Waspinator
2008-10-27, 02:42 AM
I'm new to Mutants and Masterminds GMing and was wondering if someone more experienced than me could help me with a villain build. I want a villain who can fight a standard group of heroes (3 or 4, PL 10?) and is based off of a old City of Villains character of mine: Long John AgNO3, geek pirate extraordinaire! :smalltongue:
http://img514.imageshack.us/img514/5818/longjohnagno31jk4.jpg
Basically, it needs to be a tech-y villain inn some kind of powersuit with a laser rifle and some robot minions. For people not familiar with City of Villains and/or what this kind of character can do, these are the kinds of things I'd like among his and his robots' capabilities:
1: All of them being able to fly with rocket jets on their feet (hence the suit).
2: John being a bit of a gadgeteer. Little hovering force field projectors, portable mortars, sticky-web grenades, that kind of thing.
3: John and the robots all have energy weapons. In addition to that, the robots should have some specialization. Preferably, to match the game, there should be one big battle-bot with a flamethrower and missiles, two smaller "Protector" bots with force fields and repairing abilities, and three drones that fill out the ranks of disposable minions.
4: Is there anyway to have a "bodyguard" effect? City of Villains let you keep your robots in a defensive mode so that they automatically absorbed damage that would have hit you. Is there a way to duplicate that in Mutants and Masterminds?
I don't need any backstory or roleplay help since I think I have that figured out, though it's going to be fairly silly. "Yarr! If ye be not part of the solution, yer part of the precipitate!" Not to mention the 'bots having names like Infra-Redbeard and Bluetooth. I might also need to work some "Monkey Island" references in there.....
http://img514.imageshack.us/img514/5818/longjohnagno31jk4.jpg
Basically, it needs to be a tech-y villain inn some kind of powersuit with a laser rifle and some robot minions. For people not familiar with City of Villains and/or what this kind of character can do, these are the kinds of things I'd like among his and his robots' capabilities:
1: All of them being able to fly with rocket jets on their feet (hence the suit).
2: John being a bit of a gadgeteer. Little hovering force field projectors, portable mortars, sticky-web grenades, that kind of thing.
3: John and the robots all have energy weapons. In addition to that, the robots should have some specialization. Preferably, to match the game, there should be one big battle-bot with a flamethrower and missiles, two smaller "Protector" bots with force fields and repairing abilities, and three drones that fill out the ranks of disposable minions.
4: Is there anyway to have a "bodyguard" effect? City of Villains let you keep your robots in a defensive mode so that they automatically absorbed damage that would have hit you. Is there a way to duplicate that in Mutants and Masterminds?
I don't need any backstory or roleplay help since I think I have that figured out, though it's going to be fairly silly. "Yarr! If ye be not part of the solution, yer part of the precipitate!" Not to mention the 'bots having names like Infra-Redbeard and Bluetooth. I might also need to work some "Monkey Island" references in there.....