celestialkin
2008-10-19, 10:58 PM
So, my players are finally one step closer to their insane (although hilarious) goal of founding a city INSIDE one of their PCs.
I remember that from my last thread about this months back, a few of you asked that I update you on what happened to this little situation. So if anyone is still interested here is a little update.
Well, the first big thing that comes to my mind is that as of the last gaming session they have finally reached Thorp size (population of 20-80) for their population in there (see page 137 of the DMG for information on population size). When we ended the game they left talking about hamlet size...
They managed to pull this off by gaining people in a number of ways. Some are (Leadership feat) followers of certain PCs, one is a merc that has been serving a PC for a while, one is basically enslaved/indentured for taking a PC's racial holy water, and others are NPCs (old and new) which the PCs either helped or saved and convinced to move in.
Below is an updated list of the current population, which the player with the warforged PC emailed to the group. Since they/he finally reached Thorp size, I finally allowed him/them to name the settlement as an official settlement, which I will add to my list of settlements and my site for my homebrewed world/setting. (And no, the animals do not count for the population size. Unless they were awakened, I guess...)
Ladies and Gentlemen, i bid you welcome to .......KORVAKIS!!!!!
Residents (In order of inhabiting): Total Population 24
-Gith (Male Githyanki)(Warrior Lv.2) (Came across the place while it was empty, went in, ate some food and drank the Dwarf PC Glanik's beer, so Glanik now kinda owns him.)
-4x Dogbolds (An unscrupulous merchant tried to bring them into the PCs kingdom to sell as "pets", so the PCs took them in.):
*Beat (Male Dogbold)(Warrior Lv.1)
*Beat Beat (Male Dogbold)(Cook [Professional] [Mongoose Publishing Ultimate NPCs] Lv.3)
*Beat Beat Beat (Female Dogbold)(Thug [Mongoose Publishing Ultimate NPCs] Lv.1)
*Diggy (Female Dogbold)(Cook [Professional] [Mongoose Publishing Ultimate NPCs] Lv.1, Warrior Lv.1)
-5x Adapts of the White Rose Order (All Female)
-Az ("Rock" in Dwarven)(Male Mountain Dwarf)(Merc Adept Lv.2)
-Zork (Male Half-Orc)(Barbarian Lv.6)
-Girz (Female Orc)(Lv.4 Fighter)(Zork's "Club Buddy")
Ogre Family-Father Korp, Mother Dorp (who are also cousins....don't ask), and baby daughter Dorp-Korp
A pregnant Beat Beat Beat, who was in Heat Heat Heat, and got Knocked Knocked Knocked up
Halfling Family- Mother Arv (Badger in Halfling) Professional [Carpenter] Lvl.1
Father Brand (Bold in Halfling) Professional [Blacksmith] lv.2
Young Son Galan (Earth in Halfling)
Teen Daughter Ped (Copper in Halfling)
Younger Daughter Eere (Deer in Halfling)
Aunt/Sister of Arv, Pery (Love in Halfling) Professional [Carpenter] lv.2
Uncle/Husband of Pery, Bren (Black in Halfling) Professional [Driver] lv.1
Grandfather/ Father of Pery & Arv, Gren (Baker in Halfling) Professional [Carpenter] Lv.6 (Training daughters in Carpentry)
Animals going into farm
37 Chickens (much lulz were had while trying to catch them)
10 Pigs (1 is PC's Kalup's, make into bacon and we fry YOU)
1 Cow (who surprisingly avoided a concussion from diving head first into the roof, courtesy of Glanik)
3 Goats (2 female 1 male.....horny bastard, Nanny is queen [edited] of the goats)
Notes on the above:
The PC with the gateway to the Astral Plane in his chest is called Korvak.
Dogbolds are a subrace I homebrewed on the Homebrewed board (http://www.giantitp.com/forums/showthread.php?t=89631).
Glanik is a player's dwarf PC.
Below are some images I made of the island (now a settlement I guess).
Aerial view:
http://i47.photobucket.com/albums/f173/celestialkin/KorvaksIslandcropped-1.jpg
Note on the above image: The center building is the PCs' cottage, and the smaller building is their Workshop, Basic (see the Stronghold Builder's Guidebook).
The cottage's floor plan (see Stronghold's Builder's Handbook):
http://i47.photobucket.com/albums/f173/celestialkin/sc001340dd.jpg
The cottage:
http://i47.photobucket.com/albums/f173/celestialkin/sc000ff652.jpg
And here is an image the player playing the walking artifact made during our last game of something that had just happened a minute before:
http://i47.photobucket.com/albums/f173/celestialkin/sc000f83a2.jpg
Notes on above image:
The surprised looking dwarf in the upper-right corner is the PC Glanik, who was the one outside the portal that did the "D&D cow-tipping". They laughed for quite a bit about having been the first to do cow-tipping in D&D.
The two little figures with forks and knives at the bottom are two of the Dogbolds who were hoping for some yummy cow. (Sadly they got no meat, but have since been annoying the poor creature by suckling for "yummy moo juice".)
Oh, I could use some help from you guys please:
Can you please give me ideas by telling me what you would do/add to this settlements if you were the PCs in this game? Yesterday one of the players compared this to Sims, and although I have never played Sims I believe it is a fair comparison. Although I would have probably compared it to Age of Empires myself..
No Idea is too wacky or out-there in this case.
The players now want to "expand" this island settlement. Can any of you familiar with construction and/or the Astral Plane please tell me how you would handle this as a DM?
Originally, the island they "took" (the day I learned there was no point in keeping track of the Wealth-By-Level table) was actually an artificial man-made raft like thing meant to keep someone imprisoned, so it was only about 10ft thick over the water. Because of this I allowed their idea of cutting it into 4ftx4ftx10ft squares and putting it back together on the other side with ballista-sized metal rods they had found to fly. However, now I am not sure of how to work this out under normal (and I use that world loosely here) conditions.
They half mentioned "shoveling in" soil/whatever, but would this even remotely work? How could they hold it together? And how could they make other islands, or enlarge the current one?
And how much would doing this cost the PCs? And how would I measure/rule how much land costs how much?
The players also want to start making crops here. One wants to start growing healing herbs for his adapts. Another wants to grow hemp/weed, since this settlement technically doesn't fall under the jurisdiction of any kingdom or nation. But how does growing/aging work on the Astral Plane?
From what I understand aging does not take place here, but if that is the case how are native races here born, and how do they grow and mature? I imagine this would be a huge problem for the Githyanki, their main city located upon a dead god, and their Lich Queen and her forces/armies. And now that I think about it, why would the Lich Queen have needed to become a Lich in the first place?
This also kind of brings up a problem with the Dogbold who is expecting...
And lastly, can you guys please give me ideas for what I can do with this as a DM? What plots, adventures, fun, etc, etc, etc can I get out of all this?
I remember that from my last thread about this months back, a few of you asked that I update you on what happened to this little situation. So if anyone is still interested here is a little update.
Well, the first big thing that comes to my mind is that as of the last gaming session they have finally reached Thorp size (population of 20-80) for their population in there (see page 137 of the DMG for information on population size). When we ended the game they left talking about hamlet size...
They managed to pull this off by gaining people in a number of ways. Some are (Leadership feat) followers of certain PCs, one is a merc that has been serving a PC for a while, one is basically enslaved/indentured for taking a PC's racial holy water, and others are NPCs (old and new) which the PCs either helped or saved and convinced to move in.
Below is an updated list of the current population, which the player with the warforged PC emailed to the group. Since they/he finally reached Thorp size, I finally allowed him/them to name the settlement as an official settlement, which I will add to my list of settlements and my site for my homebrewed world/setting. (And no, the animals do not count for the population size. Unless they were awakened, I guess...)
Ladies and Gentlemen, i bid you welcome to .......KORVAKIS!!!!!
Residents (In order of inhabiting): Total Population 24
-Gith (Male Githyanki)(Warrior Lv.2) (Came across the place while it was empty, went in, ate some food and drank the Dwarf PC Glanik's beer, so Glanik now kinda owns him.)
-4x Dogbolds (An unscrupulous merchant tried to bring them into the PCs kingdom to sell as "pets", so the PCs took them in.):
*Beat (Male Dogbold)(Warrior Lv.1)
*Beat Beat (Male Dogbold)(Cook [Professional] [Mongoose Publishing Ultimate NPCs] Lv.3)
*Beat Beat Beat (Female Dogbold)(Thug [Mongoose Publishing Ultimate NPCs] Lv.1)
*Diggy (Female Dogbold)(Cook [Professional] [Mongoose Publishing Ultimate NPCs] Lv.1, Warrior Lv.1)
-5x Adapts of the White Rose Order (All Female)
-Az ("Rock" in Dwarven)(Male Mountain Dwarf)(Merc Adept Lv.2)
-Zork (Male Half-Orc)(Barbarian Lv.6)
-Girz (Female Orc)(Lv.4 Fighter)(Zork's "Club Buddy")
Ogre Family-Father Korp, Mother Dorp (who are also cousins....don't ask), and baby daughter Dorp-Korp
A pregnant Beat Beat Beat, who was in Heat Heat Heat, and got Knocked Knocked Knocked up
Halfling Family- Mother Arv (Badger in Halfling) Professional [Carpenter] Lvl.1
Father Brand (Bold in Halfling) Professional [Blacksmith] lv.2
Young Son Galan (Earth in Halfling)
Teen Daughter Ped (Copper in Halfling)
Younger Daughter Eere (Deer in Halfling)
Aunt/Sister of Arv, Pery (Love in Halfling) Professional [Carpenter] lv.2
Uncle/Husband of Pery, Bren (Black in Halfling) Professional [Driver] lv.1
Grandfather/ Father of Pery & Arv, Gren (Baker in Halfling) Professional [Carpenter] Lv.6 (Training daughters in Carpentry)
Animals going into farm
37 Chickens (much lulz were had while trying to catch them)
10 Pigs (1 is PC's Kalup's, make into bacon and we fry YOU)
1 Cow (who surprisingly avoided a concussion from diving head first into the roof, courtesy of Glanik)
3 Goats (2 female 1 male.....horny bastard, Nanny is queen [edited] of the goats)
Notes on the above:
The PC with the gateway to the Astral Plane in his chest is called Korvak.
Dogbolds are a subrace I homebrewed on the Homebrewed board (http://www.giantitp.com/forums/showthread.php?t=89631).
Glanik is a player's dwarf PC.
Below are some images I made of the island (now a settlement I guess).
Aerial view:
http://i47.photobucket.com/albums/f173/celestialkin/KorvaksIslandcropped-1.jpg
Note on the above image: The center building is the PCs' cottage, and the smaller building is their Workshop, Basic (see the Stronghold Builder's Guidebook).
The cottage's floor plan (see Stronghold's Builder's Handbook):
http://i47.photobucket.com/albums/f173/celestialkin/sc001340dd.jpg
The cottage:
http://i47.photobucket.com/albums/f173/celestialkin/sc000ff652.jpg
And here is an image the player playing the walking artifact made during our last game of something that had just happened a minute before:
http://i47.photobucket.com/albums/f173/celestialkin/sc000f83a2.jpg
Notes on above image:
The surprised looking dwarf in the upper-right corner is the PC Glanik, who was the one outside the portal that did the "D&D cow-tipping". They laughed for quite a bit about having been the first to do cow-tipping in D&D.
The two little figures with forks and knives at the bottom are two of the Dogbolds who were hoping for some yummy cow. (Sadly they got no meat, but have since been annoying the poor creature by suckling for "yummy moo juice".)
Oh, I could use some help from you guys please:
Can you please give me ideas by telling me what you would do/add to this settlements if you were the PCs in this game? Yesterday one of the players compared this to Sims, and although I have never played Sims I believe it is a fair comparison. Although I would have probably compared it to Age of Empires myself..
No Idea is too wacky or out-there in this case.
The players now want to "expand" this island settlement. Can any of you familiar with construction and/or the Astral Plane please tell me how you would handle this as a DM?
Originally, the island they "took" (the day I learned there was no point in keeping track of the Wealth-By-Level table) was actually an artificial man-made raft like thing meant to keep someone imprisoned, so it was only about 10ft thick over the water. Because of this I allowed their idea of cutting it into 4ftx4ftx10ft squares and putting it back together on the other side with ballista-sized metal rods they had found to fly. However, now I am not sure of how to work this out under normal (and I use that world loosely here) conditions.
They half mentioned "shoveling in" soil/whatever, but would this even remotely work? How could they hold it together? And how could they make other islands, or enlarge the current one?
And how much would doing this cost the PCs? And how would I measure/rule how much land costs how much?
The players also want to start making crops here. One wants to start growing healing herbs for his adapts. Another wants to grow hemp/weed, since this settlement technically doesn't fall under the jurisdiction of any kingdom or nation. But how does growing/aging work on the Astral Plane?
From what I understand aging does not take place here, but if that is the case how are native races here born, and how do they grow and mature? I imagine this would be a huge problem for the Githyanki, their main city located upon a dead god, and their Lich Queen and her forces/armies. And now that I think about it, why would the Lich Queen have needed to become a Lich in the first place?
This also kind of brings up a problem with the Dogbold who is expecting...
And lastly, can you guys please give me ideas for what I can do with this as a DM? What plots, adventures, fun, etc, etc, etc can I get out of all this?