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View Full Version : No, I am NOT "compensating" for anything... (WIP; Open For Contributions)



Duke of URL
2008-10-15, 08:27 PM
Project Objective: This is a fairly unserious effort to make a useful, but annoying new martial adept PrC and associated discipline. All maneuvers and stances should be both humorous and effective. This is open to submissions from the board. All submissions to this project are considered to be under the following license:


LICENSE

The material below is free to use and reproduce, as long as this license remains intact. Any player using this material (including referees using this material for non-player characters) must shout out the name of any maneuver used or stance adopted every time (s)he does so. In play-by-post or "chat" games, this must be done in-character with ALL CAPS!

Yes, Size Does Matter! (The 10th Sword)

Prestige Class: Monkey Blade Master

Description TBD

Requirements: BAB +6, must know at least one martial stance, Feats: Monkey Grip, Two-Weapon Fighting

BAB: Full
Saves: Fort high; Will, Reflex low
Skill points: 4/level
Skills: As Warblade

1st: Super Monkey Grip
2nd: +1 stance
3rd: Two-Fisted Monkey Style
4th: +1 stance
5th: Two-Fisted Monkey Master

Maneuvers: (TBD: Rate of learning and number readied) May be selected from any disciple you already know at least one maneuver from or from the Spanking Monkey Discipline

Stances: Must be selected from the Spanking Monkey Discipine

Super Monkey Grip (ex): The -2 penalty to attacks with oversized weapons when using Monkey Grip is removed.

Two-Fisted Monkey Style (ex): You may use either an oversized double weapon. You may use an oversized Light weapon as a Light weapon (including in your off-hand).

Two-Fisted Monkey Master (ex): When fighting with two oversized weapons or an oversized double weapon, the two-weapon fighting penalties for each attack are lessened by 2.


Spanking Money Discipline

(Concept: Maneuvers relying on strength, dual weapons, and oversized weapons)

Favored Weapons: Dire Flail, Falchion, Glaive, Greatsword, Halberd, Scythe, Two-Bladed Sword

BizzaroStormy
2008-10-15, 08:33 PM
Sorry to say but this has already been done.

http://www.giantitp.com/forums/showpost.php?p=4780063&postcount=1

Owrtho
2008-10-15, 08:48 PM
But this one seems to duel weild oversized swords.

Owrtho

BizzaroStormy
2008-10-15, 09:02 PM
Its also possible with the other one, in fact, the stongarm would allow dual wielding of greatswords 2 size bigger than you.


Anyway, for this particular class' maneuvers, I would suggest 1 stance and readied maneuver at each odd level and one stance at each level.

Fan
2008-10-15, 09:50 PM
Its also possible with the other one, in fact, the stongarm would allow dual wielding of greatswords 2 size bigger than you.


Anyway, for this particular class' maneuvers, I would suggest 1 stance and readied maneuver at each odd level and one stance at each level.

No, no no Pirate Jesus you COMBINE those classes, and wield Collosal+ Fullblades in each hand.
And thats if your medium.:smallbiggrin:

Fizban
2008-10-17, 06:25 PM
Well, if we're including the Two-Fisted Monkey Strike, of the Venerable Zodiac Kenshido Discipline, then we will naturally have to include the ability to wield an oversized double weapon in both hands.

Prerequisites: Monkey Grip, Two-Weapon Fighting, other stuff.

Super Monkey Grip: the -2 penalty for using Monkey Grip is Removed.
Perfect Monkey Grip: each of your hands counts as two when determining how many hands it takes to wield a weapon. Essentially, you may now wield a two-handed weapon in one hand.
Two Fisted Monkey Style: you may wield a double weapon in one hand, gaining extra attacks from the other end. You take a -2 penalty for each extra weapon/end you use, gaining as many attacks from each extra weapon/end as you normally would gain from two weapon fighting, and gain only one half your strength bonus to damage on each attack.

Ex: you wield an Orc Double-Axe in each hand, and have Improved Two-Weapon Fighting, with 3 iterative attacks from BAB +15. You make 3 iterative attacks with the primary end of the axe in your primary hand, and 2 iterative attacks with the non-primary end in your primary hand. You make 2 iterative attacks with both the primary and secondary ends of the axe in your off hand. This gives a total of +15/+10/+5, +15/+10, +15/+10, and +15/10. All attacks this round take a -6 penalty from fighting with 3 extra weapons/ends.