darth pikachu
2008-10-12, 01:30 PM
The Force Shocker is a master of the art of force lightning. They can control it at will, creating magnificent and deadly displays of this terrifying power. They are both feared and respected by Jedi and Sith alike, and are a force to be reckoned with.
Requirements
Minimum Heroic Level: 7th
Feats: Force sensitive, Skill focus (use the force)
Force Powers: Force lightning
{table=head]Level|Base Attack Bonus|Special
1st|
+0| Defense bonuses, Electrical Consumption, Talent
2nd|
+1| Force of Reckoning +1
3rd|
+2| Talent
4th|
+3| Force of Reckoning +2
5th|
+3| Talent
6th|
+4| Force of Reckoning +3
7th|
+5| Talent
8th|
+6| Force of Reckoning +4
9th|
+6| Talent
10th|
+7| Force of Reckoning +5 [/table]
Class Features
Hit Points: 1D8 + Con modifier per level
Force Points: 6 + half character level.
Defense Bonuses
At 1st level, you gain a +2 class bonus to your Reflex, Fortitude, and Will Defense.
Electrical Consumption
You may sacrifice any force power in your force suite to recharge your force lightning, adding it back to your force suite. This is a swift action and may be used a number of times per encounter equal to 1 plus your wisdom modifier (minimum 1).
Force of Reckoning
Starting at second level, you gain a bonus to the damage dealt by force lightning equal to one-half your class level (rounded down). This is in addition to the usual damage added by your character level.
Talents
Electric Body Talent Tree
The Force shocker is skilled in powering their force lightning, or letting it power them.
Forceful Blast: If your force lighting excedes the targets damage threshold, you may choose to knock the target back with the extra force. The target moves back 1 square and an additional 1 square for every 5 points that you exceed their damage threshold.
Electromagnetism: When dealing damage with force lightning, you may choose to deal ion damage instead of force damage.
Static Charge: By spending a force point, you may charge you body with electricity. Anyone who makes a melee attack against must a make a dexterity check (DC 15) or takes 2d6 + your wis modifier force damage. This effect lasts for a number of rounds equal to 1 + your wisdom modifier (minimum one).
Shocking Soul: Whenever you are damaged by force lightning or take ion damage, you only receive one-half the damage (rounded down) and gain a temporary force point, which is lost at the end of the encounter.
Lightning Shape Talent Tree
With more experience, the force shocker can learn how to shape and bend his power.
Charged Strike: As a swift action, you may spend a force point to add 2d6 + your wis modifier force damage to your next melee attack. This lasts till the end of your turn.
Force Storm: By spending a force point, your force lighting targets every opponent within a 6-square cone. If hit, the targets only take 50% damage.
Chain Lightning: By spending a force point, your force lighting can jump from opponent to opponent. The force lightning can hit a number of opponents equal to one-fourth your character level (rounded down). The first target takes 100% damage, the second takes 50% of that damage, the third takes 50% of that damage, etc. Each target must be within 6-squares of the last.
Lil’ Tesla: By spending a force point, you can shape your force lightning into a small construct, which is controlled by your will. Your use the force check determines its stats. No matter the check, the Lil’ Tesla deals one- half your force lightning damage with its basic attack. The Lil’ Tesla is destroyed if hit by an attack that beats its damage threshold, which is equal to its fortitude save. Lil’ Tesla is created in any adjacent square. This is a full-round action, and removes your force lighting from your force suite. Lil’ Tesla can act on the round it is created, and takes its turn on the your initiative.
Check Result.....Duration.....Ref...Fort...Will......BAB ... Abilities....................Size
9 or lower..........1 round.........10.....10.....yours.....1........non e........................T
10....................1 round.........15.....15.....yours.....5........non e........................T
15....................2 rounds........20.....17.....yours.....7........non e........................S
20....................2 rounds........22.....19.....yours.....9........stu n........................S
25....................3 rounds........24.....21.....yours.....11......stun ........................S
30....................3 rounds........26.....23.....yours.....13......stun , toss...................M
40....................4 rounds........28.....25.....yours.....15......stun , toss...................M
50....................4 rounds........30.....27.....yours.....17.......stu n, toss, detonate.........L
60 or higher........5 rounds.......35.....30.....yours.....20.......stun , toss, detonate.........L
Stun: Attack vs. Fortitude defense. Stuns for 1 round for tiny, 1D2 for small, 1D3 for medium, and 2D2 for large.
Toss: The Lil’ Tesla’s gains a ranged attack with a range of 6-squares.
Detonate: Lil’ Tesla explodes in a burst of electricity. Attack vs. Reflex Defense. Deals your full force lightning damage to all within 4-squares of Lil’ Tesla, and kills Lil’ Tesla in the process.
Requirements
Minimum Heroic Level: 7th
Feats: Force sensitive, Skill focus (use the force)
Force Powers: Force lightning
{table=head]Level|Base Attack Bonus|Special
1st|
+0| Defense bonuses, Electrical Consumption, Talent
2nd|
+1| Force of Reckoning +1
3rd|
+2| Talent
4th|
+3| Force of Reckoning +2
5th|
+3| Talent
6th|
+4| Force of Reckoning +3
7th|
+5| Talent
8th|
+6| Force of Reckoning +4
9th|
+6| Talent
10th|
+7| Force of Reckoning +5 [/table]
Class Features
Hit Points: 1D8 + Con modifier per level
Force Points: 6 + half character level.
Defense Bonuses
At 1st level, you gain a +2 class bonus to your Reflex, Fortitude, and Will Defense.
Electrical Consumption
You may sacrifice any force power in your force suite to recharge your force lightning, adding it back to your force suite. This is a swift action and may be used a number of times per encounter equal to 1 plus your wisdom modifier (minimum 1).
Force of Reckoning
Starting at second level, you gain a bonus to the damage dealt by force lightning equal to one-half your class level (rounded down). This is in addition to the usual damage added by your character level.
Talents
Electric Body Talent Tree
The Force shocker is skilled in powering their force lightning, or letting it power them.
Forceful Blast: If your force lighting excedes the targets damage threshold, you may choose to knock the target back with the extra force. The target moves back 1 square and an additional 1 square for every 5 points that you exceed their damage threshold.
Electromagnetism: When dealing damage with force lightning, you may choose to deal ion damage instead of force damage.
Static Charge: By spending a force point, you may charge you body with electricity. Anyone who makes a melee attack against must a make a dexterity check (DC 15) or takes 2d6 + your wis modifier force damage. This effect lasts for a number of rounds equal to 1 + your wisdom modifier (minimum one).
Shocking Soul: Whenever you are damaged by force lightning or take ion damage, you only receive one-half the damage (rounded down) and gain a temporary force point, which is lost at the end of the encounter.
Lightning Shape Talent Tree
With more experience, the force shocker can learn how to shape and bend his power.
Charged Strike: As a swift action, you may spend a force point to add 2d6 + your wis modifier force damage to your next melee attack. This lasts till the end of your turn.
Force Storm: By spending a force point, your force lighting targets every opponent within a 6-square cone. If hit, the targets only take 50% damage.
Chain Lightning: By spending a force point, your force lighting can jump from opponent to opponent. The force lightning can hit a number of opponents equal to one-fourth your character level (rounded down). The first target takes 100% damage, the second takes 50% of that damage, the third takes 50% of that damage, etc. Each target must be within 6-squares of the last.
Lil’ Tesla: By spending a force point, you can shape your force lightning into a small construct, which is controlled by your will. Your use the force check determines its stats. No matter the check, the Lil’ Tesla deals one- half your force lightning damage with its basic attack. The Lil’ Tesla is destroyed if hit by an attack that beats its damage threshold, which is equal to its fortitude save. Lil’ Tesla is created in any adjacent square. This is a full-round action, and removes your force lighting from your force suite. Lil’ Tesla can act on the round it is created, and takes its turn on the your initiative.
Check Result.....Duration.....Ref...Fort...Will......BAB ... Abilities....................Size
9 or lower..........1 round.........10.....10.....yours.....1........non e........................T
10....................1 round.........15.....15.....yours.....5........non e........................T
15....................2 rounds........20.....17.....yours.....7........non e........................S
20....................2 rounds........22.....19.....yours.....9........stu n........................S
25....................3 rounds........24.....21.....yours.....11......stun ........................S
30....................3 rounds........26.....23.....yours.....13......stun , toss...................M
40....................4 rounds........28.....25.....yours.....15......stun , toss...................M
50....................4 rounds........30.....27.....yours.....17.......stu n, toss, detonate.........L
60 or higher........5 rounds.......35.....30.....yours.....20.......stun , toss, detonate.........L
Stun: Attack vs. Fortitude defense. Stuns for 1 round for tiny, 1D2 for small, 1D3 for medium, and 2D2 for large.
Toss: The Lil’ Tesla’s gains a ranged attack with a range of 6-squares.
Detonate: Lil’ Tesla explodes in a burst of electricity. Attack vs. Reflex Defense. Deals your full force lightning damage to all within 4-squares of Lil’ Tesla, and kills Lil’ Tesla in the process.