Knaight
2008-10-22, 06:38 PM
Spectral Hunter
{table]Level| Base Attack Bonus| Reflex| Fort| Will| Special
1| 1| 2| 0| 2| Ghost Blade
2| 2| 3| 0| 3| Ghost Step 5
3| 3| 3| 1| 3| Deflection 1
4| 4| 4| 1| 4| Mist Cut 1
5| 5| 4| 1| 4| Ghost Step 10, Materialize
6| 6/1| 5| 2| 5| Deflection 2
7| 7/2| 5| 2| 5| Wraith Stab 1d4
8| 8/3| 6| 2| 6| Ghost Step 15
9| 9/4| 6| 3| 6| Deflection 3
10| 10/5| 7| 3| 7| Mist Cut 2, Fade
11| 11/6/1| 7| 3| 7| Ghost Step 20
12| 12/7/2| 8| 4| 8| Deflection 4
13| 13/8/3| 8| 4| 8| Wraith Stab 1d6
14| 14/9/4| 9| 4| 9| Ghost Step 25
15| 15/10/5| 9| 5| 9| Deflection 5, Material Aura
16| 16/11/6/1| 10| 5| 10| Mist Cut 3
17| 17/12/7/2| 10| 5| 10| Ghost Step 30
18| 18/13/8/3| 11| 6| 11| Deflection 6
19| 19/14/9/4| 11| 6| 11| Wraith Stab 1d8
20| 20/15/10/5| 12| 6| 12| Ghost Form[/table]
Hit Die: d8
Class Skills: Climb, Swim, Jump, Craft, Profession, Pick Lock, Hide, Move Silently, Knowledge Arcana, Knowledge Religion, Perform, Disable Device, Bluff, Diplomacy, Intimidate.
Skill Points per Level: 4
Ghost Blade-A Spectral Hunter can turn any weapon semi-incorporeal. It can hit incorporeal opponents at no penalty, and ignores armor and natural armor of incorporeal and corporeal enemies up to the level of the Spectral Hunter (for instance a level 12 Spectral Hunter can ignore up to 12 points of AC from armor and natural armor). The weapon can deal either strength or charisma damage as a bonus, this is always charisma against incorporeal opponents, the same stat is used for attack and damage.
Ghost Step-At second level Spectral Hunter can turn incorporeal for any part of its movement, up to a total of 5 feet. This increases to 10 at 5th level. 15 at 8th level, 20 at 11th level, 25 at 14th level, and 30 at 17th level.
Deflection-At third level a Spectral Hunter gains a deflection bonus to AC, including touch AC. This is always active, and equal to its Wisdom+1, this increases to Wisdom +2 at 6th level, Wisdom +3 at 9th level, Wisdom +4 at 12th level, Wisdom +5 at 15th level, and Wisdom +6 at 18th level.
Mist Cut-Upon Attaining 4th level a Spectral Hunter may elect to attack with a Mist Cut. A mist cut does no damage, however it does remove 1 armor class off of its target. This can only come off of natural armor, or manufactured armor, dodge, deflection, and dexterity bonuses are not targeted. This increases to removing 2 AC at 10th level, and 3 AC at 16th level. This may be done as often as one likes. This is a permanent effect, however repairs are typically free, given time.
Materialize-A Spectral Hunter may spend a full round action to make a touch attack against any incorporeal foe. This foe turns corporeal for a number of rounds equal to 5 plus the Spectral Hunters charisma modifier.
Wraith Stab- A Spectral Hunter may spend a standard action to make a normal attack. If it hits, before damage is rolled the Spectral Hunter may choose to use Wraith Stab. Wraith Stab deals 1d4 constitution drain. This increases to 1d6 constitution drain at 13th level and 1d8 constitution drain at 19th level. If the target does not have a constitution score, it targets charisma.
Fade- A Spectral Hunter may spend a swift action to turn incorporeal once a day. This lasts for a number of rounds equal to the Spectral Hunters wisdom modifier. At level 20 a Spectral Hunter may use this on someone else. Ghost Blade can still be used.
Material Aura- A Spectral Hunter gains an aura that turns any enemies in it corporeal, as well as making spells like plane shift, teleport, and dimension door impossible to use by those enemies. It has a radius equal to 5 times the Spectral Hunters Wisdom Modifier, in feet. Allies can still use the spells and turn incorporeal, as the aura is selective.
Ghost Form- A Spectral Hunter may turn incorporeal at will. Ghost blade can still be used in Ghost Form.
Thoughts?
{table]Level| Base Attack Bonus| Reflex| Fort| Will| Special
1| 1| 2| 0| 2| Ghost Blade
2| 2| 3| 0| 3| Ghost Step 5
3| 3| 3| 1| 3| Deflection 1
4| 4| 4| 1| 4| Mist Cut 1
5| 5| 4| 1| 4| Ghost Step 10, Materialize
6| 6/1| 5| 2| 5| Deflection 2
7| 7/2| 5| 2| 5| Wraith Stab 1d4
8| 8/3| 6| 2| 6| Ghost Step 15
9| 9/4| 6| 3| 6| Deflection 3
10| 10/5| 7| 3| 7| Mist Cut 2, Fade
11| 11/6/1| 7| 3| 7| Ghost Step 20
12| 12/7/2| 8| 4| 8| Deflection 4
13| 13/8/3| 8| 4| 8| Wraith Stab 1d6
14| 14/9/4| 9| 4| 9| Ghost Step 25
15| 15/10/5| 9| 5| 9| Deflection 5, Material Aura
16| 16/11/6/1| 10| 5| 10| Mist Cut 3
17| 17/12/7/2| 10| 5| 10| Ghost Step 30
18| 18/13/8/3| 11| 6| 11| Deflection 6
19| 19/14/9/4| 11| 6| 11| Wraith Stab 1d8
20| 20/15/10/5| 12| 6| 12| Ghost Form[/table]
Hit Die: d8
Class Skills: Climb, Swim, Jump, Craft, Profession, Pick Lock, Hide, Move Silently, Knowledge Arcana, Knowledge Religion, Perform, Disable Device, Bluff, Diplomacy, Intimidate.
Skill Points per Level: 4
Ghost Blade-A Spectral Hunter can turn any weapon semi-incorporeal. It can hit incorporeal opponents at no penalty, and ignores armor and natural armor of incorporeal and corporeal enemies up to the level of the Spectral Hunter (for instance a level 12 Spectral Hunter can ignore up to 12 points of AC from armor and natural armor). The weapon can deal either strength or charisma damage as a bonus, this is always charisma against incorporeal opponents, the same stat is used for attack and damage.
Ghost Step-At second level Spectral Hunter can turn incorporeal for any part of its movement, up to a total of 5 feet. This increases to 10 at 5th level. 15 at 8th level, 20 at 11th level, 25 at 14th level, and 30 at 17th level.
Deflection-At third level a Spectral Hunter gains a deflection bonus to AC, including touch AC. This is always active, and equal to its Wisdom+1, this increases to Wisdom +2 at 6th level, Wisdom +3 at 9th level, Wisdom +4 at 12th level, Wisdom +5 at 15th level, and Wisdom +6 at 18th level.
Mist Cut-Upon Attaining 4th level a Spectral Hunter may elect to attack with a Mist Cut. A mist cut does no damage, however it does remove 1 armor class off of its target. This can only come off of natural armor, or manufactured armor, dodge, deflection, and dexterity bonuses are not targeted. This increases to removing 2 AC at 10th level, and 3 AC at 16th level. This may be done as often as one likes. This is a permanent effect, however repairs are typically free, given time.
Materialize-A Spectral Hunter may spend a full round action to make a touch attack against any incorporeal foe. This foe turns corporeal for a number of rounds equal to 5 plus the Spectral Hunters charisma modifier.
Wraith Stab- A Spectral Hunter may spend a standard action to make a normal attack. If it hits, before damage is rolled the Spectral Hunter may choose to use Wraith Stab. Wraith Stab deals 1d4 constitution drain. This increases to 1d6 constitution drain at 13th level and 1d8 constitution drain at 19th level. If the target does not have a constitution score, it targets charisma.
Fade- A Spectral Hunter may spend a swift action to turn incorporeal once a day. This lasts for a number of rounds equal to the Spectral Hunters wisdom modifier. At level 20 a Spectral Hunter may use this on someone else. Ghost Blade can still be used.
Material Aura- A Spectral Hunter gains an aura that turns any enemies in it corporeal, as well as making spells like plane shift, teleport, and dimension door impossible to use by those enemies. It has a radius equal to 5 times the Spectral Hunters Wisdom Modifier, in feet. Allies can still use the spells and turn incorporeal, as the aura is selective.
Ghost Form- A Spectral Hunter may turn incorporeal at will. Ghost blade can still be used in Ghost Form.
Thoughts?