nony2000
2008-10-25, 02:20 PM
As a DM I like to keep the game from levels 1-5, after that the game becomes too much of an action movie.
The problem with doing so is having prestige classes not an option, and having stuff like Assassin and Blackguard not an option really messes up some game play.
So I decided to try and change the system by removing life gaining by levels (you start and keep your HP) and damage bonuses. I want the game to keep realism after level 1, and the only way to do it is to stop too much HP.
I don’t want the feel of level 10=indestructible to peasants.
So basically I wont help in making a system to exchange damage with attack and life bonus with AC bonus. So percentage health lost will stay as levels go up (fights are dangerous like at level 1).
Iv started out by thinking stuff like “fireball” that deals 1d6 per level dealing like a rogue’s life per level (a bit less because level 1 starts with max). So it needs to deal as much damage as a rogue’s life without CON bonus. That would make that about 1d10 damage.
The problem with doing so is having prestige classes not an option, and having stuff like Assassin and Blackguard not an option really messes up some game play.
So I decided to try and change the system by removing life gaining by levels (you start and keep your HP) and damage bonuses. I want the game to keep realism after level 1, and the only way to do it is to stop too much HP.
I don’t want the feel of level 10=indestructible to peasants.
So basically I wont help in making a system to exchange damage with attack and life bonus with AC bonus. So percentage health lost will stay as levels go up (fights are dangerous like at level 1).
Iv started out by thinking stuff like “fireball” that deals 1d6 per level dealing like a rogue’s life per level (a bit less because level 1 starts with max). So it needs to deal as much damage as a rogue’s life without CON bonus. That would make that about 1d10 damage.