes two of which are much larger and face forward on there head, the other six are placed around the upper outside corners of the large eyes. They have a wider field of vision then a human's. A Thykirin's field of vision is 200 degrees vertical and 260 degrees horizontal, giving them partial sight behind them. There skin is more like a semi flexible hard leather then the chitin of a normal arachnid, it also has formed into plates instead of a solid mass (allowing for a greater range of movement then most large insect like creatures). Thykirin have an internal skeleton unlike any other insect like species. They also have coarse black hairs which grow thickly from the top and back of their heads and thinly along the sides of their arms and legs.
+1 Dexterity, +1 Intelligence, –2 Charisma.
Medium: As Medium creatures, Thykirins have no special bonuses or penalties due to their size.
Thykirin base land speed is 30 feet.
Low-Light Vision: A Thykirin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
+2 racial bonus on Move Silently and hide checks.
+2 racial bonus on Search and Spot checks.
Canopy dweller: due to living in the canopies of massive trees and their arachnid heritage, the Thykirins have gained an affinity for jumping and climbing. A Thykirin does not require a running start to jump up to 15 feet (it is assumed that a Thykirin has a natural 15 in jump, any distance over 15 feet must have a running start in scale with their natural 15. so a jump of 30 feet would take only a 15 foot running start). the maximum distance a thykirin can jump is 50 feet. Thykirins can also climb and surface with sufficient foot and hand hold with no penalty (it is assumed that a Thykirin has a natural 15 in climb and any surface below 15 DC is negated). Climbing penalties only come into play unless the surface that would be climbed is 16 DC or higher, in addition Thykirin have the ability to climb some smooth surfaces unclimbed by most other races.
Multiple Limbs: Thykirin have four arms, and may take the Multi-Weapon Fighting feat. They can wield four one-handed weapons, two two-handed weapons, two bows, or two double weapons at a time. This is NOT a bonus feat. Using two bows, two double weapons or two two-handed weapons is the same as fighting with two one handed weapons as a two armed creature. (Wielding multiple two-handed weapons is extremely impractical and cumbersome and will cause -2 to attack roll, AC, reflex and fortitude saving throws). When a Thykirin is equipped with a single projectile weapon they may fire it a twice the normal rate due to having two arms free to set and fire the projectiles. (All feats that would increase the firing rate will scale according to the Thykirins current rate of fire).
Weapon Proficiency: Thykirin’s receive the Martial Weapon Proficiency feats for the longbow (including composite longbow), shortbow (including composite shortbow), kukari, and scimitar as bonus feats.
Favored Class: Ranger, Druid or Cleric. A multiclass Thykirin’s Ranger, Druid or Cleric class does not count when determining whether she takes an experience point penalty for multiclassing.
Maybe stats: (will add if I can, but these stats are extra)
+1 AC (the Thykirin have an exoskeleton like shell instead of normal skin that is tougher then normal skin)
Wood-sense: This ability grants a Thykirin a +2 racial bonus on Search checks to notice shoddy or odd carpentry; such as rotten stairs, trap-doors, new construction (even when built to match the old), decaying rope bridges, or any other wood based construction that seam’s out of place or unsafe. Unnatural wood or something made to look like wood will also catch a Thykirins eye. A Thykirin who merely comes within 10 feet of questionable wooden architecture will make a search check as is they where judging the constructions safety. A Thykirin can use the Search skill to find traps hidden behind wooden walls, floors and ceilings as a rogue can.
Racial Enemy: due to thousands of years of intense struggles the Thykirin people have gained a burning hatred of Centipedes. They gain a +2 to attack roll, reflex, will, fortitude, poison and illusion saving throws when fighting a Centipede of threating size and will attack it on sight.
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to get an idea of what they look like look at my avatar.
that's about it... have fun ripping it apart :smallbiggrin: