Kellus
2008-10-12, 11:50 PM
The Spirit Supplicant
Not all spirit shamans are content to simply study the nature of spirits. The spirit supplicant harnesses the power of the wild to augment his own spirit guide, which he then sends in search of greater power from the Spirits Beyond. Although he forgoes some of his more traditional magic, the spirit supplicant gains the ability to pursue a wider variety of magic than that available to the traditional shaman.
Requirements: To become a spirit supplicant, you must fulfill all of the following requirements
Skills: Handle Animal 8 ranks, Knowledge (nature) 8 ranks
Special: Animal companion and spirit guide class features
Spellcasting: Able to retrieve and cast 2nd level spells.
Table: The Spirit Supplicant
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+2|+0|+2|Spirit companion, spiritual successor|
+1 level of existing divine spellcasting class
2nd|+1|+3|+0|+3|Spirit quest (1st)|
–
3rd|+2|+3|+1|+3|Spirit quest (2nd)|
+1 level of existing divine spellcasting class
4th|+3|+4|+1|+4|Spirit quest (3rd)|
+1 level of existing divine spellcasting class
5th|+3|+4|+1|+4|Spirit quest (4th)|
+1 level of existing divine spellcasting class
6th|+4|+5|+2|+5|Spirit quest (5th)|
+1 level of existing divine spellcasting class
7th|+5|+5|+2|+5|Spirit quest (6th)|
+1 level of existing divine spellcasting class
8th|+6|+6|+2|+6|Spirit quest (7th)|
+1 level of existing divine spellcasting class
9th|+6|+6|+3|+6|Spirit quest (8th)|
+1 level of existing divine spellcasting class
10th|+7|+7|+3|+7|Spirit quest (9th), true spirit guide|
–
[/table]
All of the following are class features of the spirit supplicant.
Weapon and Armour Proficiencies: A spirit supplicant gains no additional weapon or armour proficiencies.
Spellcasting: When a new spirit supplicant level is gained (except for 2nd and 10th), the character gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of spirit supplicant to the level of whatever other divine spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one divine spellcasting class before he became a spirit supplicant, he must decide to which class he adds each level of spirit supplicant for the purpose of determining spells per day.
Spirit Companion (Su): Your spirit guide and your animal companion become one being, your spirit companion. Your spirit supplicant levels count as druid levels to determine your effective druid level for your animal companion. In addition, if you possess ranger levels, they are now treated as full druid levels instead of 1/2 druid levels for this purpose. This effect applies to any ranger levels you may choose to gain in the future, as well.
This melding has special ramifications for your spirit companion. It gains the Augmented subtype, as well as an Intelligence score of 10 + 1/2 your class level. Your spirit companion gains damage reduction/cold iron equal to your class level. You may communicate with your spirit companion through any language you speak, but no one else can understand it.
Spiritual Successor (Su): Your spirit supplicant levels stack with your spirit shaman levels to determine when you gain the Follow the Guide and Guide Magic class features of the spirit shaman.
Spirit Quest (Su): Your spirit companion is stronger than normal spirit guides, and you may perform a special spirit quest in order to retrieve more powerful spells through it. Once per day, you may attempt to access a spell that is on the cleric spell list but not on the druid spell list. This quest is made while your spirit companion retrieves spells for you as normal. You must have salves and special ingredients for the ritual on hand worth at least 100 gp per spell level of the spell you wish to access.
As part of the ritual, you make a special supplication check. This roll is equal to 1d20 + 1/2 your effective druid level + your Charisma modifier. You must succeed on a DC equal to 20 + the spell level. If this check succeeds, you may from now on retrieve that spell on a daily basis as if it were on your class spell list. If it fails, the ingredients are wasted, and you may never again try to access this particular spell.
At 2nd level you may only attempt to gain access to 1st level cleric spells. At every class level thereafter, you may attempt to access a higher spell level. You may only attempt to access a spell if you can retrieve and cast spells of that level. If you are unable to retrieve or cast a spell of the level granted by this class feature, you still gain this ability but may not make use of it for that spell level until you can retrieve and cast spells of that level.
True Spirit Guide (Su): At 10th level, your spirit companion gains the Incorporeal subtype, and all the traits associated with it. You may interact with your spirit companion normally, as if it were fully corporeal.
Not all spirit shamans are content to simply study the nature of spirits. The spirit supplicant harnesses the power of the wild to augment his own spirit guide, which he then sends in search of greater power from the Spirits Beyond. Although he forgoes some of his more traditional magic, the spirit supplicant gains the ability to pursue a wider variety of magic than that available to the traditional shaman.
Requirements: To become a spirit supplicant, you must fulfill all of the following requirements
Skills: Handle Animal 8 ranks, Knowledge (nature) 8 ranks
Special: Animal companion and spirit guide class features
Spellcasting: Able to retrieve and cast 2nd level spells.
Table: The Spirit Supplicant
{table="head"]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+2|+0|+2|Spirit companion, spiritual successor|
+1 level of existing divine spellcasting class
2nd|+1|+3|+0|+3|Spirit quest (1st)|
–
3rd|+2|+3|+1|+3|Spirit quest (2nd)|
+1 level of existing divine spellcasting class
4th|+3|+4|+1|+4|Spirit quest (3rd)|
+1 level of existing divine spellcasting class
5th|+3|+4|+1|+4|Spirit quest (4th)|
+1 level of existing divine spellcasting class
6th|+4|+5|+2|+5|Spirit quest (5th)|
+1 level of existing divine spellcasting class
7th|+5|+5|+2|+5|Spirit quest (6th)|
+1 level of existing divine spellcasting class
8th|+6|+6|+2|+6|Spirit quest (7th)|
+1 level of existing divine spellcasting class
9th|+6|+6|+3|+6|Spirit quest (8th)|
+1 level of existing divine spellcasting class
10th|+7|+7|+3|+7|Spirit quest (9th), true spirit guide|
–
[/table]
All of the following are class features of the spirit supplicant.
Weapon and Armour Proficiencies: A spirit supplicant gains no additional weapon or armour proficiencies.
Spellcasting: When a new spirit supplicant level is gained (except for 2nd and 10th), the character gains new spells per day as if he had also gained a level in whatever divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of spirit supplicant to the level of whatever other divine spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one divine spellcasting class before he became a spirit supplicant, he must decide to which class he adds each level of spirit supplicant for the purpose of determining spells per day.
Spirit Companion (Su): Your spirit guide and your animal companion become one being, your spirit companion. Your spirit supplicant levels count as druid levels to determine your effective druid level for your animal companion. In addition, if you possess ranger levels, they are now treated as full druid levels instead of 1/2 druid levels for this purpose. This effect applies to any ranger levels you may choose to gain in the future, as well.
This melding has special ramifications for your spirit companion. It gains the Augmented subtype, as well as an Intelligence score of 10 + 1/2 your class level. Your spirit companion gains damage reduction/cold iron equal to your class level. You may communicate with your spirit companion through any language you speak, but no one else can understand it.
Spiritual Successor (Su): Your spirit supplicant levels stack with your spirit shaman levels to determine when you gain the Follow the Guide and Guide Magic class features of the spirit shaman.
Spirit Quest (Su): Your spirit companion is stronger than normal spirit guides, and you may perform a special spirit quest in order to retrieve more powerful spells through it. Once per day, you may attempt to access a spell that is on the cleric spell list but not on the druid spell list. This quest is made while your spirit companion retrieves spells for you as normal. You must have salves and special ingredients for the ritual on hand worth at least 100 gp per spell level of the spell you wish to access.
As part of the ritual, you make a special supplication check. This roll is equal to 1d20 + 1/2 your effective druid level + your Charisma modifier. You must succeed on a DC equal to 20 + the spell level. If this check succeeds, you may from now on retrieve that spell on a daily basis as if it were on your class spell list. If it fails, the ingredients are wasted, and you may never again try to access this particular spell.
At 2nd level you may only attempt to gain access to 1st level cleric spells. At every class level thereafter, you may attempt to access a higher spell level. You may only attempt to access a spell if you can retrieve and cast spells of that level. If you are unable to retrieve or cast a spell of the level granted by this class feature, you still gain this ability but may not make use of it for that spell level until you can retrieve and cast spells of that level.
True Spirit Guide (Su): At 10th level, your spirit companion gains the Incorporeal subtype, and all the traits associated with it. You may interact with your spirit companion normally, as if it were fully corporeal.