Krimm_Blackleaf
2008-10-13, 07:41 PM
http://www.wizards.com/dnd/images/tob_gallery/99713.jpg
Chaos
Your mastery over pure chaos can be channeled through your body much the same way positive or negative energy is. You can turn or destroy creatures with the Law subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Chaos subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the chaos descriptor at a +1 caster level.
Evil
The malign energies that swell within you can be used in a pure force released from your body a certain amount of times per day, much in the way you can channel negative energy. You can turn or destroy creatures with the Good subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Evil subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the evil descriptor at a +1 caster level.
Good
You are a beacon of holy energy, and this energy grants you the ability to command creatures of good and destroy those of evil. You can turn or destroy creatures with the Evil subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Good subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the good descriptor at a +1 caster level.
Law
Order and law is the driving force of your magic and your power, and thus, it grants you mastery over controlling those who follow the law, and destroying those who would ignore it. You can turn or destroy creatures with the Chaos subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Law subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the law descriptor at a +1 caster level.
Healing
Your ability to heal the wounded is better than any cleric like you, save a few. You may apply the Maximize Spell feat to any spell of the healing subschool you have prepared without taking up a higher level spell slot, or more casting time(for spontaneous cure spells). This abilities are usable a total number of times per day equal to 3 + your Charisma modifier.
This replaces the casting spells with the healing descriptor at a +1 caster level.
Chaos
Your mastery over pure chaos can be channeled through your body much the same way positive or negative energy is. You can turn or destroy creatures with the Law subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Chaos subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the chaos descriptor at a +1 caster level.
Evil
The malign energies that swell within you can be used in a pure force released from your body a certain amount of times per day, much in the way you can channel negative energy. You can turn or destroy creatures with the Good subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Evil subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the evil descriptor at a +1 caster level.
Good
You are a beacon of holy energy, and this energy grants you the ability to command creatures of good and destroy those of evil. You can turn or destroy creatures with the Evil subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Good subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the good descriptor at a +1 caster level.
Law
Order and law is the driving force of your magic and your power, and thus, it grants you mastery over controlling those who follow the law, and destroying those who would ignore it. You can turn or destroy creatures with the Chaos subtype as a good cleric turns undead. You can also rebuke, command, or bolster creatures with the Law subtype as an evil cleric rebukes undead. These abilities are usable a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
This replaces the casting spells with the law descriptor at a +1 caster level.
Healing
Your ability to heal the wounded is better than any cleric like you, save a few. You may apply the Maximize Spell feat to any spell of the healing subschool you have prepared without taking up a higher level spell slot, or more casting time(for spontaneous cure spells). This abilities are usable a total number of times per day equal to 3 + your Charisma modifier.
This replaces the casting spells with the healing descriptor at a +1 caster level.