newbDM
2008-10-26, 07:48 PM
I just got linked to these on the General forum, and I instantly knew I had to try stating these out.
Here is the link to the original mini-comics:
2004 BuzzComix Voting Incentive Comics (http://www.giantitp.com/comics/Incentives.html)
Note: Please let me know what you think, or if you have any other ideas or suggestions.
Magic Items to Put Back
http://www.giantitp.com/Images/bcx/MagicItems001.gif
Gauntlet of Ogre Stench:
Function much like a Gauntlet of Ogre Power (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gauntletsofOgrePower), except that it only grants a +1 enhancement bonus to the wearer's Strength score, and the wearer will reek of wet Ogre for as long as it wears these gauntlets and 2d6+1 days after they are last worn.
http://www.giantitp.com/Images/bcx/MagicItems002.gif
Beets of Striding and Springing:
Beets of Striding and Springing resemble regular everyday garden beets (http://en.wikipedia.org/wiki/Garden_beet), but with more vibrant colors, and two tiny legs sprouting from where a regular beet's root would be. All Beets of Striding and Springing have either a 50% of having a slight blue tinge, or a 50% chance of having a slight pinkish tinge.
These animated beets are usually found in pairs, which are stored in small 2ftx1ft magically endowed chests which project a continues cold spell, and a continues gentle repose spell upon the contents within in.
Once an adventurer opens the chest, the beets within instantly escape, jumping out and feeling from their current location and any creatures which might be near by.
If the beets manage to escape, they will continue to flee aimlessly until they are either eaten by something, or find an appropriate patch of fertile land to plant themselves. If both beets survived, and there is at least one blue beet and one pink beet, once planted the beets will reproduce 1d4 new beets every six months for every pinkish beet in the patch.
Notes on stats:
Use the Tiny Animated Object (http://www.d20srd.org/srd/monsters/animatedObject.htm), except that they have no form of attacks, they have an additional 10ft to speed, they have an additional +5 to Competence Bonus on Jump check, and they have the Plant Type instead of the Construct Type.
Notes on if a Beet of Striding and Springing is eaten:
If a Beet of Striding and Springing is consumed by a creature able to digest organic material, then the creature gains a +5 Competence Bonus to Jump checks and their speed is increased by 10ft for 1d8 days.
http://www.giantitp.com/Images/bcx/MagicItems003.gif
Ioun Kidney Stones:
Ioun Kidney Stones are extremely rare, but naturally occurring coal black gems of great power found deep within the earth. It is believed that these stones slowly absorb magic/psionic energy from the earth itself over the millennium; however, bringing out it's natural beauty and power requires a very unorthodox process.
Unlike most gems and jewels, a Ioun Kidney Stone's shine or powers can not be brought out with mere tools. For a Ioun Kidney Stone to be refined it must be swallowed by a sentient humanoid. Once swallowed, the stone will work it's way through the host's kidneys then bladder in the course of five days. Once the host's kidneys' natural mineral filtering processes are done refining the stone, and it is injected into the bladder the real work begins.
The host then enters a period of excruciating and incapacitating pain lasting 1d3+1 days, where if male the host can do nothing but lie down in the fetal position and weep. Once this time passes the stone passes naturally, casing 3d6 points of damage and 1d6 points of temporary Con damage as......well you know...
Once the stone is out (and I assume properly cleaned) roll on the following table to see which Ioun Stone (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones) you got (you earned it!):
1%-20%: Clear Spindle Sustains creature without food or water
21%-40%: Dusty rose Prism +1 insight bonus to AC
41%-46%: Deep red Sphere +2 enhancement bonus to Dexterity
47%-52%: Incandescent blue Sphere +2 enhancement bonus to
53%-58%: Wisdom
59%-65%: Pale blue Rhomboid +2 enhancement bonus to Strength
66%-72%: Pink Rhomboid +2 enhancement bonus to Constitution
73%-77%: Pink and green Sphere +2 enhancement bonus to Charisma
78%-82%: Scarlet and blue Sphere +2 enhancement bonus to Intelligence
83%: Dark blue Rhomboid Alertness (as the feat)
84%: Vibrant purple Prism Stores three levels of spells, as a ring of spell storing, minor
85%-95%: Iridescent Spindle Sustains creature without air
96%: 1Pale lavender Ellipsoid Absorbs spells of 4th level or lower1
97%: Pearly white Spindle Regenerate 1 point of damage per hour
98%: Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks
99%: Orange Prism +1 caster level
100%: Lavender and green Ellipsoid Absorbs spells of 8th level or lower2
Note on this one: I plan on adding it to my current dungeon for this weekend.
(Continuing in the morning)
Here is the link to the original mini-comics:
2004 BuzzComix Voting Incentive Comics (http://www.giantitp.com/comics/Incentives.html)
Note: Please let me know what you think, or if you have any other ideas or suggestions.
Magic Items to Put Back
http://www.giantitp.com/Images/bcx/MagicItems001.gif
Gauntlet of Ogre Stench:
Function much like a Gauntlet of Ogre Power (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#gauntletsofOgrePower), except that it only grants a +1 enhancement bonus to the wearer's Strength score, and the wearer will reek of wet Ogre for as long as it wears these gauntlets and 2d6+1 days after they are last worn.
http://www.giantitp.com/Images/bcx/MagicItems002.gif
Beets of Striding and Springing:
Beets of Striding and Springing resemble regular everyday garden beets (http://en.wikipedia.org/wiki/Garden_beet), but with more vibrant colors, and two tiny legs sprouting from where a regular beet's root would be. All Beets of Striding and Springing have either a 50% of having a slight blue tinge, or a 50% chance of having a slight pinkish tinge.
These animated beets are usually found in pairs, which are stored in small 2ftx1ft magically endowed chests which project a continues cold spell, and a continues gentle repose spell upon the contents within in.
Once an adventurer opens the chest, the beets within instantly escape, jumping out and feeling from their current location and any creatures which might be near by.
If the beets manage to escape, they will continue to flee aimlessly until they are either eaten by something, or find an appropriate patch of fertile land to plant themselves. If both beets survived, and there is at least one blue beet and one pink beet, once planted the beets will reproduce 1d4 new beets every six months for every pinkish beet in the patch.
Notes on stats:
Use the Tiny Animated Object (http://www.d20srd.org/srd/monsters/animatedObject.htm), except that they have no form of attacks, they have an additional 10ft to speed, they have an additional +5 to Competence Bonus on Jump check, and they have the Plant Type instead of the Construct Type.
Notes on if a Beet of Striding and Springing is eaten:
If a Beet of Striding and Springing is consumed by a creature able to digest organic material, then the creature gains a +5 Competence Bonus to Jump checks and their speed is increased by 10ft for 1d8 days.
http://www.giantitp.com/Images/bcx/MagicItems003.gif
Ioun Kidney Stones:
Ioun Kidney Stones are extremely rare, but naturally occurring coal black gems of great power found deep within the earth. It is believed that these stones slowly absorb magic/psionic energy from the earth itself over the millennium; however, bringing out it's natural beauty and power requires a very unorthodox process.
Unlike most gems and jewels, a Ioun Kidney Stone's shine or powers can not be brought out with mere tools. For a Ioun Kidney Stone to be refined it must be swallowed by a sentient humanoid. Once swallowed, the stone will work it's way through the host's kidneys then bladder in the course of five days. Once the host's kidneys' natural mineral filtering processes are done refining the stone, and it is injected into the bladder the real work begins.
The host then enters a period of excruciating and incapacitating pain lasting 1d3+1 days, where if male the host can do nothing but lie down in the fetal position and weep. Once this time passes the stone passes naturally, casing 3d6 points of damage and 1d6 points of temporary Con damage as......well you know...
Once the stone is out (and I assume properly cleaned) roll on the following table to see which Ioun Stone (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#iounStones) you got (you earned it!):
1%-20%: Clear Spindle Sustains creature without food or water
21%-40%: Dusty rose Prism +1 insight bonus to AC
41%-46%: Deep red Sphere +2 enhancement bonus to Dexterity
47%-52%: Incandescent blue Sphere +2 enhancement bonus to
53%-58%: Wisdom
59%-65%: Pale blue Rhomboid +2 enhancement bonus to Strength
66%-72%: Pink Rhomboid +2 enhancement bonus to Constitution
73%-77%: Pink and green Sphere +2 enhancement bonus to Charisma
78%-82%: Scarlet and blue Sphere +2 enhancement bonus to Intelligence
83%: Dark blue Rhomboid Alertness (as the feat)
84%: Vibrant purple Prism Stores three levels of spells, as a ring of spell storing, minor
85%-95%: Iridescent Spindle Sustains creature without air
96%: 1Pale lavender Ellipsoid Absorbs spells of 4th level or lower1
97%: Pearly white Spindle Regenerate 1 point of damage per hour
98%: Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks
99%: Orange Prism +1 caster level
100%: Lavender and green Ellipsoid Absorbs spells of 8th level or lower2
Note on this one: I plan on adding it to my current dungeon for this weekend.
(Continuing in the morning)