newbDM
2008-10-20, 04:41 AM
http://i47.photobucket.com/albums/f173/celestialkin/1464397.png
So, yesterday my cellphone ringtone went off which is basically this which I ripped:
http://ritahot.ytmnd.com/
After I stopped the song/opening midway by picking-up the phone, all the players proceeded to finishing the opening intro as a group. After I finished the quick call I smirked, and half-thinking about it said "I wonder how I would stat her out in D&D" as I turned my attention back to my Macbook monitor. To my surprise, the players immediately started throwing out ideas. However, unfortunately for the players they forgot the golden rule of giving your DM ideas: He might actually use them! :smallbiggrin:
Now I am seriously liking the idea of introducing her into my campaign, making her a presence in my homebrewed multiverse, or perhaps making her an NPC for another later campaign or adventure.
My homebrewed material world has two moons, and one of them is very IRL Earth-like in appaears aside from some water systems, a breathable atmosphere, and some limited forms of life. After looking back on my world's notes and rereading this I realized this was absolutely perfect to have Rite, her palace, and perhaps her lackeys on here. I am not sure yet whether to put other sentient creatures here (I was originally thinking a beautiful fantasy art like style for this), but if I do then she would perhaps be the queen of this moon?
Perhaps this is not the best adversary for my current group, but perhaps I can start stating her and her retinue up for a future game. Or, I can not make her an actual or central BBEG, but perhaps an ongoing side villain/character for my games? I am about to insert Spelljammer as a big part of my homebrewed multiverse, so she can be a serious threat/power/adversary/ally/etc perhaps? Or possibily just someone I can bring out from her crater on the moon whenever I need some material, or a quick game/adventure? (I am really starting to put a lot of thought into this, and it is starting to give me a whole idea for planning out my homebrew setting/sphere and all the NPCs within it...)
Anyway, I think I will start with the first baby step for this: Stating her up.
Here is what little I have thought of so far:
She would probably be a Sorcerers I'm guessing. I have no clue what level, though. Are we talking epic here?
She would probably be human, but I am thinking of giving her the elven agelessness Elves have in my games (for unknown reasons I guess).
She would/will have a personal Spelljamming fleet, manned mostly by her Putty Patrollers. If I make it that her and her castle's population are the only inhabitants of this moon (named Luner, the other is Lunar) this will probably be a small personal fleet, which is probably well armed. If I make it as there are settlements of sentient races/creatures on the moon which she rules over, then I am thinking she would probably have a much larger fleet. Perhaps she is the only Spelljamming group in this sphere, and possibly even has trade with other spheres?
Perhaps she is merely a local monarch/queen, which serves under a more powerful sovereign who's power spans multiple spheres? (Anyone want to guess what I am talking about?)
Unique items in her possession:
http://i47.photobucket.com/albums/f173/celestialkin/normal_VIEWINGGLOBE-mmpr1-3-648.jpg
Rita's Staff
My current ideas for how it would work:
It would have the Teleporting property. (See the Expanded Psionics Handbook. Basically, after being thrown it reappears in her hand at the start of her turn on the following round.)
It can be thrown, and has a range increment of ∞ft. (or enough feet/distance to reach from the moon to the planet's surface, and possibly neighboring worlds.)
It can cast True Resurrection upon a nearby creature within 100ft (usually after it is thrown by Rita, and lands on the world's surface) followed immediately by the Wu Jen spell from Complete Arcane, which transforms the creature to the Giant size category, instead of merely changing the creature’s size category to the next larger one.
It is able to summon 1d100 Putty Patrollers (http://www.giantitp.com/forums/showthread.php?t=94525). The range for this is ∞ft. (or enough feet/distance to reach from the moon to the planet's surface, and possibly neighboring worlds.).
It bestows the Enlarge Spell, Eschew Materials, Extended Spell, Maximized Spell, Silent Spell, Still Spell feats upon it's owner/user (Rita, or anyone willing to try taking it from her).
http://i47.photobucket.com/albums/f173/celestialkin/Bandora.jpg
Repulsascope
My current ideas for how it would work:
This item is an artifact which functions as an enhanced form of Remote Viewing (http://www.d20srd.org/srd/psionic/powers/remoteViewing.htm). It allows her (or possibly anyone using it) to not only see the surface of the world her moon orbits, but anywhere in this solar sphere (a spelljammer sphere which holds an entire isolated setting). It even allows her to view inside buildings and other shelters, although certain psionic powers and magical spells can block against this.
http://i47.photobucket.com/albums/f173/celestialkin/d23dbe8d.png
http://uk.youtube.com/watch?v=Eaqphg5X0Lo
The Monstermattic
My current ideas for how it would work:
I do not think much mechanics are needed (or can even be used for this item). It is the furnace used by Finster to make Rita's monsters and Putty Patrollers.
This would be the "special furnace" I mentioned in the Putty Patrollers' entry.
Perhaps this item could function as some form of summoning spell? But instead of summoning, it creates them from special clay?
However, if the PCs end up getting their hands on this, things could get......interesting. You know what they say about players doing/finding that 1 single thing out off 100 you did not plan for. :smalleek:
http://i47.photobucket.com/albums/f173/celestialkin/serpenterra2.jpg
http://i47.photobucket.com/albums/f173/celestialkin/serpenterra.jpg
Serpenterra
My current ideas for how it would work:
No clue here. Any ideas or thoughts you guys (and gals!) can give me here would me immensely appreciated!
edited:
Someone suggested that I not include Serpenterra because it was actually Lord Zedd's item/vehicle/zord, and I kinda agree. Maybe I will just save this one for later.
Rita's Palace:
http://i47.photobucket.com/albums/f173/celestialkin/PALCIODARAINHABANDORARITAREPULSA.jpg
My thoughts on this:
I think I can have some real fun with this using my copy of the Stronghold Builder's Guidebook.
Do any of you have any special ideas for this place? Anything in particular that can make this place more special than a simple castle/fort on the moon, or more truthful to the show?
Rita's Henchmen:
http://i47.photobucket.com/albums/f173/celestialkin/VILESDEZYURANGER.jpg
The main Generals
Goldar:
http://i47.photobucket.com/albums/f173/celestialkin/edc2711c.jpg
Goldar
CR: 10?
Gender/Race/Class(es): Male/Winged Catfolk/Fighter 8
Alignment/Size/Type/Subtype: CE/Medium/Monstrous Humanoid/-
Init: +10
Senses: Low-Light Vision. Listen +4, Spot +3
Languages: Common, Feline, Gnoll.
----------------------------------------------------------------------------------------------------------------
HP: 48 (8HD+1hp/level)
AC: 21 (+5 Titanium Armor, +5 Dex, +1 Nat), touch 16, flat 16.
Adjustments (Fast healing, regeneration, DR, etc.):
-DR 2/-
Immunities: -
Resist: -
Saves: Fort +7, Ref +8, Will +3
Weaknesses: -
----------------------------------------------------------------------------------------------------------------
Speed: Land 40 ft/ Fly 60 ft (Perfect)
Base Atk: +8/+3.
Grp: +10
Attack :
Gold Sword¹ [One handed] +13 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently)
or
Gold Sword¹ [Two handed] +13 (1d10+3+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently)
Full Attack:
Gold Sword¹ [One handed] +13 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently), and Gold Sword¹ [One handed] +8 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently).
or
Gold Sword¹ [Two handed] +13 (1d10+3+2+2+1/17-20 ×2 Slashing+1d8 sonic +DC 14 Fortitude save or be deafened permanently), and Gold Sword¹ [Two handed] +8 (1d10+3+2+2+1/17-20 ×2 Slashing+1d8 sonic +DC 14 Fortitude save or be deafened permanently).
Space/Reach: 5 ft./5 ft.
Special Attacks:
Great Flyby Attack (See Savage Species p.35)
Special Qualities: -
Def Options: -
Special Actions:
Being "grown" by Rita and her staff.
Combat gear: Gold Sword¹
Abilities: Str 15, Dex 22, Con 13, Int 12, Wis 12, Cha 10
Feats: Exotic Weapon Proficiency: (Bastard Sword)ᴮ, Flyby Attack, Great Flyby Attackᴿ, Greater Weapon Focus: (Bastard Sword), Greater Weapon Specialization: (Bastard Sword)ᴮ, Improved Critical: (Bastard Sword)ᴮ, Improved Initiative, Weapon Focus: (Bastard Sword)ᴮ, Weapon Specialization: (Bastard Sword)ᴮ.
Skills: Listen +4lSpot +3l Bluff +6, Intimidate +13, Move Silently +8.
Possessions: combat gear plus --- Titanium Armor¹.
Environment: The moon Luner.
Organization: Solitary, or with gang of Putty Patrollers (6-40).
Challenge Rating: 10?
Advancement: By class levels.
Level Adjustment: +1+2 = 3
ECL: 11
----------------------------------------------------------------------------------------------------------------
Sources:
Player's HandbooklRaces of the WildlSavage Species
----------------------------------------------------------------------------------------------------------------
Notes:
ᴮ=Bonus Feat
ᴿ=Feat from Savage Species.
¹= A unique item. See below.
-I made him a Catfolk from Races of the Wild p.92.
-I used the Winged Creature template from p.137 of Savage Species. This turned him into a monstrous humanoid (this template was probably given to him by Lord Zed.
-I used the elite array (15, 14, 13, 12, 10, 8).
----------------------------------------------------------------------------------------------------------------
Unique Items:
Gold Sword:
Gold Sword is Goldar's magical +1 Thundering Bastard Sword. It was crafted by Finster himself in Rita's Palace. As it's name suggests, Gold Sword is forged from pure gold.
Titanium Armor:
Through a complex and difficult alchemical process the genius Finster was able to combine the special properties of adamantine and mithral to create a new unique material. He named this alloy Titanium. Over the years he was eventually able to create enough titanium to forge a suit armor for one of Rita's most powerful henchmen.
This master work breastplate functions as having both the adamantine and mithral special properties. This is an exception to the rules stating that an item can only benefit from a single special material. Titanium has 40 hit points per inch of thickness and hardness 15.
{table=head]Armor | Cost |Armor/Shield Bonus | Max Dex Bonus lArmor Check Penalty | Arcane Spell Failure Chance | Speed | Weight | Special
Titanium Armor | -| +5 | +5 | -1 | 15% | 30ft | 15lb | DR 2/-
[/table]
My thoughts on this:
I believe the term Generals originates from the sentai version.
I will probably need to drop by the Homebrew Board for these baddies.
http://i47.photobucket.com/albums/f173/celestialkin/puttypatrollers.jpg
The Putty Patrollers
My thoughts on this:
I really need to stop by the Homebrew Board for this.
http://i47.photobucket.com/albums/f173/celestialkin/2122579102_4f0dd83c0d.jpg
Random "Monster of the Week"
My thoughts on this:
The Monster Manuals, splat books, and 3rd party books I own should cover this quite well I think. :smallbiggrin:
However, how am I going to handle these combats when/if they "grow"?! Won't increasing so many size categories boost their CR? If so, how big a boost are we talking?
I will probably need to make two versions of these guys. To save time I would take the normal versions strait from splat books, then use the MM1 rules for changing size to raze them to (???) size for when they "grow" for Rita.
What size category should they grow to?!
Some ideas, and mere random thoughts on how to incorporate this in my D&D homebrewed world/sphere (damn, I am already at the sphere level? I feel good as a real DM at the moment!):
She would probably be great for when I need a quick game/adventure, or when the players aren't really trying to go anywhere or dive into any form of plot (I run a "sandbox" style gaming world/setting/sphere). This is one of the ideas that actually started me into this, because yesterday after the phone incident one of the players mentioned a few times that his favorite monster/episode was the pizza monster. Today I realized that one of the members here was nice enough to link me to an official WotC download adventure with a Calzone Golem just a few days ago, so I already have the first battle set, which I am hoping will touch a fun/nostalgic nerve for a specific player!
Plus, all this could be a fun for whenever we just want to be silly or something on those lines.
One of the PCs is the admiral of a small ragtag fleet for a fledgling kingdom, and has spoken a few times of piracy. He is even starting to take levels in Legendary Captain from Stormwreck. I have a feeling that he will try getting his fleet spelljamming worthy when I introduce spelljamming to this until now isolated material world, so I am thinking this could put him into conflict with Rita and her fleet?
I guess the most obvious way to introduce her, and to use her would be to have her "It's time to conquer Earth!!!" (although it would be "It's time to conquer Origin!!!" in this case). However, since there is no Lordon figure the PCs would not be actively trying foil her.
Although, since the fledgling kingdom the PCs are helping with (the king and lord are retired PCs, so the PCs are nobles, admiral, and a commander) is in it's infancy and lacks any real military force, I guess it would make sense for her to start there. Start with the weakest and work your way from there? But then this won't explain why she doesn't just move on to other kingdoms/settlements/powers when the PCs foil her first attack.
Or would her moving on and actually starting to take over neighboring places actually be a good thing? Maybe I can even make this into more than an occasional adventure/joke/fun this way?
Plus, if she is the only power in this sphere with Spellhjammer knowledge, won't this make her a significant threat to any power.nation? Could this also be the case if I make her of the small fleet/only rules over a small castle of followers level, or would she reduced to a mere pirate like threat in this case (think Dark Elder maybe?)?
I really don't want this to be a one time thing, and I would like it to be a recurring thing starting from this group and continuing to future groups on this "setting" of mine.
I wish my mother hadn't thrown away by beloved Power Rangers toys and stuff as a kid. I knew they would be useful again! :smallfrown:
My pathetic humble plea for help:
If any of you have any ideas, thoughts, advice, additions, already made stuff, comments, complaints, whatever, etc, etc please let me know. Even if you just want to say something, or talk about this great show of the (sadly now) past please feel free to post!
And I wish to pay respects to the original actress of Rita Repulsa:
http://i47.photobucket.com/albums/f173/celestialkin/fe43ec9ade1821e561552a4b3a2ca99e.jpg
It's stuff like this which makes me wish I believed in an afterlife. However, I hope that I am wrong, and that she is where she wanted to be and happy! :smallfrown:
I just hope I can do her justice in my games, and keep her memory alive!
So, yesterday my cellphone ringtone went off which is basically this which I ripped:
http://ritahot.ytmnd.com/
After I stopped the song/opening midway by picking-up the phone, all the players proceeded to finishing the opening intro as a group. After I finished the quick call I smirked, and half-thinking about it said "I wonder how I would stat her out in D&D" as I turned my attention back to my Macbook monitor. To my surprise, the players immediately started throwing out ideas. However, unfortunately for the players they forgot the golden rule of giving your DM ideas: He might actually use them! :smallbiggrin:
Now I am seriously liking the idea of introducing her into my campaign, making her a presence in my homebrewed multiverse, or perhaps making her an NPC for another later campaign or adventure.
My homebrewed material world has two moons, and one of them is very IRL Earth-like in appaears aside from some water systems, a breathable atmosphere, and some limited forms of life. After looking back on my world's notes and rereading this I realized this was absolutely perfect to have Rite, her palace, and perhaps her lackeys on here. I am not sure yet whether to put other sentient creatures here (I was originally thinking a beautiful fantasy art like style for this), but if I do then she would perhaps be the queen of this moon?
Perhaps this is not the best adversary for my current group, but perhaps I can start stating her and her retinue up for a future game. Or, I can not make her an actual or central BBEG, but perhaps an ongoing side villain/character for my games? I am about to insert Spelljammer as a big part of my homebrewed multiverse, so she can be a serious threat/power/adversary/ally/etc perhaps? Or possibily just someone I can bring out from her crater on the moon whenever I need some material, or a quick game/adventure? (I am really starting to put a lot of thought into this, and it is starting to give me a whole idea for planning out my homebrew setting/sphere and all the NPCs within it...)
Anyway, I think I will start with the first baby step for this: Stating her up.
Here is what little I have thought of so far:
She would probably be a Sorcerers I'm guessing. I have no clue what level, though. Are we talking epic here?
She would probably be human, but I am thinking of giving her the elven agelessness Elves have in my games (for unknown reasons I guess).
She would/will have a personal Spelljamming fleet, manned mostly by her Putty Patrollers. If I make it that her and her castle's population are the only inhabitants of this moon (named Luner, the other is Lunar) this will probably be a small personal fleet, which is probably well armed. If I make it as there are settlements of sentient races/creatures on the moon which she rules over, then I am thinking she would probably have a much larger fleet. Perhaps she is the only Spelljamming group in this sphere, and possibly even has trade with other spheres?
Perhaps she is merely a local monarch/queen, which serves under a more powerful sovereign who's power spans multiple spheres? (Anyone want to guess what I am talking about?)
Unique items in her possession:
http://i47.photobucket.com/albums/f173/celestialkin/normal_VIEWINGGLOBE-mmpr1-3-648.jpg
Rita's Staff
My current ideas for how it would work:
It would have the Teleporting property. (See the Expanded Psionics Handbook. Basically, after being thrown it reappears in her hand at the start of her turn on the following round.)
It can be thrown, and has a range increment of ∞ft. (or enough feet/distance to reach from the moon to the planet's surface, and possibly neighboring worlds.)
It can cast True Resurrection upon a nearby creature within 100ft (usually after it is thrown by Rita, and lands on the world's surface) followed immediately by the Wu Jen spell from Complete Arcane, which transforms the creature to the Giant size category, instead of merely changing the creature’s size category to the next larger one.
It is able to summon 1d100 Putty Patrollers (http://www.giantitp.com/forums/showthread.php?t=94525). The range for this is ∞ft. (or enough feet/distance to reach from the moon to the planet's surface, and possibly neighboring worlds.).
It bestows the Enlarge Spell, Eschew Materials, Extended Spell, Maximized Spell, Silent Spell, Still Spell feats upon it's owner/user (Rita, or anyone willing to try taking it from her).
http://i47.photobucket.com/albums/f173/celestialkin/Bandora.jpg
Repulsascope
My current ideas for how it would work:
This item is an artifact which functions as an enhanced form of Remote Viewing (http://www.d20srd.org/srd/psionic/powers/remoteViewing.htm). It allows her (or possibly anyone using it) to not only see the surface of the world her moon orbits, but anywhere in this solar sphere (a spelljammer sphere which holds an entire isolated setting). It even allows her to view inside buildings and other shelters, although certain psionic powers and magical spells can block against this.
http://i47.photobucket.com/albums/f173/celestialkin/d23dbe8d.png
http://uk.youtube.com/watch?v=Eaqphg5X0Lo
The Monstermattic
My current ideas for how it would work:
I do not think much mechanics are needed (or can even be used for this item). It is the furnace used by Finster to make Rita's monsters and Putty Patrollers.
This would be the "special furnace" I mentioned in the Putty Patrollers' entry.
Perhaps this item could function as some form of summoning spell? But instead of summoning, it creates them from special clay?
However, if the PCs end up getting their hands on this, things could get......interesting. You know what they say about players doing/finding that 1 single thing out off 100 you did not plan for. :smalleek:
http://i47.photobucket.com/albums/f173/celestialkin/serpenterra2.jpg
http://i47.photobucket.com/albums/f173/celestialkin/serpenterra.jpg
Serpenterra
My current ideas for how it would work:
No clue here. Any ideas or thoughts you guys (and gals!) can give me here would me immensely appreciated!
edited:
Someone suggested that I not include Serpenterra because it was actually Lord Zedd's item/vehicle/zord, and I kinda agree. Maybe I will just save this one for later.
Rita's Palace:
http://i47.photobucket.com/albums/f173/celestialkin/PALCIODARAINHABANDORARITAREPULSA.jpg
My thoughts on this:
I think I can have some real fun with this using my copy of the Stronghold Builder's Guidebook.
Do any of you have any special ideas for this place? Anything in particular that can make this place more special than a simple castle/fort on the moon, or more truthful to the show?
Rita's Henchmen:
http://i47.photobucket.com/albums/f173/celestialkin/VILESDEZYURANGER.jpg
The main Generals
Goldar:
http://i47.photobucket.com/albums/f173/celestialkin/edc2711c.jpg
Goldar
CR: 10?
Gender/Race/Class(es): Male/Winged Catfolk/Fighter 8
Alignment/Size/Type/Subtype: CE/Medium/Monstrous Humanoid/-
Init: +10
Senses: Low-Light Vision. Listen +4, Spot +3
Languages: Common, Feline, Gnoll.
----------------------------------------------------------------------------------------------------------------
HP: 48 (8HD+1hp/level)
AC: 21 (+5 Titanium Armor, +5 Dex, +1 Nat), touch 16, flat 16.
Adjustments (Fast healing, regeneration, DR, etc.):
-DR 2/-
Immunities: -
Resist: -
Saves: Fort +7, Ref +8, Will +3
Weaknesses: -
----------------------------------------------------------------------------------------------------------------
Speed: Land 40 ft/ Fly 60 ft (Perfect)
Base Atk: +8/+3.
Grp: +10
Attack :
Gold Sword¹ [One handed] +13 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently)
or
Gold Sword¹ [Two handed] +13 (1d10+3+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently)
Full Attack:
Gold Sword¹ [One handed] +13 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently), and Gold Sword¹ [One handed] +8 (1d10+2+2+2+1/17-20 ×2 Slashing +1d8 sonic +DC 14 Fortitude save or be deafened permanently).
or
Gold Sword¹ [Two handed] +13 (1d10+3+2+2+1/17-20 ×2 Slashing+1d8 sonic +DC 14 Fortitude save or be deafened permanently), and Gold Sword¹ [Two handed] +8 (1d10+3+2+2+1/17-20 ×2 Slashing+1d8 sonic +DC 14 Fortitude save or be deafened permanently).
Space/Reach: 5 ft./5 ft.
Special Attacks:
Great Flyby Attack (See Savage Species p.35)
Special Qualities: -
Def Options: -
Special Actions:
Being "grown" by Rita and her staff.
Combat gear: Gold Sword¹
Abilities: Str 15, Dex 22, Con 13, Int 12, Wis 12, Cha 10
Feats: Exotic Weapon Proficiency: (Bastard Sword)ᴮ, Flyby Attack, Great Flyby Attackᴿ, Greater Weapon Focus: (Bastard Sword), Greater Weapon Specialization: (Bastard Sword)ᴮ, Improved Critical: (Bastard Sword)ᴮ, Improved Initiative, Weapon Focus: (Bastard Sword)ᴮ, Weapon Specialization: (Bastard Sword)ᴮ.
Skills: Listen +4lSpot +3l Bluff +6, Intimidate +13, Move Silently +8.
Possessions: combat gear plus --- Titanium Armor¹.
Environment: The moon Luner.
Organization: Solitary, or with gang of Putty Patrollers (6-40).
Challenge Rating: 10?
Advancement: By class levels.
Level Adjustment: +1+2 = 3
ECL: 11
----------------------------------------------------------------------------------------------------------------
Sources:
Player's HandbooklRaces of the WildlSavage Species
----------------------------------------------------------------------------------------------------------------
Notes:
ᴮ=Bonus Feat
ᴿ=Feat from Savage Species.
¹= A unique item. See below.
-I made him a Catfolk from Races of the Wild p.92.
-I used the Winged Creature template from p.137 of Savage Species. This turned him into a monstrous humanoid (this template was probably given to him by Lord Zed.
-I used the elite array (15, 14, 13, 12, 10, 8).
----------------------------------------------------------------------------------------------------------------
Unique Items:
Gold Sword:
Gold Sword is Goldar's magical +1 Thundering Bastard Sword. It was crafted by Finster himself in Rita's Palace. As it's name suggests, Gold Sword is forged from pure gold.
Titanium Armor:
Through a complex and difficult alchemical process the genius Finster was able to combine the special properties of adamantine and mithral to create a new unique material. He named this alloy Titanium. Over the years he was eventually able to create enough titanium to forge a suit armor for one of Rita's most powerful henchmen.
This master work breastplate functions as having both the adamantine and mithral special properties. This is an exception to the rules stating that an item can only benefit from a single special material. Titanium has 40 hit points per inch of thickness and hardness 15.
{table=head]Armor | Cost |Armor/Shield Bonus | Max Dex Bonus lArmor Check Penalty | Arcane Spell Failure Chance | Speed | Weight | Special
Titanium Armor | -| +5 | +5 | -1 | 15% | 30ft | 15lb | DR 2/-
[/table]
My thoughts on this:
I believe the term Generals originates from the sentai version.
I will probably need to drop by the Homebrew Board for these baddies.
http://i47.photobucket.com/albums/f173/celestialkin/puttypatrollers.jpg
The Putty Patrollers
My thoughts on this:
I really need to stop by the Homebrew Board for this.
http://i47.photobucket.com/albums/f173/celestialkin/2122579102_4f0dd83c0d.jpg
Random "Monster of the Week"
My thoughts on this:
The Monster Manuals, splat books, and 3rd party books I own should cover this quite well I think. :smallbiggrin:
However, how am I going to handle these combats when/if they "grow"?! Won't increasing so many size categories boost their CR? If so, how big a boost are we talking?
I will probably need to make two versions of these guys. To save time I would take the normal versions strait from splat books, then use the MM1 rules for changing size to raze them to (???) size for when they "grow" for Rita.
What size category should they grow to?!
Some ideas, and mere random thoughts on how to incorporate this in my D&D homebrewed world/sphere (damn, I am already at the sphere level? I feel good as a real DM at the moment!):
She would probably be great for when I need a quick game/adventure, or when the players aren't really trying to go anywhere or dive into any form of plot (I run a "sandbox" style gaming world/setting/sphere). This is one of the ideas that actually started me into this, because yesterday after the phone incident one of the players mentioned a few times that his favorite monster/episode was the pizza monster. Today I realized that one of the members here was nice enough to link me to an official WotC download adventure with a Calzone Golem just a few days ago, so I already have the first battle set, which I am hoping will touch a fun/nostalgic nerve for a specific player!
Plus, all this could be a fun for whenever we just want to be silly or something on those lines.
One of the PCs is the admiral of a small ragtag fleet for a fledgling kingdom, and has spoken a few times of piracy. He is even starting to take levels in Legendary Captain from Stormwreck. I have a feeling that he will try getting his fleet spelljamming worthy when I introduce spelljamming to this until now isolated material world, so I am thinking this could put him into conflict with Rita and her fleet?
I guess the most obvious way to introduce her, and to use her would be to have her "It's time to conquer Earth!!!" (although it would be "It's time to conquer Origin!!!" in this case). However, since there is no Lordon figure the PCs would not be actively trying foil her.
Although, since the fledgling kingdom the PCs are helping with (the king and lord are retired PCs, so the PCs are nobles, admiral, and a commander) is in it's infancy and lacks any real military force, I guess it would make sense for her to start there. Start with the weakest and work your way from there? But then this won't explain why she doesn't just move on to other kingdoms/settlements/powers when the PCs foil her first attack.
Or would her moving on and actually starting to take over neighboring places actually be a good thing? Maybe I can even make this into more than an occasional adventure/joke/fun this way?
Plus, if she is the only power in this sphere with Spellhjammer knowledge, won't this make her a significant threat to any power.nation? Could this also be the case if I make her of the small fleet/only rules over a small castle of followers level, or would she reduced to a mere pirate like threat in this case (think Dark Elder maybe?)?
I really don't want this to be a one time thing, and I would like it to be a recurring thing starting from this group and continuing to future groups on this "setting" of mine.
I wish my mother hadn't thrown away by beloved Power Rangers toys and stuff as a kid. I knew they would be useful again! :smallfrown:
My pathetic humble plea for help:
If any of you have any ideas, thoughts, advice, additions, already made stuff, comments, complaints, whatever, etc, etc please let me know. Even if you just want to say something, or talk about this great show of the (sadly now) past please feel free to post!
And I wish to pay respects to the original actress of Rita Repulsa:
http://i47.photobucket.com/albums/f173/celestialkin/fe43ec9ade1821e561552a4b3a2ca99e.jpg
It's stuff like this which makes me wish I believed in an afterlife. However, I hope that I am wrong, and that she is where she wanted to be and happy! :smallfrown:
I just hope I can do her justice in my games, and keep her memory alive!