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ArenaManager
2008-10-20, 06:54 AM
Arena Tournament, Round 47: Aramail vs. General McBlahster

Map

http://i133.photobucket.com/albums/q76/NamelessOne_album/SinkingIsland.jpg


XP Award: 300 XP
GP Award: 300 GP

FF fanboy - Aramail (http://www.myth-weavers.com/sheets/view.php?id=30528)
dman11235 - General McBlahster (http://www.myth-weavers.com/sheets/view.php?id=61682)

All Gladiators, please roll initiative

dman11235
2008-10-20, 05:27 PM
No purchases, unless reactive.

[roll0] Init.

Fan
2008-10-21, 09:51 AM
Purchases with my 324 gold. (24 was remaining from previous round purhcases due to me being stupid, and only having enough to buy 6 +1 arrows instead of 10.)
I will buy a Oil of magic weapon caster level 1st (50gp. 10 round duration.)
And a Oil of Sonic weapon (250 gp 30 round duration yes it can be apllied as such, and it wont interfere with my Magic weapon due to the rules of ONLY spells of the same name over lapping for duration... otherwise the Wraith strike/other buffs combo wouldn't work by RAW, and I KNOW that does.)
Intitive!
[roll0]

Fan
2008-10-21, 12:41 PM
okay, so Dman goes first.

I'm going to go ahead, and post my items in hand/readied.

In my right hand (not that it matters)
Is my Longbow.
In my left hand is a oil of sonic weapon.

dman11235
2008-10-21, 09:00 PM
Let's do this!

Having no illusions of surviving the round, the General decides to live up to his name: and blast. Blast like he's never blasted before. Blast it!

But first I need to move to N11. Start in N2, nothing in hand (I have nothing)

Hey you! Come and get meh ya scrawny cancer causing elf!

LoS might be needed, so yeah.

End turn.

Stats:
location: N11
HP: 8/8
AC: 18/14/14
Buffs: none

Fan
2008-10-24, 03:31 PM
Bump, so refs can find it.

AlterForm
2008-10-26, 08:52 PM
Ref AlterForm

Aramail
What square are you going to start in?

General
Please Stand By

Stand by please.

Fan
2008-10-27, 12:36 AM
@ Ref Alterform

I'm starting in N2 as usual.

chilepepper
2008-10-27, 10:44 AM
High Ref chilepepper

General, refsDouble check your starting color.

Backing up to General's turn.

Fan
2008-10-27, 07:35 PM
@ Chilepepper

I'm red, so my starting postition is good.

dman11235
2008-10-28, 10:20 PM
Okay, fine, let's flip that around to M16, actions stay the same. I swear it was red earlier...

dman11235
2008-10-31, 09:29 AM
End turn?

I fixed it....repaired stats here.....I guess....

location: M16
HP: 8/8
AC: 18/14/14
Buffs: none

Fan
2008-10-31, 09:34 AM
ACTIONS

I'm going to apply the oil of magic weapon to my bow (thus bestowing the property to my ammunition.), and I will move to T7 as a move action drawing my oil of sonic weapon as I move.

Stat Block

Hp: 10/10
Ac: 18/15/13
Location: T7
In hand: longbow, and oil of sonic weapon
Buffs: Magic weapon: duration: 10/10

END TURN

AlterForm
2008-10-31, 07:08 PM
Ref AlterForm

Back up to the General entering M16 please; LoS was established.

General is in M16; Aramail is in N2. Combatants have cover against each other.

Currently the General's turn after using whatever actions he did to get to M16.

Fan
2008-10-31, 10:34 PM
Okay. even though it would require a Run action to even get there. FROM ANY starting point/
Anyways revised statblock with cover.

Hp: 10/10
Ac: 22/19 touch/17 flat footed
in hand: Oil of magic weapon

dman11235
2008-11-01, 07:36 PM
I'm done. LoS changes nothing. I still taunt him.

Fan
2008-11-01, 07:45 PM
Actions

with the more than audible shout of General Mcblastah being heard by Should have been a scout Aramail he douses his weapon in the oil (making it super sonic. Extra 1d6 on a hit.), and making sure to be on the defensive. (Total defence action. +4 to AC until the begining of my next turn. Also 5 ft step forward to O2.


Stats:

Hp: 10/10
Ac: 22/19/13
Location: T7
In hand: longbow, and a nocked arrow.
Buffs: Sonic weapon duration 30/30

END TURN
thats right. Got ye spooked now.:smallamused:

dman11235
2008-11-02, 07:40 PM
Sooo.....what did you do? I can see you...

I just want to make sure I can look in the spoiler.

dman11235
2008-11-02, 10:51 PM
What ya movin' that way for ya scrawny ne'er do well? Come get meh!

swift action activate Animal Devotion for flight.

I sprout translucent wings. Move to L11+10' and EB:

[roll0] touch
[roll1]
[roll2]
[roll3]

End turn.

Stats:
location: L11+10'
HP: 8/8
AC: 18/14/14
Buffs: Animal Devotion: 0/10

Fan
2008-11-02, 10:52 PM
dodging nimbly to the side having been prepared for just such an attack He fires off a sonic arrow at the flying man. He then resumes his defenisve stance (The negatives last until the begining of the next round, adn wth your turn ending it was the nedo f that round.)
Also 5 foot step to P2.

[roll0] against your regular Ac
Damage
[roll1]
[roll2]
If crit
Attack confirm
[roll3]
damage
[roll4]

Hp: 10/10
Ac: 22/19/13
Location: T7
In hand: longbow, and a nocked arrow.
Buffs: Sonic weapon duration 30/30

END TURN.

dman11235
2008-11-03, 03:16 PM
Uh....two things, one: http://www.d20srd.org/srd/combat/actionsInCombat.htm#totalDefense

It's a +4 to your AC...I got a 19, that should hit your touch AC.

Second: http://www.d20srd.org/srd/combat/actionsInCombat.htm#totalDefense

It's a standard action...you can't do it and attack in the same turn. And with that attack modifier, you aren't fighting defensively.

In fact, you can't apply that oil (I shouldn't know what it is...that part should be spoilered) and take a full defensive action. They're both standard actions.

Fan
2008-11-03, 03:57 PM
Uh....two things, one: http://www.d20srd.org/srd/combat/actionsInCombat.htm#totalDefense

It's a +4 to your AC...I got a 19, that should hit your touch AC.

Second: http://www.d20srd.org/srd/combat/actionsInCombat.htm#totalDefense

It's a standard action...you can't do it and attack in the same turn. And with that attack modifier, you aren't fighting defensively.

In fact, you can't apply that oil (I shouldn't know what it is...that part should be spoilered) and take a full defensive action. They're both standard actions.I applied the oil first turn, but okays.
Also, I was under the impression that Total defense was a move action.
Anyways let me veto an action or two, adn we can continue.. may change LOS though.

dman11235
2008-11-03, 07:44 PM
This was your second turn.

I went, you went, I was notified that I started at the wrong place, and adjusted it, you went, I went, you went. So you apparently went one extra time.

Kyeudo
2008-11-08, 02:09 PM
GM Kyeudo

Alright, we're backing this up to AlterForm's LoS check. It's just after the General's first turn and before Aramil's FIRST turn.

If Aramil is still keeping his first set of actions, i.e.

applying the oil of magic weapon, moving to T7, and drawing the oil of sonic weapon,

then it's General's turn once more. If he keeps that first set of actions, LoS will be broken.

dman11235
2008-11-08, 08:55 PM
So it's Round 2 and he moved....out of LoS? Which way?

I'll let FFf sound off first, see if he keeps the same actions.

Just want to make sure here: he needs to fix his actions because he can't take two standard actions in one turn. He applied an oil and took a Total Defense. Which he thought was a move action, so he couldn't move out of LoS anyways.



Alright. I went, I moved to what I can only assume is within LoS, taking a double move action to M16, which is 3 squares short of my movement. I taunted you, you have not gone yet (I was first, this was my first turn). So no oils, no defensive actions.

Fan
2008-11-08, 09:27 PM
From GM Kyudeo's statements I applied the oil of magic weapon, and moved.
aAnyway with the new rev I'll move.


Move from N2, to Q5 after appliying magic oil, decidely not drawing the oil of sonic weapon.

Mephit
2008-11-09, 07:15 AM
Initiate Ref Mephit: (Wee, first LoS check)

FF Fanboy
No LoS, obviously. (Since you moved behind the cliff)

Dman
Your opponent applies an oil to his weapon, walks into O3 and then gets out of your LoS as he steps into P4.

It's the General's turn. (Round 2)

dman11235
2008-11-09, 10:29 PM
Alrighty then.

Double move to N4.

End turn.

location: N4
HP: 8/8
AC: 18/14/14
Buffs: none

Mephit
2008-11-10, 05:37 AM
LoS Broken! (again)

The general is in N8, and spots Aramil in Q5.
Dman, you may adjust your move from there if you want.

dman11235
2008-11-10, 04:03 PM
No change.

Fan
2008-11-10, 04:17 PM
Okay, upon sighting the good genral Aramail will let off a arrow at him
[roll0]
If crit
[roll1]
damage
[roll2]
if crit
[roll3]

Move to U6 from Q5.

END TURN/=.

dman11235
2008-11-10, 08:52 PM
Just just shot an arrow...you can't ready an action.

Fan
2008-11-10, 10:41 PM
Done.:smallsigh:

dman11235
2008-11-11, 11:06 PM
Yay DR!

Okay, I will, true to my name, blast, then move.

[roll0] vs touch
[roll1]
[roll2] crit
[roll3] damage

Move to T5.

End turn.

Stats:
location: T5
AC: 18/14/14
HP: 4/8
buffs: none

Fan
2008-11-13, 07:36 AM
Decidely shooting off another arrow, and drawing my oil of sonic weapon.

[roll0]

Damage

[roll1]

dman11235
2008-11-13, 09:44 AM
I totally should have bought a melee weapon. That would have provoked an AoO, but I don't.

[roll0]
[roll1]
[roll2]
[roll3]

Same order as before.

End turn.

Stats as before I guess.

Fan
2008-11-13, 03:21 PM
Shooting of another arrow I will move to N8 after doing as such.
Attack roll, adn damage roll:

attack: [roll0]
confirmation:[roll1]
if crtical damage:[roll2]
Crap almost forgot the real damage. [roll3]

dman11235
2008-11-13, 10:50 PM
Round 3

How are you rolling so well? Why?

Before I go: how are you moving there? By my calculations you'd need to move 55' to get there, unless you attempt to move through me, in which case it's still 45'.

Fan
2008-11-14, 03:25 AM
Round 3

How are you rolling so well? Why?

Before I go: how are you moving there? By my calculations you'd need to move 55' to get there, unless you attempt to move through me, in which case it's still 45'.

First of all this is really the first time I've rolled well on these boards. EVER.... EVER. There have been several games where I CONSISTENTLY with a +10 to my save could NOT make a DC 11 will save... Natural 1's all around.. Dont even get me started on how I failed a DC 5 listen check 10 rounds in a row.

Also oops... I dont move at all. Happy?:smallbiggrin:

dman11235
2008-11-14, 09:56 PM
Yes. yes I am. It means I don't have to move.

I shall...not blast.

I use Earthen Grasp, it is located in V6.

[roll0] vs touch.
If that succeeds: grapple check: [roll1]
If that succeeds: [roll2] damage.

End turn.

Stats:
location: T5
HP: 1
AC: 18 (it's 18! How are you hitting so often!)/14/14
buffs: Earthen Grasp in V6: 0/2

WHYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!! I have yet to even come close to your TOUCH AC.

Fan
2008-11-16, 04:21 AM
Sowwy.
Shooting off another arrow Aramail will stay in place.

[roll0]
if crit
[roll]1d20+7[roll]
Damage if crit
[roll1]
Damage
[roll2]

dman11235
2008-11-17, 08:45 PM
Touch attack! For the grasping earth.

[roll0] touch
[roll1] grapple
[roll2] damage.

I use Animal Devotion to grow wings.

You see me sprout translucent wings. I fly to T2+5' (so on top of the water).

And the second one I manifest in....T5. I should be able to maybe because there's still sand, even though it's underwater?

[roll3] touch
[roll4] grapple
[roll5] damage.

Refs needed for a question before I finish. The above one really.

In its place: make a grapple check. DC 7. Or take that damage.

dman11235
2008-11-17, 11:43 PM
Yeah, I was stupid. the first one is still there, but instead of using the same invo I'm going to blast.

Round 4 btw.

Going back to my move action: move to V5+10 (from where I was). That's 15'.

Blast: [roll0] touch
[roll1] damage
[roll2] crit
[roll3] damage

End turn.

Stats:
location: V5+15
HP: 1
AC: 18/14/14
Buffs: Animal Devotion: 0/10, Earthen Grasp: 1/2

Fan
2008-11-18, 07:32 AM
Woohoo the rounds on never ending no hits!
Actions:
Standard action to fire a arrow at Dman's char.
attack:
[roll0]
damage:
[roll1]
if crit:
[roll2]
damage if crit:
[roll3]
stats:

hp: 4/10
Ac: 18/15 touch/13 flat footed
In hand: Longbow with arrow knocked
Buffs: Magic weapon: 6/10

End turn, and with your stats block as my witness this match is OVAH!

dman11235
2008-11-18, 12:14 PM
Not quite. You need to make a grapple check. And if you fail, you are grappled and take 6 damage. Because I hit you if you are grappled.

Fan
2008-11-18, 03:58 PM
Okay DC 7 grapple. Shouldn't be too hard with my own +3.

Grapple check:
[roll0]
Okay, NOW the match is offcialy OVER.

dman11235
2008-11-18, 06:10 PM
You almost lost it! Why!!!!

Mephit
2008-11-20, 10:23 AM
Not sure if I'm qualified, but as there's a consensus between both participants, I guess it can't do any harm.

Aramil wins the match.

chilepepper
2008-11-24, 12:31 AM
High Ref chilepepper

Initiate refs can't call matches, but thank you nonetheless.

Officially - Aramail is the winner