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Neon Knight
2008-10-09, 05:58 PM
As a DM, I have weird, bizarre quirks. One of these is fostering injured NPCs upon the PCs. I don't know how or why I keep doing it, but various PCs under my watch have played psychotherapist, doctor, spiritual guide, and "general fix people up" person. And I enjoy it.

Naturally, this led me to the question: how would you about making a campaign focused around healing/helping people, physically, mentally, and spiritually?

Starbuck_II
2008-10-09, 06:10 PM
As a DM, I have weird, bizarre quirks. One of these is fostering injured NPCs upon the PCs. I don't know how or why I keep doing it, but various PCs under my watch have played psychotherapist, doctor, spiritual guide, and "general fix people up" person. And I enjoy it.

Naturally, this led me to the question: how would you about making a campaign focused around healing/helping people, physically, mentally, and spiritually?

I'd be okay as long as some combat was involved and we were told that we might encounter the need/wish for us to help them in those three ways.

And according to Xylon: Zombizism is the cure for what ails people (in Start of Darkness)

Flickerdart
2008-10-09, 06:24 PM
Mindrape, Polymorph Any Object and Mindrape. Done.

Neon Knight
2008-10-09, 06:27 PM
Mindrape, Polymorph Any Object and Mindrape. Done.

!?! :smallconfused:


Seriously, what?

Thane of Fife
2008-10-09, 06:37 PM
I recall seeing a campgaign idea (it might even have been around here), in which the PCs play what basically amount to travelling doctors - they find people in trouble, figure out what's wrong with them, then hunt down the cure. I believe that the idea for concluding the campaign was for them to try to heal a deity by actually entering his enormous body to destroy the things making him sick.

Flickerdart
2008-10-09, 07:14 PM
!?! :smallconfused:


Seriously, what?
Mindrape fixes any mental or spiritual problems, while PAO any physical ones.

Khosan
2008-10-09, 07:15 PM
Mindrape fixes any mental or spiritual problems, while PAO any physical ones.

It just sounds worse than it actually is.

Flickerdart
2008-10-09, 07:21 PM
There's a spell that does the same thing in Exalted Deeds. Programmed Amnesia, was it? Except I prefer the irony of Mindrape doing good deeds.

holywhippet
2008-10-09, 07:22 PM
Naturally, this led me to the question: how would you about making a campaign focused around healing/helping people, physically, mentally, and spiritually?

Have the party be hired by the local lord/king or whoever is in charge. They are to help out the army that has been sent to battle the invading orcs/goblins/whatever.

When they arrive in the armies camp they discover that they were either ambushed by advanced forces or the enemy numbers and strength were badly underestimated. Most of the army is badly wounded and morale is very low.

RPGuru1331
2008-10-09, 07:27 PM
Um.. does this campaign have to be DnD? 'cause the way DnD skills treat these things, I honestly have no idea.

Obvious rebuttal: "This shoulda ll be roleplayed out"
Obvious rebuttal to Obvious Rebuttal: "Then why would he ask for help?"

Mewtarthio
2008-10-09, 07:42 PM
There's a spell that does the same thing in Exalted Deeds. Programmed Amnesia, was it? Except I prefer the irony of Mindrape doing good deeds.

I'm not sure programmed amnesia was in Exalted Deeds. I think it was in some other arcane splatbook. Exalted Deeds had *shudder* sanctify the wicked.

Mindrape is, of course, superior to both.

AstralFire
2008-10-09, 07:50 PM
Is mindrape an actual spell? :smallconfused:
If (1==TRUE); Then (Material Component==Rule 34)?

Starbuck_II
2008-10-09, 08:00 PM
Is mindrape an actual spell? :smallconfused:
If (1==TRUE); Then (Material Component==Rule 34)?


Yes, and it actually rapes the targets mind. Vile spell though I thought.

Neon Knight
2008-10-09, 08:07 PM
I am not letting my PCs mindrape people.

How did mindrape become such a pervasive meme, anyway?

Starbuck_II
2008-10-09, 08:09 PM
I am not letting my PCs mindrape people.

How did mindrape become such a pervasive meme, anyway?

Because it is 100% effective.

Makes evil non-evil if that is your wish.

MisterSaturnine
2008-10-09, 08:10 PM
I am not letting my PCs mindrape people.

How did mindrape become such a pervasive meme, anyway?

Colin mindraped us all into enjoying it.

Hal
2008-10-09, 08:15 PM
That would make an interesting campaign . . . all characters focused on healing.

It would be suboptimal, of course, but you could certainly make it fun. Like playing Final Fantasy as four white mages.

Siosilvar
2008-10-09, 08:17 PM
I'm not sure programmed amnesia was in Exalted Deeds. I think it was in some other arcane splatbook. Exalted Deeds had *shudder* sanctify the wicked.

Mindrape is, of course, superior to both.

I believe Programmed Amnesia is in the Player's Handbook. Probably in the SRD, as well. Complete Arcane, then. I remember seeing it in print, so those are basically the only two options.

Lemur
2008-10-09, 09:02 PM
That would make an interesting campaign . . . all characters focused on healing.

It would be suboptimal, of course, but you could certainly make it fun. Like playing Final Fantasy as four white mages.

Technically, characters focused on healing in a restorative based campaign would be the optimal ones, and world destroyers would be suboptimal, since they couldn't even cure a simple fever. At least, not without destroying the rest of the world in the process.

NephandiMan
2008-10-09, 09:30 PM
Technically, characters focused on healing in a restorative based campaign would be the optimal ones, and world destroyers would be suboptimal, since they couldn't even cure a simple fever. At least, not without destroying the rest of the world in the process.

Causing an Earth-shattering KABOOM is not for everyone. Side effects may include evil laughter, villainous monologuing, and the destruction of every living thing on the planet. Talk to your healer to find out if causing an Earth-shattering KABOOM is right for you.

chiasaur11
2008-10-09, 09:30 PM
Colin mindraped us all into enjoying it.

I was talked into it by the Hypnotoad.

ALL HAIL THE HYPNOTOAD.

NephandiMan
2008-10-09, 09:31 PM
Hypnotoad has Mindrape as an at-will SLA.

Hal
2008-10-09, 09:32 PM
Technically, characters focused on healing in a restorative based campaign would be the optimal ones, and world destroyers would be suboptimal, since they couldn't even cure a simple fever. At least, not without destroying the rest of the world in the process.

Wow, imagine a paladin who actually gets to USE remove disease.

kjones
2008-10-09, 09:40 PM
Am I a bad person for looking at the topic of this thread and hoping it was about stats for an animated Statue of Liberty construct?

Think about how much fire damage her torch would do...

Random NPC
2008-10-09, 09:51 PM
Am I a bad person for looking at the topic of this thread and hoping it was about stats for an animated Statue of Liberty construct?

Think about how much fire damage her torch would do...

No you are not, and 8d6

Ascension
2008-10-09, 09:59 PM
Hokay, on a more serious note...

There was a thread a while back about a concept for a game where the party would be trying to find a cure for a disease which no ordinary D&D means can cure. They would wind up finding out that the disease is sentient and would be given a moral dilemma about either destroying the sentient disease and saving the people they were trying to save in the first place or preserving it since it's intelligent life. Or something like that, anyway.

I like the idea of a campaign like this, but the thing is that it's way, way too easy to heal people in Core D&D for this to work. As was previously mentioned, just build a party of paladins and Remove Disease. Campaign over.

What you need are house rules. Or another system. While I complain about it a great deal when the system's about to kill me, I will say that Star Wars Saga Edition makes it pretty darn difficult to heal anyone quickly or heal large groups even slowly. If you included some combat focused quests to obtain more/other/better medical supplies to spice things up a bit I think that an all-doctor SWSE campaign would be pretty easy to run.

Prometheus
2008-10-09, 10:33 PM
Wow, Ascension, that is exactly what I was going to say. EXACTLY. So exact that I can't think of anything to add but to say that I am just floored.

Ascension
2008-10-09, 10:50 PM
Wow, Ascension, that is exactly what I was going to say. EXACTLY. So exact that I can't think of anything to add but to say that I am just floored.

Great minds think precisely identically?

Fiendish_Dire_Moose
2008-10-09, 11:12 PM
As a DM, I have weird, bizarre quirks. One of these is fostering injured NPCs upon the PCs. I don't know how or why I keep doing it, but various PCs under my watch have played psychotherapist, doctor, spiritual guide, and "general fix people up" person. And I enjoy it.

Naturally, this led me to the question: how would you about making a campaign focused around healing/helping people, physically, mentally, and spiritually?


Well I wouldn't, me and my fellow gamer friends hate escort missions. *pauses for laughs*.........*crickets*..So um, how about that airline food?

BobVosh
2008-10-10, 12:39 AM
There was a thread a while back about a concept for a game where the party would be trying to find a cure for a disease which no ordinary D&D means can cure. They would wind up finding out that the disease is sentient and would be given a moral dilemma about either destroying the sentient disease and saving the people they were trying to save in the first place or preserving it since it's intelligent life. Or something like that, anyway.

Xenocide from Orson Scott Card wouldn't work in D&D universe. We systematically kill green scaly intelligent things. For being close and having the "evil" gene.

Make them work at an asylum in Call of Cthulu to make them truly work at fixing mentally disabled.

Would your Statue of Liberty golem have a torch with actual flame?

Handsome Rob
2008-10-10, 12:51 AM
Wow, Ascension, that is exactly what I was going to say. EXACTLY. So exact that I can't think of anything to add but to say that I am just floored.

Wow, you just got mindraped. Do you feel sullied and unusual?

Ascension
2008-10-10, 09:35 AM
Xenocide from Orson Scott Card wouldn't work in D&D universe. We systematically kill green scaly intelligent things. For being close and having the "evil" gene.

An all doctor party shouldn't. They're healers, not killers.

BobVosh
2008-10-10, 10:15 AM
An all doctor party shouldn't. They're healers, not killers.

Clerics and the class "healer" help with this :P

More over they tend to pay us for it.

chiasaur11
2008-10-10, 01:16 PM
An all doctor party shouldn't. They're healers, not killers.

Dr. McNinja may disagree with you on that front.

Subotei
2008-10-10, 02:33 PM
I once started writing a scenario where the idea was the PCs were escorting refugees, and had to get as many to safety as possible. My twist was I was going to award XP (telling the players, obviously) based on the proportion got to safety, rather than the combats etc involved along the way. Even had it planned that someone would give birth along the way to give an (XP based) tear of joy to my cynical PCs. Never got off the drawing board though, for some reason I cant recall now. People saved = XP seems a good motivator for this kind of healing/helping idea.

KillianHawkeye
2008-10-10, 02:45 PM
Would your Statue of Liberty golem have a torch with actual flame?

Only if it's animated by positively charged ectoplasm, and piloted using a tricked out NES Advantage controller. :smallamused:

Zuki
2008-10-10, 10:16 PM
For some reason the OP's campaign concept reminds me of a neat little Indy game called Dogs in the Vineyard. Anybody here familiar with it? You get to play Mormon gunslingers empowered by the Church to rove about through the frontier towns solving problems and curing what ails. You're theologically empowered to solve the problem in pretty much any way that's appropriate. It's got a great system for conflict escalation, as I recall.