Tsotha-lanti
2008-10-23, 03:53 AM
I love Ravenloft, but I have less and less love for D&D as time goes by.
So, I want to play Ravenloft in a different system. I'd already worked on a D&D 3.5/d20 Modern hybrid, but it wouldn't really do what I want it to, no matter how I twist and shake it.
What I want is a system that's light on combat (absolutely no reliance on tactical movement), allows modelling of D&D-style magics (the classic stuff - fireball, magic missile, cure spells, etc.) - but with the catch that spells don't always work (so a party with a cleric can't actually rely on having any kind of magical healing, but they sure can hope) - and has an easy system for modelling diverse and different monster powers. Skill-based over level- and class-based.
No sort of existing horror mechanics are necessary - I detest mechanics for fear in horror games.
I'm willing to jiggle, shake, and convert, but would prefer something as close to what I want as possible.
My candidates so far include:
- Burning Wheel (not familiar at all)
- True20 (not very familiar; probably too similar to D&D and d20M)
- Fading Suns (I like the basic system; grafting a magic system on it would be hard)
- World of Darkness (I like the Willpower system, but there'd be at least as much work required for the magic system)
- Gumshoe (too free-structured for this purpose)
I've got access to a bunch more systems, but a system being available online for free is a bonus.
So, I want to play Ravenloft in a different system. I'd already worked on a D&D 3.5/d20 Modern hybrid, but it wouldn't really do what I want it to, no matter how I twist and shake it.
What I want is a system that's light on combat (absolutely no reliance on tactical movement), allows modelling of D&D-style magics (the classic stuff - fireball, magic missile, cure spells, etc.) - but with the catch that spells don't always work (so a party with a cleric can't actually rely on having any kind of magical healing, but they sure can hope) - and has an easy system for modelling diverse and different monster powers. Skill-based over level- and class-based.
No sort of existing horror mechanics are necessary - I detest mechanics for fear in horror games.
I'm willing to jiggle, shake, and convert, but would prefer something as close to what I want as possible.
My candidates so far include:
- Burning Wheel (not familiar at all)
- True20 (not very familiar; probably too similar to D&D and d20M)
- Fading Suns (I like the basic system; grafting a magic system on it would be hard)
- World of Darkness (I like the Willpower system, but there'd be at least as much work required for the magic system)
- Gumshoe (too free-structured for this purpose)
I've got access to a bunch more systems, but a system being available online for free is a bonus.