Kittenofdeath
2008-10-16, 11:14 AM
Hello all, introductions first, I'm Kittenofdeath, an Australian of British extraction, and im currently DMin a campaign in a homebrew world (that world will be the main subject of the thread)
that breif deviation aside, on to the stuff, so far ive made up two races, both of them advanced versions of other races i have to make later
the first is this, a somewhat beastial race, but this one is their version of the Tifeling
Daraman Curseborn (Tanar’ri)
+2 Strength
+2 Dexterity
- 2 Charisma
Claws (1d6, 20/x4)
Fangs (1d4, no criticals)
’40 movement
Medium
Outsider (native)
Automatic languages: Rainia Common, Common, Daraman. Bonus languages: Any
Fire, Cold, & Electricity Resistance 5
+2 climb, survival, move silently and hide
60ft darkvision
Exiled: all Curseborn are marked as such at birth and immediately exiled as soon as they have even the slimmest chance of survival, all non combat interactions with other Daramans (excluding any that are equally shamed among their people) are taken at -15.
Illiterate: they begin play as illiterate, and cannot gain literacy from any class, and must spend 4 skill points before they can take any class that has a reading component (wizard for example)
Favored class: Fighter
+1 LA
and now, a sacred, once per generation super catgirl
Nekomimi (sacred born)
+4 Dexterity
+2 Charisma
-2 Wisdom
-2 Constitution
A Nekomimi base land speed is 40 feet.
Vision: Advanced Lowlight Vision (x3 Dist.), Normal.
Feline canines (Gains 1d4 Bite ability with a -4 to hit, no criticals)
Automatic Languages: Common, Nekosara. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan.
Luck: has an aura that allows all near misses (Defined as any check that has failed by 1 point) to have 1 added to the roll, making it succeed. (this only works if the roll failed, not if it merely got a lowered degree of success). All rolls of 1 are not critical failures while in this aura, and all creatures in this aura, save for ones that cannot have good luck, gain this. If the character wishes to suppress this aura, they must do so by succeeding on a will save (16+HD+ Curse Penalties, the Aura is doesn't have any effect on this roll) to suppress this for 24 hours. This is a supernatural ability.
Cat form: once per day per HD, the character may assume the form of a normal house cat, as described in the monster manual.
Favored Class: Any one arcane caster chosen at character creation
+2 LA
thats that then, if there is some kind of scaffold for races floating around, point me in that direction and i would be more than happy to wack these two in to that format, apart from that, i welcome any advice you have, as long as its constructive
that breif deviation aside, on to the stuff, so far ive made up two races, both of them advanced versions of other races i have to make later
the first is this, a somewhat beastial race, but this one is their version of the Tifeling
Daraman Curseborn (Tanar’ri)
+2 Strength
+2 Dexterity
- 2 Charisma
Claws (1d6, 20/x4)
Fangs (1d4, no criticals)
’40 movement
Medium
Outsider (native)
Automatic languages: Rainia Common, Common, Daraman. Bonus languages: Any
Fire, Cold, & Electricity Resistance 5
+2 climb, survival, move silently and hide
60ft darkvision
Exiled: all Curseborn are marked as such at birth and immediately exiled as soon as they have even the slimmest chance of survival, all non combat interactions with other Daramans (excluding any that are equally shamed among their people) are taken at -15.
Illiterate: they begin play as illiterate, and cannot gain literacy from any class, and must spend 4 skill points before they can take any class that has a reading component (wizard for example)
Favored class: Fighter
+1 LA
and now, a sacred, once per generation super catgirl
Nekomimi (sacred born)
+4 Dexterity
+2 Charisma
-2 Wisdom
-2 Constitution
A Nekomimi base land speed is 40 feet.
Vision: Advanced Lowlight Vision (x3 Dist.), Normal.
Feline canines (Gains 1d4 Bite ability with a -4 to hit, no criticals)
Automatic Languages: Common, Nekosara. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan.
Luck: has an aura that allows all near misses (Defined as any check that has failed by 1 point) to have 1 added to the roll, making it succeed. (this only works if the roll failed, not if it merely got a lowered degree of success). All rolls of 1 are not critical failures while in this aura, and all creatures in this aura, save for ones that cannot have good luck, gain this. If the character wishes to suppress this aura, they must do so by succeeding on a will save (16+HD+ Curse Penalties, the Aura is doesn't have any effect on this roll) to suppress this for 24 hours. This is a supernatural ability.
Cat form: once per day per HD, the character may assume the form of a normal house cat, as described in the monster manual.
Favored Class: Any one arcane caster chosen at character creation
+2 LA
thats that then, if there is some kind of scaffold for races floating around, point me in that direction and i would be more than happy to wack these two in to that format, apart from that, i welcome any advice you have, as long as its constructive