save da chicken
2008-10-18, 02:22 PM
Have you ever played RPG's and wondered "Hey I've just killed a spider. How in the world did I get, say, a shortsword?, gold(or money)?!?" I have, especially Final Fantasy and such.
I've been thinking about that, and , having the active imagination I have...
been trying to find an explanation for it....
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Frequent travelers of the Planes have stumbled across an undiscovered Plane, similar to the material Plane. Almost all the natural laws are the same too, except, when a creature native to the plane dies their soul(as it is called be the dwellers of the material plane) loses its form and forms a pool of Essence.
The Essence then dissipates(sp?) into the Essence Stream, the power source of the Plane. Magic users have been able to create devices to absorb some of the 'raw Essence' before it goes. 'Raw Essence' can then be changed into various things, such as magic items, magic itself and many other, undiscovered, powers. Powerful beings have powerful Essence, leading to better rewards
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Here's where I need help, figuring out what the mechanics and rewards for those fortunate or powerful enough to gain enough 'Raw Essence' please and thank you.
IDEA!! 1 essence = 100gp/CR 1 = 1 essence.
A +1 dagger would take 46 essence (+1 bonus, 4000gp, MWK dagger, 602gp)
Double the prices of the bonuses. Experience point materials cost the EXP x 2.
For spells/ spell slots/ charges, Spell level x Caster level x 10 x 2. 5th level Cleric, Cure Moderate Wounds, 2x5x10x2, 200gp, 2 essence. Less than 100gp uses 1 essence. (Round to the nearest hundred gp)
Magic items need to be made in a specific device, spells can be made almost anywhere with a specific (portable) device.
-------------------------------------------------EDIT: Doubled the prices
Does that sound good?
I've been thinking about that, and , having the active imagination I have...
been trying to find an explanation for it....
--------------------------------------------------------------------------
Frequent travelers of the Planes have stumbled across an undiscovered Plane, similar to the material Plane. Almost all the natural laws are the same too, except, when a creature native to the plane dies their soul(as it is called be the dwellers of the material plane) loses its form and forms a pool of Essence.
The Essence then dissipates(sp?) into the Essence Stream, the power source of the Plane. Magic users have been able to create devices to absorb some of the 'raw Essence' before it goes. 'Raw Essence' can then be changed into various things, such as magic items, magic itself and many other, undiscovered, powers. Powerful beings have powerful Essence, leading to better rewards
--------------------------------------------------------------------------
Here's where I need help, figuring out what the mechanics and rewards for those fortunate or powerful enough to gain enough 'Raw Essence' please and thank you.
IDEA!! 1 essence = 100gp/CR 1 = 1 essence.
A +1 dagger would take 46 essence (+1 bonus, 4000gp, MWK dagger, 602gp)
Double the prices of the bonuses. Experience point materials cost the EXP x 2.
For spells/ spell slots/ charges, Spell level x Caster level x 10 x 2. 5th level Cleric, Cure Moderate Wounds, 2x5x10x2, 200gp, 2 essence. Less than 100gp uses 1 essence. (Round to the nearest hundred gp)
Magic items need to be made in a specific device, spells can be made almost anywhere with a specific (portable) device.
-------------------------------------------------EDIT: Doubled the prices
Does that sound good?