MammonAzrael
2008-10-17, 02:36 AM
Nessian Housecat
Tiny Magical Beast (Extraplanar)
HD 6d10+6 (39 HP)
Speed 40 ft. (8 squares)
Init: +8
AC 16 (+2 size, +4 Dex); touch 16; flat-footed 12
BAB +6; Grp -5
Attack Claw +12 (1d2-3)
Full-Attack 2 Claws +12 melee (1d2-3) and bite +7 (1d3-3)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks Nomnom, pounce, Rake (1d2-3)
Special Qualities Bounty of corrupted life, darkvision 60 ft., hide in plain sight, low-light vision, mystic detection, mystic rending, nondetection, regeneration 2, resistance to fire 10, scent, spell resistance 17
Saves Fort +6 Ref +9 Will +4
Abilities Str 5, Dex 19, Con 12, Int 12, Wis 14, Cha 7
Skills Balance +12, Climb +8, Hide +29*, Jump +12, Listen +7,Move Silently +19,Spot +7
Feats Stealthy, Weapon Finesse (B), Improved Initiative, Skill Focus (Hide)
Environment Temperate Plains
Organization Solitary
Challenge Rating 6
Alignment Always Lawful Evil
Advancement 7-12 HD (Tiny); 13-18 HD (Small)
Level Adjustment --
Appearing just like a normal domesticated housecat, these vicous creatures are the bane of any person who would tap into the primal forces of magic. Through some unholy means, Nessian housecats can deal increadible damage to anyone who can channel mystic forces, tearing that power from them in devastating fashion. They have even been known to hang around inns and taverns, posing as ratters, to have a steadier supply of victims.
Asmodeus, getting tired of the constant distractions of young spellcasters, decided to take their natural predator and improve it's deadly capabilities. Taking ordinary cats, the Lord of the Nine Hells fused it with new dark magics, and old magics adapted from his days before his call, to gave birth to the Nessian Housecat. He had them smuggled up into the planes or Arborea, Beastlands, and Ysgard where they appear as wild cats, and prey upon any good souls, particularly casters, they can catch off gaurd.
Nessian Housecats can now be found on the Material Plane as well. First gifted as familiars to high-ranking clerics of Asmodeus, they can now be found in any area that had a cult of Asmodeus. They may even strike out on their own, wandering the world to kill as much as they can.
Once they have grown enough, Nessian housecats feel a need to return to their place of birth. They can be found wandering the halls of Malsheem, picking off intruding spellcasters as a normal cat would rodents and constantly tormenting the Nessian Warhounds (though you will never encounter a Nessian housecat with less than 15 HD in Malsheen). In fact, they have been so succesful that the other lords have adopted them, and they can be found in any of the palaces of the Nine Hells.
Combat
Nessian housecats like to Hide and ambush their prey. If there are obvious spellcasters in a group that passes, it will always wait until it has a clear shot before striking. It gets a twisted joy from tearing through beings that can call upon magic, and only holds back its wrath on those that are serving their creator (directly or indirectly). It avoids combat with heavily armored opponents, and will flee if there are no more prime targets to slaughter, relying on it's Regeneration to survive any provoked attacks as it flees. Nessian housecats will always attempt to open combat with a Pounce attack from Hiding, waiting patiently until it can do so.
Bounty of Corrupted Life (Su)
When in a Nessian housecat is in a positive dominant plane it does not gain Fast Healing and instead it's Regeneration value increases by that amount. Also it doesn't need to make saving throws to avoid being blinded or exploding.
Hide in Plain Sight (Ex)
A Nessian housecat can use the Hide skill even while being observed. As long as it is within 10 feet of some sort of shadow, a Nessian housecat can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in it's own shadow.
Mystic Detection (Su)
Nessian housecats can sense any creature with caster levels within 100' feet of it. They can use this ability to pinpoint the specific square of the caster, even if they're invisible or otherwise hidden. They still need to roll to miss if attacking an invisible creature.
Mystic Rending (Su)
Whenever a Nessian housecat deals melee damage with it's natural weapons it deals additional damage equal to the damaged character's caster level.
Nomnom (Su)
Whenever a Nessian housecat attacks with a bite attack the attacked creature is affected by a Greater Dispel Magic, with a caster level equal to the Nessian housecat's HD. The Nessian housecat's spell resistance increases by the highest spell level dispelled for 1 hour.
Nondetection (Su)
Nessian housecats are resistant to divination effects, as if they were under the effect of a permanent Nondetection spell, with a DC equal to 15 + their HD.
Pounce (Ex)
If a Nessian housecat charges it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +12 melee, damage 1d2-3
Regeneration (Ex)
Nessian housecats take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A Nessian housecat that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skill
Nessian housecats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
http://www.fugly.com/media/IMAGES/Funny/cat_attack.jpg
A Nessian housecat surprising an unsuspecting victim.
So, other abilities that I'm thinking that might work for it include the Invisible in Light (http://www.d20srd.org/srd/monsters/devil.htm#hellcatBezekira) ability from the Hellcat, Hide in Plain Sight, an injury/fort poison that deals Wis or Int damage, some way to tell spellcasters from other people, and some way to see invisible creatures (from See invisible to True seeing to blindsight). Should it have any of these. And on the same thread, are there any you really it think it shouldn't have?
Initially this was inspired by the Vote Up a Monster threads by Zeta Kai. For kicks I took the tables and rolled randomly to see if I could create something from the results. From there it took on a life of it's own. Hope you like it, or at least were amused!
EDIT
Added Hide in Plain Sight
Added Mystic Detection
Added Nomnom
Added Nondetection
Increased CR to 6
Tiny Magical Beast (Extraplanar)
HD 6d10+6 (39 HP)
Speed 40 ft. (8 squares)
Init: +8
AC 16 (+2 size, +4 Dex); touch 16; flat-footed 12
BAB +6; Grp -5
Attack Claw +12 (1d2-3)
Full-Attack 2 Claws +12 melee (1d2-3) and bite +7 (1d3-3)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks Nomnom, pounce, Rake (1d2-3)
Special Qualities Bounty of corrupted life, darkvision 60 ft., hide in plain sight, low-light vision, mystic detection, mystic rending, nondetection, regeneration 2, resistance to fire 10, scent, spell resistance 17
Saves Fort +6 Ref +9 Will +4
Abilities Str 5, Dex 19, Con 12, Int 12, Wis 14, Cha 7
Skills Balance +12, Climb +8, Hide +29*, Jump +12, Listen +7,Move Silently +19,Spot +7
Feats Stealthy, Weapon Finesse (B), Improved Initiative, Skill Focus (Hide)
Environment Temperate Plains
Organization Solitary
Challenge Rating 6
Alignment Always Lawful Evil
Advancement 7-12 HD (Tiny); 13-18 HD (Small)
Level Adjustment --
Appearing just like a normal domesticated housecat, these vicous creatures are the bane of any person who would tap into the primal forces of magic. Through some unholy means, Nessian housecats can deal increadible damage to anyone who can channel mystic forces, tearing that power from them in devastating fashion. They have even been known to hang around inns and taverns, posing as ratters, to have a steadier supply of victims.
Asmodeus, getting tired of the constant distractions of young spellcasters, decided to take their natural predator and improve it's deadly capabilities. Taking ordinary cats, the Lord of the Nine Hells fused it with new dark magics, and old magics adapted from his days before his call, to gave birth to the Nessian Housecat. He had them smuggled up into the planes or Arborea, Beastlands, and Ysgard where they appear as wild cats, and prey upon any good souls, particularly casters, they can catch off gaurd.
Nessian Housecats can now be found on the Material Plane as well. First gifted as familiars to high-ranking clerics of Asmodeus, they can now be found in any area that had a cult of Asmodeus. They may even strike out on their own, wandering the world to kill as much as they can.
Once they have grown enough, Nessian housecats feel a need to return to their place of birth. They can be found wandering the halls of Malsheem, picking off intruding spellcasters as a normal cat would rodents and constantly tormenting the Nessian Warhounds (though you will never encounter a Nessian housecat with less than 15 HD in Malsheen). In fact, they have been so succesful that the other lords have adopted them, and they can be found in any of the palaces of the Nine Hells.
Combat
Nessian housecats like to Hide and ambush their prey. If there are obvious spellcasters in a group that passes, it will always wait until it has a clear shot before striking. It gets a twisted joy from tearing through beings that can call upon magic, and only holds back its wrath on those that are serving their creator (directly or indirectly). It avoids combat with heavily armored opponents, and will flee if there are no more prime targets to slaughter, relying on it's Regeneration to survive any provoked attacks as it flees. Nessian housecats will always attempt to open combat with a Pounce attack from Hiding, waiting patiently until it can do so.
Bounty of Corrupted Life (Su)
When in a Nessian housecat is in a positive dominant plane it does not gain Fast Healing and instead it's Regeneration value increases by that amount. Also it doesn't need to make saving throws to avoid being blinded or exploding.
Hide in Plain Sight (Ex)
A Nessian housecat can use the Hide skill even while being observed. As long as it is within 10 feet of some sort of shadow, a Nessian housecat can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in it's own shadow.
Mystic Detection (Su)
Nessian housecats can sense any creature with caster levels within 100' feet of it. They can use this ability to pinpoint the specific square of the caster, even if they're invisible or otherwise hidden. They still need to roll to miss if attacking an invisible creature.
Mystic Rending (Su)
Whenever a Nessian housecat deals melee damage with it's natural weapons it deals additional damage equal to the damaged character's caster level.
Nomnom (Su)
Whenever a Nessian housecat attacks with a bite attack the attacked creature is affected by a Greater Dispel Magic, with a caster level equal to the Nessian housecat's HD. The Nessian housecat's spell resistance increases by the highest spell level dispelled for 1 hour.
Nondetection (Su)
Nessian housecats are resistant to divination effects, as if they were under the effect of a permanent Nondetection spell, with a DC equal to 15 + their HD.
Pounce (Ex)
If a Nessian housecat charges it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +12 melee, damage 1d2-3
Regeneration (Ex)
Nessian housecats take normal damage from silvered weapons, good-aligned weapons, and spells or effects with the good descriptor. A Nessian housecat that loses a piece of its body regrows it in 2d6×10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skill
Nessian housecats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
http://www.fugly.com/media/IMAGES/Funny/cat_attack.jpg
A Nessian housecat surprising an unsuspecting victim.
So, other abilities that I'm thinking that might work for it include the Invisible in Light (http://www.d20srd.org/srd/monsters/devil.htm#hellcatBezekira) ability from the Hellcat, Hide in Plain Sight, an injury/fort poison that deals Wis or Int damage, some way to tell spellcasters from other people, and some way to see invisible creatures (from See invisible to True seeing to blindsight). Should it have any of these. And on the same thread, are there any you really it think it shouldn't have?
Initially this was inspired by the Vote Up a Monster threads by Zeta Kai. For kicks I took the tables and rolled randomly to see if I could create something from the results. From there it took on a life of it's own. Hope you like it, or at least were amused!
EDIT
Added Hide in Plain Sight
Added Mystic Detection
Added Nomnom
Added Nondetection
Increased CR to 6