RMS Oceanic
2008-10-04, 05:09 PM
Reading War and Xps, I was interested in how the Sapphire Guard wear magic clothing that bestows abilities and bright colours upon paladins in good standing, so I decided to come up with some.
[Light Armor]
This armor is often grey or beige when worn by a non-paladin, and acts as a masterwork Chain Shirt. When worn by a Paladin in good standing, it becomes brightly coloured, and grants a +1 enhancement bonus to AC for every three levels of paladin (to a maximum of +5 at level 15), as well as damage reduction 1/evil for every three levels (maximum of 5/evil). Armor check penalties are ignored when making ride checks for the paladin's special mount. A layman can have the armor enchanted in the normal way, but the enhancement bonus attained in this manner does not stack with the paladin-only bonus, although any special properties can be used by the paladin. When worn by a fallen paladin or a blackguard, the armor behaves only as masterwork armor, regardless of what enchantments have been placed on it.
Cost: 9,000 GP
[Medium Armor]
As the light armor, except it is a masterwork breastplate. Worn by a Paladin in good standing, movement penalties for medium armour are ignored, and it grants damage reduction 2/evil per three levels (maximum 10/evil).
Cost: 16,000 GP
[Heavy Armor]
As the medium armour, except it is a masterwork fullplate. Damage reduction is 1/evil per paladin level (maximum of 15/evil).
Cost: 25,000 GP
[Cloak]
To the layman, it is a cloak of resistance +1. To the paladin, its bonus to saves is increased by +1 for every four levels (total of +5 at level 16). It also lets the paladin use lay on hands as if his charisma modifier was two points higher than it actually is. To the ex-paladin, it acts only as a cloak.
Cost: 8,000 GP
[Gloves]
To the layman, these behave as Gauntlets of Ogre Power. To the paladin, they also grant a +2 sacred bonus on the attack roll of a Smite Evil, and increase the damage dealt by a smite to 1 1/2 times the paladin level. Also, once per encounter, by spending ten points of their lay on hands ability before using a smite, the attempt does not count against their daily limit. To the ex-paladin, they are merely gloves.
Cost: 15,000 GP
[Boots]
To the layman, these boots increase their land-based speed by +5ft. To the paladin, this bonus is improved by +5ft for every five paladin levels they have, to a maximum of +20ft at 15th level. Once per encounter, if the paladin is not wearing heavy armor, he can spend 15 points of his lay on hands ability as an immediate action to act as though he had evasion (as the rogue ability) until the end of his next turn. To the ex-paladin, they are merely boots.
Cost: 15,000 GP
I'm rusty to homebrewing, and have probably got the costs completely wrong, but what do you think?
[Light Armor]
This armor is often grey or beige when worn by a non-paladin, and acts as a masterwork Chain Shirt. When worn by a Paladin in good standing, it becomes brightly coloured, and grants a +1 enhancement bonus to AC for every three levels of paladin (to a maximum of +5 at level 15), as well as damage reduction 1/evil for every three levels (maximum of 5/evil). Armor check penalties are ignored when making ride checks for the paladin's special mount. A layman can have the armor enchanted in the normal way, but the enhancement bonus attained in this manner does not stack with the paladin-only bonus, although any special properties can be used by the paladin. When worn by a fallen paladin or a blackguard, the armor behaves only as masterwork armor, regardless of what enchantments have been placed on it.
Cost: 9,000 GP
[Medium Armor]
As the light armor, except it is a masterwork breastplate. Worn by a Paladin in good standing, movement penalties for medium armour are ignored, and it grants damage reduction 2/evil per three levels (maximum 10/evil).
Cost: 16,000 GP
[Heavy Armor]
As the medium armour, except it is a masterwork fullplate. Damage reduction is 1/evil per paladin level (maximum of 15/evil).
Cost: 25,000 GP
[Cloak]
To the layman, it is a cloak of resistance +1. To the paladin, its bonus to saves is increased by +1 for every four levels (total of +5 at level 16). It also lets the paladin use lay on hands as if his charisma modifier was two points higher than it actually is. To the ex-paladin, it acts only as a cloak.
Cost: 8,000 GP
[Gloves]
To the layman, these behave as Gauntlets of Ogre Power. To the paladin, they also grant a +2 sacred bonus on the attack roll of a Smite Evil, and increase the damage dealt by a smite to 1 1/2 times the paladin level. Also, once per encounter, by spending ten points of their lay on hands ability before using a smite, the attempt does not count against their daily limit. To the ex-paladin, they are merely gloves.
Cost: 15,000 GP
[Boots]
To the layman, these boots increase their land-based speed by +5ft. To the paladin, this bonus is improved by +5ft for every five paladin levels they have, to a maximum of +20ft at 15th level. Once per encounter, if the paladin is not wearing heavy armor, he can spend 15 points of his lay on hands ability as an immediate action to act as though he had evasion (as the rogue ability) until the end of his next turn. To the ex-paladin, they are merely boots.
Cost: 15,000 GP
I'm rusty to homebrewing, and have probably got the costs completely wrong, but what do you think?