Neon Knight
2008-10-22, 08:39 PM
So, I was considering a game inspired by the opening of Jade Empire, which is a fairly standard kung-fu movie style martial arts academy. I was thinking that to further add to the flavor of the game, I could use a special method of character generation. What I had in mind is as follows:
Instead of generating ability scores in a conventional manner, I thought I would do something like this:
Give them a couple points in point buy so they can raise their attribute scores to something like 10 or 12. Then present them with a series of options, like so:
Test of the Spirit Animal
At some point during your arduous training under the master's keen eye, he subjected you to the test of the Spirit animal. Through exercise of one your physical capabilities and meditation upon one of your mental faculties, you became closer to this symbolic patron and improved your attributes.
Benefit: Select one physical attribute (STR, DEX, or CON) and one mental attribute (INT, WIS, or CHA.) You gain +2 to the attributes you select and gain the patron ship of a symbolic animal exemplifying these traits. For help naming your spirit animal, see below.
Spirit animal names consist of a adjective prefix determined by the mental attribute selected and a noun determined by the physical attribute selected. Examples are given below. Feel free to come up with your own:
STR = Bear, Lion
DEX = Fox, Bat, Hawk, Tiger
CON = Tiger, Elephant, Turtle
INT = Scholar, Thinking
WIS = Sagacious, Sly, Wise, Mystic, Inscrutable
CHA = Smiling, Benevolent
So, a student who selected STR and INT could have as a spirit animal Scholar Bear. A student who selected DEX and WIS could have as a spirit animal Sagacious Tiger.
There would be numerous tests presented during character creation, each building their characters while presenting them with flavorful and hopefully inspiring options.
So, what do you think of my merry little plot?
EDIT: Name changed to avoid confusion with SAGA.
Instead of generating ability scores in a conventional manner, I thought I would do something like this:
Give them a couple points in point buy so they can raise their attribute scores to something like 10 or 12. Then present them with a series of options, like so:
Test of the Spirit Animal
At some point during your arduous training under the master's keen eye, he subjected you to the test of the Spirit animal. Through exercise of one your physical capabilities and meditation upon one of your mental faculties, you became closer to this symbolic patron and improved your attributes.
Benefit: Select one physical attribute (STR, DEX, or CON) and one mental attribute (INT, WIS, or CHA.) You gain +2 to the attributes you select and gain the patron ship of a symbolic animal exemplifying these traits. For help naming your spirit animal, see below.
Spirit animal names consist of a adjective prefix determined by the mental attribute selected and a noun determined by the physical attribute selected. Examples are given below. Feel free to come up with your own:
STR = Bear, Lion
DEX = Fox, Bat, Hawk, Tiger
CON = Tiger, Elephant, Turtle
INT = Scholar, Thinking
WIS = Sagacious, Sly, Wise, Mystic, Inscrutable
CHA = Smiling, Benevolent
So, a student who selected STR and INT could have as a spirit animal Scholar Bear. A student who selected DEX and WIS could have as a spirit animal Sagacious Tiger.
There would be numerous tests presented during character creation, each building their characters while presenting them with flavorful and hopefully inspiring options.
So, what do you think of my merry little plot?
EDIT: Name changed to avoid confusion with SAGA.