Ziegander
2008-10-23, 03:31 AM
The idea is pretty simple, but I'm here to outline the rules:
1) The feat chain must be exactly four feats long.
2) The first feat must have prerequisites requiring BAB no greater than +4, skill ranks no greater than 7, and ability scores no greater than 15.
3) The second must have prerequisites requiring BAB no greater than +9,
skill ranks no greater than 12, and ability scores no greater than 17.
4) The third must have prerequisites requiring BAB no greater than +14, skill ranks no greater than 17, ability scores no greater than 19.
5) And the fourth must have prerequisites requiring BAB 15 or higher, or skill ranks 18 or higher, or ability scores 20+.
6) As a feat chain, each higher feat in the chain must require each lower feat in the chain. (Duh! ;) )
SO! I'll get us started, shall I?
I - Deceitful Defense
Prerequisites: Dodge, Bluff 4 Ranks
Benefit: You may add your charisma modifier to the Dodge AC granted by your Dodge feat.
II - Sense Treachery
Prerequisites: Dodge, Deceitful Defense, Sense Motive 9 Ranks
Benefit: Enemies you have targeted with your Dodge feat take a penalty to the following skills when used against you equal to 1/2 your ranks in Sense Motive: Bluff, Escape Artist, Intimidate, Sleight of Hand, Tumble.
III - Confounding Concert
Prerequisites: Dodge, Deceitful Defense, Sense Treachery, Bluff 15 Ranks
Benefit: You may declare two enemies the target of your Dodge feat at once. If those foes are flanking you whenever one of them misses you it instead attacks the other flanker using the same attack roll, but against the new defender's AC. The attack gets a +2 bonus and deals sneak attack damage equal to 1d6/5 ranks you have in Bluff.
IV - Mind Boggler [Tactical]
Prerequisites: Dodge, Deceitful Defense, Sense Treachery, Confounding Concert, Bluff 18 Ranks, Sense Motive 18 Ranks
Benefit: The Mind Boggler feat grants you access to three special tactical maneuvers.
Open Book: Whenever a foe misses you with a melee attack you can make a Sense Motive check as a free action opposed by your opponent's Level Check (1d20+HD), to which he adds his wisdom modifier. If you succeed you can detect his surface thoughts as the spell Detect Thoughts.
Baffling Blow: If a foe missed you with an attack last round you can make a Bluff check as part of an attack action against that foe against your foe's Level Check (1d20+HD) to which he adds his wisdom modifier. If your check succeeds the foe is confused for 1d4 rounds.
Sharp-edged Mind: If you dealt damage to a foe last round with an attack you are protected as if by Mind Blank for this round.
1) The feat chain must be exactly four feats long.
2) The first feat must have prerequisites requiring BAB no greater than +4, skill ranks no greater than 7, and ability scores no greater than 15.
3) The second must have prerequisites requiring BAB no greater than +9,
skill ranks no greater than 12, and ability scores no greater than 17.
4) The third must have prerequisites requiring BAB no greater than +14, skill ranks no greater than 17, ability scores no greater than 19.
5) And the fourth must have prerequisites requiring BAB 15 or higher, or skill ranks 18 or higher, or ability scores 20+.
6) As a feat chain, each higher feat in the chain must require each lower feat in the chain. (Duh! ;) )
SO! I'll get us started, shall I?
I - Deceitful Defense
Prerequisites: Dodge, Bluff 4 Ranks
Benefit: You may add your charisma modifier to the Dodge AC granted by your Dodge feat.
II - Sense Treachery
Prerequisites: Dodge, Deceitful Defense, Sense Motive 9 Ranks
Benefit: Enemies you have targeted with your Dodge feat take a penalty to the following skills when used against you equal to 1/2 your ranks in Sense Motive: Bluff, Escape Artist, Intimidate, Sleight of Hand, Tumble.
III - Confounding Concert
Prerequisites: Dodge, Deceitful Defense, Sense Treachery, Bluff 15 Ranks
Benefit: You may declare two enemies the target of your Dodge feat at once. If those foes are flanking you whenever one of them misses you it instead attacks the other flanker using the same attack roll, but against the new defender's AC. The attack gets a +2 bonus and deals sneak attack damage equal to 1d6/5 ranks you have in Bluff.
IV - Mind Boggler [Tactical]
Prerequisites: Dodge, Deceitful Defense, Sense Treachery, Confounding Concert, Bluff 18 Ranks, Sense Motive 18 Ranks
Benefit: The Mind Boggler feat grants you access to three special tactical maneuvers.
Open Book: Whenever a foe misses you with a melee attack you can make a Sense Motive check as a free action opposed by your opponent's Level Check (1d20+HD), to which he adds his wisdom modifier. If you succeed you can detect his surface thoughts as the spell Detect Thoughts.
Baffling Blow: If a foe missed you with an attack last round you can make a Bluff check as part of an attack action against that foe against your foe's Level Check (1d20+HD) to which he adds his wisdom modifier. If your check succeeds the foe is confused for 1d4 rounds.
Sharp-edged Mind: If you dealt damage to a foe last round with an attack you are protected as if by Mind Blank for this round.