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Copacetic
2008-10-15, 04:27 PM
Inspired by this (http://www.giantitp.com/forums/showthread.php?t=92025) thread, I have decided to homebrew some Celestial Cows, following the sort of format the Fiendish chickens had. Different levels of cows, ending in a God of Cow Boss monster style thingy.(I'll be doing that one myself.)So, here are my ideas.

Plane: Maybe a typical celestial plane? Lots of clouds golden light, etc, etc...

Beasties: Following the Fiendish chicken Idea, there will be 7 levels, from bovine minion to God Cow(Name pending)

Type I's: Basic Celestial Cow. Bison stat block with celestial creature template?

Type II's: Celestial, draconic cows with prettier fluff?

Type III's: Same as above, replace Bison with Rhino Stat Block.

Type IV's: Half-Celestial Rhino For the win!

Type: V's: Half Celesital, Half-Dragon Cows.

Type VI's: Only five of these. Advanced hyped Up Half Celestial, Half Dragon Cows with Spell-like abilites.

Type VII's: Mother/Father figure for all cattle out there. Very, very, frightening.




Sample Type I:
Size/Type: Large Magical Beast
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision, scent, Darkvision, resistence to acid, cold, and electricity 5, Spell resistence 10, Damage Reduction 5/magic
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Any good aligned Plane
Organization: Solitary or herd (6-30)
Challenge Rating: 3
Advancement: 6-7 HD (Large)
Level Adjustment: +2

Smite Evil (Su)
Once per day a celestial cattle can make a normal melee attack to deal extra damage equal to its HD against an evil foe.

Sample Type II:
Size/Type: Large Magical Beast
Hit Dice: 5d8+20 (42 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple: +4/+14
Attack: Gore +9 melee (1d8+10)
Full Attack: Gore +9 melee (1d8+10), Claw +4 (1d4+10 Claw +4 (1d4+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil
Special Qualities: Low-light vision, scent, Darkvision, resistence to acid, cold, and electricity 5, Spell resistence 10, Damage Reduction 5/magic
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 24, Dex 10, Con 18, Int 3, Wis 11, Cha 6
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
Environment: Any good aligned Plane
Organization: Solitary or herd (6-30)
Challenge Rating: 3
Advancement: 6-7 HD (Large)
Level Adjustment: +2

Smite Evil (Su)
Once per day a celestial cattle can make a normal melee attack to deal extra damage equal to its HD against an evil foe.

A Type II Celestial Cattle has a +4 bonus against magic sleep affects and Paralysis.

Sample Type III:
Size/Type: Large Magical Beast
Hit Dice: 8d8+48 (84 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 17 (-1 size, +8 natural), touch 9, flat-footed 16
Base Attack/Grapple: +7/+19
Attack: Gore +14 melee (2d6+13)
Full Attack: Gore +14 melee (2d6+13) Claw +9 (1d4+13) Claw +9 (1d4+13)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge, Smite Evil
Special Qualities: Low-light vision, Darkvision, Damage Reduction 5/magic, Resistence to Acid, Cold, and Electricity 10
Saves: Fort +12, Ref +6, Will +3
Abilities: Str 28, Dex 10, Con 23, Int 3, Wis 13, Cha 4
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore)
Environment: Any Good-Aligned Plain
Organization: Solitary or herd (2-12)
Challenge Rating: 7
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: —

Type IV's: Size/Type: Large Outsider
Hit Dice: 8d8+58 ( 94 hp)
Initiative: +0
Speed: 30 ft. (6 squares) Fly 60 ft. (12 Squares, Good manuveribility)
Armor Class: 18 (-1 size, +8 natural), touch 9, flat-footed 16 Dex 2
Base Attack/Grapple: +8/+20
Attack: Gore +15 melee (2d6+14)
Full Attack: Gore +15 melee (2d6+14)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge, Daylight at will, Smite Evil
Special Qualities: Low-light vision, Darkvision, Immunity to Disease, resistence to Acid, cold, And electricity 10, Damage Reduction 10/Magic, Weapons treated as magic for overcoming damage resistence, Spell Resistence 18,
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 30, Dex 12, Con 25, Int 4, Wis 17, Cha 6
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore)
Environment: Any Good Aligned Plane
Organization: Solitary or herd (2-12)
Challenge Rating: 6
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: —



So,what do you think so far? Overpowered, Under powered, I'm a looney?

Prometheus
2008-10-15, 04:33 PM
I have the perfect quotation to add to the collection:
"But mortals suppose that the gods are born (as they themselves are), and that they wear man's clothing and have human voice and body.
But if cattle or lions had hands, so as to paint with their hands and produce works of art as men do, they would paint their gods and give them bodies in form like their own-horses like horses, cattle like cattle."
-Xenophanes (http://history.hanover.edu/texts/presoc/Xenophan.html), Greek Philosopher