Jack_Simth
2008-10-11, 11:51 AM
The cleric went about the battlefield, healing all the wounded with a single wand he invoked over and over. After the three hundredth time the Cleric did this, the wizard asked "What's powering that thing?" "They are." replied the Cleric.
Spirit Wands
A Spirit Wand acts much like a regular wand, but require Craft Wondrous Item as well as Craft Wand. The big benefit, though, is that they don't use charges. Instead, they draw XP from the user (or the recipient, at the option of the invoker, if the recipient is a willing target for the spell) to power the spell. Each charge costs 2 xp * spell level * caster level, + 1/25th the GP cost of any focus component of the spell, + 1/5th the GP cost of any material component of the spell, plus any XP component of the spell. (0 level spells count as 1/2 a spell level for all purposes of calculations with Spirit Wands). Each Spirit Wand is valued at 1000*spell level * caster level gp (and thus has a cost to create of 500 * spell level * caster level gp, and 40 *spell level * caster level XP).
Thus, a Spirit Wand of Cure Minor Wounds (0th level Cleric spell) at caster level 1 costs 1 xp per use, and heals 1 hp per invocation, and would be valued at 500 gp. A Spirit Wand of Cure Light Wounds at caster level 1 costs 2 xp per use, and heals 1d8+1 damage per invocation, and would be valued at 1000 gp. A Spirit Wand of Bless Water would be valued at 1,000 gp, and would cost 7 xp each time you used it (2 xp for a 1st level spell, 5 xp for the 25 gp material component).
So, any thoughts as to the balance of such wands?
Spirit Wands
A Spirit Wand acts much like a regular wand, but require Craft Wondrous Item as well as Craft Wand. The big benefit, though, is that they don't use charges. Instead, they draw XP from the user (or the recipient, at the option of the invoker, if the recipient is a willing target for the spell) to power the spell. Each charge costs 2 xp * spell level * caster level, + 1/25th the GP cost of any focus component of the spell, + 1/5th the GP cost of any material component of the spell, plus any XP component of the spell. (0 level spells count as 1/2 a spell level for all purposes of calculations with Spirit Wands). Each Spirit Wand is valued at 1000*spell level * caster level gp (and thus has a cost to create of 500 * spell level * caster level gp, and 40 *spell level * caster level XP).
Thus, a Spirit Wand of Cure Minor Wounds (0th level Cleric spell) at caster level 1 costs 1 xp per use, and heals 1 hp per invocation, and would be valued at 500 gp. A Spirit Wand of Cure Light Wounds at caster level 1 costs 2 xp per use, and heals 1d8+1 damage per invocation, and would be valued at 1000 gp. A Spirit Wand of Bless Water would be valued at 1,000 gp, and would cost 7 xp each time you used it (2 xp for a 1st level spell, 5 xp for the 25 gp material component).
So, any thoughts as to the balance of such wands?