Eldariel
2008-10-05, 03:28 PM
Hello,
I'm sure we all know how 3.5 spellcasters get absolutely insane boosts once they reach epic levels even with Epic Spellcasting reigned in (like max mitigation half the total value and making it CL-based) in Multispell, Automatic Quicken, Improved Spell Capacity and a host of insane feats. That line of thought lead me to thinking what could be done to work towards fixing the caster/noncaster power discrepacy that's so emminently present in Epic. I figured that one option would be to rein the casters in, but if they're hardly stronger than non-Epic casters, then being "Epic" doesn't feel like such a grand thing in the end, now does it?
Scanning through the present Epic noncaster feats, I'm staggered - most of them just effectively mimic lowlevel non-epic spells! Like Blinding Speed > Haste. Or Infinite Deflection > Wind Wall. Or Combat Archery > Arrow Mind. Epic Speed > Expeditious Dodge. I'm sure you can see where I'm going with this - Epic feats made for noncasters are simply underpowered. I dreamed up a bunch of Epic feats I figured would help to even this out. To limit caster access to them, I'm using an Epic BAB limitation (BAB+Epic AB), which I'm just going to decide works here. Please tell me what you think of the following:
Defeat Mortal Magic [Epic] - Requires Epic BAB +21, Mage Slayer, Pierce Magical Protections, Pierce Magical Concealment, Spellcraft 12 ranks
Benefit: Mortal Magic offers no protection against you. All attacks you make completely ignore any manners of defensive buffs granted by spells, be it miss chance, AC bonus or other similar effects. Further, if opponent is in a shape other than his native, you can strike straight at his native form ignoring any kinds of defenses shapeshift magic would bestow. Also, your equipment is unaffected by Anti-Magic Fields.
Finally, you can take immediate actions and attacks of opportunity even while the opponent is under the effects of a Time Stop-like effects. It takes more than light speed to escape your notice.
Special: Your caster level, if any, is reduced by 8.
Spell Immunity [Epic] - Requires Epic BAB +21, Mage Slayer, Spellcraft 12 ranks
Benefit: Choose one spell of 9th level or lower. You're immune to any effects of that spell. If the spell is used in your presence, you ignore its effects whatever they may be.
Special: Your caster level, if any, is reduced by 4. You may take this feat multiple times. Each time you take it, you choose a different spell affected.
Pierce Epic Magic [Epic] - Requires Epic BAB +22, Mage Slayer, Pierce Magical Concealment, Pierce Magical Protection, Defeat Mortal Magic, Spellcraft 12 ranks
Benefit: As a swift action, you may ignore the effects of one epic spell per day for one minute. This allows you to penetrate epic wards, shrug off epic offense, walk through epic walls and Dispel and to dominate epic magic.
Special: Your caster level, if any, is reduced by 4. You may take this feat multiple times. Each time you take it you gain an additional daily use of the ability.
Epic Speed [Epic] (rewrite) - Requires Epic BAB +21, Dex 21, Run
Benefit: Your base movement speeds increase by the 30'.
Special: You may take this feat multiple times. Each time you take it, your base movement speeds increases by an additional 30'.
Burst Speed [Epic] - Requires Epic BAB +21, Dex 25
Benefit: You may take a move action as an immediate action.
Disrupt Action [Epic] - Requires Epic BAB +21, Str 21
Benefit: Whenever making an attack of opportunity, if you deal damage, the action that caused the attack of opportunity automatically fails.
Mettle of the Immortals [Epic] - Requires Epic BAB +21, Steadfast Determination, Con 25
Benefit: Whenever you'd be reduced to negative HP, you may roll a Fortitude save vs. your negative HP total. If you succeed, you're alive at 1 HP.
Epic Alacrity [Epic] - Requires Epic BAB +21, Combat Reflexes, Dex 24
Benefit: You may take an extra swift or immediate action each round.
Special: You may take this feat multiple times. Each time you take it, you gain an additional swift or immediate action per turn.
Epic Parry [Epic] - Requires Epic BAB +21, Combat Expertise, Int 21
Benefit: You may block any form of attacks. Whenever opponent makes an attack or a touch attack, you may make an attack roll as an immediate action. If you exceed the opponent's attack roll, the opponent's attack automatically misses.
Epic Vision [Epic] - Requires 25 ranks in Spot and Listen
Benefit: Your vision is not impaired by Magic. If you succeed the Spot- or Listen-check to pinpoint a creature, you're treated as seeing it normally (as opposed to it having total concealment). Furthermore, you ignore the 20-point adjustment to spot-checks to detect invisible creatures.
Shadow to the Eyes [Epic] - Requires 25 ranks in Hide and Move Silently
Benefit: You gain extraordinary Hide in Plain Sight that you can use without the need for any cover or concealment.
Clouded Mind [Epic] - Requires 25 ranks in Bluff and Sense Motive
Benefit: Your mind is guarded. You're treated as if constantly being under the effects of Mind Blank and Nondetection with CL infinite.
Epic Reach [Epic] - Requires Epic BAB +21, Dex 24
Benefit: Your natural reach increases by 5'.
Special: You can gain this feat multiple times. Each time you pick the feat, your natural reach increases by additional 5'.
Forcebane [Epic] - Requires Epic BAB +21, Mage Slayer, Pierce Magical Protections
Benefit: You may treat Force-effects as if they were Adamantine walls instead. If you manage to break the Force-effect, you leave a hole in the force effect and can move through as if it were any wall.
Soo, what say thee? Any big areas I missed? Maybe something monkeys could take constantly? Any ideas?
EDIT: Added Epic Reach and Forcebane.
I'm sure we all know how 3.5 spellcasters get absolutely insane boosts once they reach epic levels even with Epic Spellcasting reigned in (like max mitigation half the total value and making it CL-based) in Multispell, Automatic Quicken, Improved Spell Capacity and a host of insane feats. That line of thought lead me to thinking what could be done to work towards fixing the caster/noncaster power discrepacy that's so emminently present in Epic. I figured that one option would be to rein the casters in, but if they're hardly stronger than non-Epic casters, then being "Epic" doesn't feel like such a grand thing in the end, now does it?
Scanning through the present Epic noncaster feats, I'm staggered - most of them just effectively mimic lowlevel non-epic spells! Like Blinding Speed > Haste. Or Infinite Deflection > Wind Wall. Or Combat Archery > Arrow Mind. Epic Speed > Expeditious Dodge. I'm sure you can see where I'm going with this - Epic feats made for noncasters are simply underpowered. I dreamed up a bunch of Epic feats I figured would help to even this out. To limit caster access to them, I'm using an Epic BAB limitation (BAB+Epic AB), which I'm just going to decide works here. Please tell me what you think of the following:
Defeat Mortal Magic [Epic] - Requires Epic BAB +21, Mage Slayer, Pierce Magical Protections, Pierce Magical Concealment, Spellcraft 12 ranks
Benefit: Mortal Magic offers no protection against you. All attacks you make completely ignore any manners of defensive buffs granted by spells, be it miss chance, AC bonus or other similar effects. Further, if opponent is in a shape other than his native, you can strike straight at his native form ignoring any kinds of defenses shapeshift magic would bestow. Also, your equipment is unaffected by Anti-Magic Fields.
Finally, you can take immediate actions and attacks of opportunity even while the opponent is under the effects of a Time Stop-like effects. It takes more than light speed to escape your notice.
Special: Your caster level, if any, is reduced by 8.
Spell Immunity [Epic] - Requires Epic BAB +21, Mage Slayer, Spellcraft 12 ranks
Benefit: Choose one spell of 9th level or lower. You're immune to any effects of that spell. If the spell is used in your presence, you ignore its effects whatever they may be.
Special: Your caster level, if any, is reduced by 4. You may take this feat multiple times. Each time you take it, you choose a different spell affected.
Pierce Epic Magic [Epic] - Requires Epic BAB +22, Mage Slayer, Pierce Magical Concealment, Pierce Magical Protection, Defeat Mortal Magic, Spellcraft 12 ranks
Benefit: As a swift action, you may ignore the effects of one epic spell per day for one minute. This allows you to penetrate epic wards, shrug off epic offense, walk through epic walls and Dispel and to dominate epic magic.
Special: Your caster level, if any, is reduced by 4. You may take this feat multiple times. Each time you take it you gain an additional daily use of the ability.
Epic Speed [Epic] (rewrite) - Requires Epic BAB +21, Dex 21, Run
Benefit: Your base movement speeds increase by the 30'.
Special: You may take this feat multiple times. Each time you take it, your base movement speeds increases by an additional 30'.
Burst Speed [Epic] - Requires Epic BAB +21, Dex 25
Benefit: You may take a move action as an immediate action.
Disrupt Action [Epic] - Requires Epic BAB +21, Str 21
Benefit: Whenever making an attack of opportunity, if you deal damage, the action that caused the attack of opportunity automatically fails.
Mettle of the Immortals [Epic] - Requires Epic BAB +21, Steadfast Determination, Con 25
Benefit: Whenever you'd be reduced to negative HP, you may roll a Fortitude save vs. your negative HP total. If you succeed, you're alive at 1 HP.
Epic Alacrity [Epic] - Requires Epic BAB +21, Combat Reflexes, Dex 24
Benefit: You may take an extra swift or immediate action each round.
Special: You may take this feat multiple times. Each time you take it, you gain an additional swift or immediate action per turn.
Epic Parry [Epic] - Requires Epic BAB +21, Combat Expertise, Int 21
Benefit: You may block any form of attacks. Whenever opponent makes an attack or a touch attack, you may make an attack roll as an immediate action. If you exceed the opponent's attack roll, the opponent's attack automatically misses.
Epic Vision [Epic] - Requires 25 ranks in Spot and Listen
Benefit: Your vision is not impaired by Magic. If you succeed the Spot- or Listen-check to pinpoint a creature, you're treated as seeing it normally (as opposed to it having total concealment). Furthermore, you ignore the 20-point adjustment to spot-checks to detect invisible creatures.
Shadow to the Eyes [Epic] - Requires 25 ranks in Hide and Move Silently
Benefit: You gain extraordinary Hide in Plain Sight that you can use without the need for any cover or concealment.
Clouded Mind [Epic] - Requires 25 ranks in Bluff and Sense Motive
Benefit: Your mind is guarded. You're treated as if constantly being under the effects of Mind Blank and Nondetection with CL infinite.
Epic Reach [Epic] - Requires Epic BAB +21, Dex 24
Benefit: Your natural reach increases by 5'.
Special: You can gain this feat multiple times. Each time you pick the feat, your natural reach increases by additional 5'.
Forcebane [Epic] - Requires Epic BAB +21, Mage Slayer, Pierce Magical Protections
Benefit: You may treat Force-effects as if they were Adamantine walls instead. If you manage to break the Force-effect, you leave a hole in the force effect and can move through as if it were any wall.
Soo, what say thee? Any big areas I missed? Maybe something monkeys could take constantly? Any ideas?
EDIT: Added Epic Reach and Forcebane.