Shadow_Elf
2008-10-27, 08:32 PM
In the setting I am planning, the PHB humans do not exist. Instead, three types of humans, each shaped by their respective environments and lifestyles, are given as racial options. Here they are, complete with feats, for your review.
Paltian Humans
“The Paltians are the honourable inhabitants of the Garden Country. They are quick of blade and strong of arm when the need arises”
Racial Traits
Average Height: 5’6” – 6’2”
Average Weight: 130-200 lbs
Ability Scores: +2 Dexterity, +2 Strength
Size: Medium
Speed: 7 squares
Vision: Normal
Languages: Common, Paltian
Skill Bonuses: +2 Athletics, +2 Intimidate
Improviser:
You gain a +3 proficiency bonus when making unarmed attacks and when using improvised weapons. You can use your Strength or your Charisma for Intimidate checks, whichever is higher.
Honour Code:
At the beginning of an encounter, you can select one enemy you can see. You gain a +2 to attack rolls and defences against that target. You take a -1 penalty to all defences against opportunity attacks and area attacks from enemies other than your target until that target is dead or unconscious. You do not gain the benefits or penalties of this effect if you have any allies within 3 squares of you.
Honour Drives You:
You may use the Honour Drive You encounter power.
Honour Drive You
“You strike your foe viciously, convincing them that you are not to be ignored”
Encounter * Weapon
Standard Action Melee Weapon
Attack: Strength or Dexterity vs. AC
Hit: 1[W] damage and the target must attack you (save ends).
Increase damage to 2[W] at level 11 and 3[W] at level 21.
At level 11, enemies take a -2 penalty to the saving throws against the effects of this attack.
At level 21, enemies are also slowed (save ends)
Special: You can use this attack as part of a charge. Chose either Dexterity or Strength when you make your character for the purposes of this attack. Once made, this choice cannot be reversed.
Racial Feats
Heroic Tier
Noble Duel [Paltian]
Prerequisites: Honour Code feature, Honour Drives You racial feature
Effect: You may use your Honour Drives you power at-will against the target of your Honour Code. However, you must still not have any allies within 3 squares of you.
Free Hand Strike [Paltian]
Prerequisites: Dex 15, Improviser racial feature
Effect: If you have a free hand, or are wielding a versatile weapon in two hands, you can make an immediate reaction unarmed attack against a foe that misses you. This still counts as your immediate action for that round.
Paragon Tier
Spirit Warrior [Paltian]
Prerequisites: Improviser class feature
You may add your Wisdom or Charisma modifier, whichever is higher, to the damage rolls of your unarmed attacks.
Shocar Humans
“The Shocar humans live among the great marshes of the northwest. They are a studious bunch, in large part due to the confining aspect of their country”
Racial Traits
Average Height: 5’4” – 6’0”
Average Weight: 120-180 lbs
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 History
Bookworm:
You gain a +4 racial bonus to Monster Knowledge checks.
Bog Connoisseur:
You gain the Swamp Walk feature. You ignore difficult terrain that is the direct result of bogs or swamps. In addition, you gain combat advantage against any enemy standing in a bog or swamp if that enemy treats the bog or swamp as difficult terrain.
Extensive Study:
You gain an additional feat or an additional at-will power from your class, whichever you prefer. This choice cannot be undone once made.
Racial Feats
Heroic Tier
Studied Environments [Shocar]
Prerequisites: Int 15
Effect: Choose a type of difficult terrain. Your Bog Connoisseur feature now applies to that type of difficult terrain.
Special: You can take this feat more than once. Each time you take this feat, select another type of difficult terrain.
Tactical Movement [Shocar]
Prerequisites: Int 15
Effect: When you have combat advantage against a creature because of your Bog Connoiseur racial feature, your attacks also slow it until the end of your next turn on a hit. If the power would slow them anyways, they are immobilised.
Paragon Tier
Studied Tracker [Shocar]
Prerequisites: Int 17
Effect: You may use your intelligence modifier when making a nature or dungeoneering check used to track a creature.
Tiolan Humans
“The Tiolans are a simple and hardy folk who work at a task until its done right”
Racial Traits
Average Height: 5’6” – 6’2”
Average Weight: 140-240 lbs
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Tiolan
Skill Bonuses: +2 Endurance, +2 Nature
Bearer of Burdens:
Increase all of your carrying capacities by 25% and negate a speed penalty induced by either armour, heavy weapons or heavy load by a maximum of 1.
Contagious Cheeryness:
You reduce the DC of any Diplomacy check made within 5 squares of you in which you are involved by your Wisdom modifier.
Unflappable Work Ethic:
You gain training in one additional skill. This skill need not be a class skill for you, but you must have 12 or higher in the relevant ability.
Racial Feats
Heroic Tier
Sturdy Shoulders [Tiolan]
Prerequisites: Str 13, Con 15
Effect: Add your Con modifier to your Strength Score for the purposes of calculating your carrying capacities
Tiolan Durability [Tiolan]
Prerequisites: Con 15
Effect: Add your Constitution modifier to your healing surge value
Paragon Tier
Increased Durability [Tiolan]
Prerequisites: Con 17, Tiolan Durability
Effect: You gain a number of additional healing surges per day equal to your Constitution modifier. You also gain a bonus to Endurance checks equal to your Wisdom modifier.
Firbolgs
“The Firbolgs are the only known race to get along with both elves and dwarves”
Racial Traits
Average Height: 6’2” – 7’4”
Average Weight: 180-300 lbs
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low Light
Languages: Common, choice of Elven, Dwarven or Giant.
Skill Bonuses: +2 Athletics, +2 Nature
Oversized:
You can wield weapons of your size or one size category larger than you as if they were your size.
Giant Heritage: Your ancestors were giants, so you have the Giant subtype.
Harsh Resilience:
You can use your second wind as a minor action instead of a standard action.
Rallying Charge:
When you charge, allies within 5 squares of you gain a +1 to their next attack roll against the target of your charge. This effect lasts only until the end of your next turn.
Deceptive Veil:
You can use Deceptive Veil as an at-will power.
Deceptive Veil
“You do not stick out in crowds when you do not wish to draw attention”
At-Will * Illusion
Minor Action Personal
Effect: You and all your equipment appears as if it was meant for a normal human. Change your height, weight and equipment size accordingly. You can dismiss this effect as a minor action. Your damage and attack are not changed by this veil.
Racial Feats
Heroic Tier
Forest Firbolg Step [Firbolg]
Prerequisites: Trained in Nature
Effect: You ignore difficult terrain that is a result of forest or dense foliage when you charge
Special: You cannot take this feat if you have Mountain Firbolg Resilience feat
Mountain Firbolg Resilience [Firbolg]
Prerequisites: Con 15
Effect: You gain resist cold equal to half your level + your constitution modifier until the end of your next turn when you spend your second wind
Special: You cannot take this feat if you have the Forest Firbolg Step feat
Paragon Tier
Natural Resistance [Firbolg]
Prerequisites: Forest Firbolg Step or Mountain Firbolg Resilience, Trained in Nature, Con 17
Effect: You gain one of the following effect, depending on which feat you have that is a prerequisite for this feat:
If you took the Forest Firbolg Step feat, you gain resist poison equal to 5 + ½ your level.
If you took the Mountain Firbolg Resilience Feat, you gain resist fire equal to 5 + ½ your level.
Duergar
“The duergar are typically a malevolent race. They live alongside Lolth’s drow in the bowels of the Underdark”
Racial Traits
Average Height: 4’3” – 4’9”
Average Weight: 160-220 lbs
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Dwarven
Skill Bonuses: +2 Arcana, +2 Endurance
Cast-Iron Will: +5 racial bonus to saving throws against charm
Duergar Psi Focus: You gain a +1 racial bonus to damage rolls with powers that have the psychic keyword. This increases to +2 at level 11 and +3 at level 21.
Psionic Anchor:
As a minor action, you can select one square within 5 squares. You cannot be moved more than 5 squares away from that point by forced movement. If you move more than 5 squares away from the “anchor” the effect is dispelled.
Duergar Psicraft:
Once per encounter, you can use either enlarge self power or mind slam power.
Enlarge Self
“You grow several times your size, allowing you to crush your foes for a short time”
Encounter * Polymorph
Minor Action Personal
Effect: You grow one size category larger until the end of your next turn. All of your equipment scales appropriately, and you weapon’s damage is altered according to the weapon size advancement tables.
Special: You must have space in which to grow in order to use this ability.
Mind Slam
“You ram your consciousness into your foe, knocking them back”
Encounter * Psychic
Standard Action Ranged 10
Attack: Intelligence +2 vs. Fortitude
Hit: You push the target a number of squares equal to your intelligence modifier and they are knocked prone.
Increase the attack bonus to +4 at level 11 and +6 at level 21.
Racial Feats
Heroic Tier
Improved Psi Focus [Duergar]
Prerequisites: Int 15, Duergar Psi Focus
Benefit: You gain a +1 feat bonus to attack rolls with powers that have the Psychic keyword. You also gain a +2 feat bonus to damage with powers that have the Psychic keyword.
Resounding Mind Slam [Duergar]
Prerequisites: Duergar
Effect: When you hit with your Mind Slam racial power, the target also takes a -2 penalty to Will defence until the end of your next turn.
Paragon Tier
Master Psicraft [Duergar]
Prerequisites: Duergar
Benefit: Your Duergar Psicraft racial trait normally lets you use either enlarge self or mind slam. Now enlarge self and mind slam are two separate encounter powers. You can use each power once per encounter.
Duergar Endurance [Duergar]
Prerequisites: Duergar, Con 15
Benefit: Increase your number of healing surges by two. You gain a +2 feat bonus to your Fortitude defence when you are bloodied.
Improved Enlarge Self [Duergar]
Prerequisites: Duergar, Con 15
Benefit: When you activate Enlarge Self, you gain temporary hit points equal to your Constitution modifier +5. Your Enlarge Self racial power now lasts until you run out of temporary hit points or for a maximum number of rounds equal to your Constitution modifier.
Paltian Humans
“The Paltians are the honourable inhabitants of the Garden Country. They are quick of blade and strong of arm when the need arises”
Racial Traits
Average Height: 5’6” – 6’2”
Average Weight: 130-200 lbs
Ability Scores: +2 Dexterity, +2 Strength
Size: Medium
Speed: 7 squares
Vision: Normal
Languages: Common, Paltian
Skill Bonuses: +2 Athletics, +2 Intimidate
Improviser:
You gain a +3 proficiency bonus when making unarmed attacks and when using improvised weapons. You can use your Strength or your Charisma for Intimidate checks, whichever is higher.
Honour Code:
At the beginning of an encounter, you can select one enemy you can see. You gain a +2 to attack rolls and defences against that target. You take a -1 penalty to all defences against opportunity attacks and area attacks from enemies other than your target until that target is dead or unconscious. You do not gain the benefits or penalties of this effect if you have any allies within 3 squares of you.
Honour Drives You:
You may use the Honour Drive You encounter power.
Honour Drive You
“You strike your foe viciously, convincing them that you are not to be ignored”
Encounter * Weapon
Standard Action Melee Weapon
Attack: Strength or Dexterity vs. AC
Hit: 1[W] damage and the target must attack you (save ends).
Increase damage to 2[W] at level 11 and 3[W] at level 21.
At level 11, enemies take a -2 penalty to the saving throws against the effects of this attack.
At level 21, enemies are also slowed (save ends)
Special: You can use this attack as part of a charge. Chose either Dexterity or Strength when you make your character for the purposes of this attack. Once made, this choice cannot be reversed.
Racial Feats
Heroic Tier
Noble Duel [Paltian]
Prerequisites: Honour Code feature, Honour Drives You racial feature
Effect: You may use your Honour Drives you power at-will against the target of your Honour Code. However, you must still not have any allies within 3 squares of you.
Free Hand Strike [Paltian]
Prerequisites: Dex 15, Improviser racial feature
Effect: If you have a free hand, or are wielding a versatile weapon in two hands, you can make an immediate reaction unarmed attack against a foe that misses you. This still counts as your immediate action for that round.
Paragon Tier
Spirit Warrior [Paltian]
Prerequisites: Improviser class feature
You may add your Wisdom or Charisma modifier, whichever is higher, to the damage rolls of your unarmed attacks.
Shocar Humans
“The Shocar humans live among the great marshes of the northwest. They are a studious bunch, in large part due to the confining aspect of their country”
Racial Traits
Average Height: 5’4” – 6’0”
Average Weight: 120-180 lbs
Ability Scores: +2 Intelligence, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Arcana, +2 History
Bookworm:
You gain a +4 racial bonus to Monster Knowledge checks.
Bog Connoisseur:
You gain the Swamp Walk feature. You ignore difficult terrain that is the direct result of bogs or swamps. In addition, you gain combat advantage against any enemy standing in a bog or swamp if that enemy treats the bog or swamp as difficult terrain.
Extensive Study:
You gain an additional feat or an additional at-will power from your class, whichever you prefer. This choice cannot be undone once made.
Racial Feats
Heroic Tier
Studied Environments [Shocar]
Prerequisites: Int 15
Effect: Choose a type of difficult terrain. Your Bog Connoisseur feature now applies to that type of difficult terrain.
Special: You can take this feat more than once. Each time you take this feat, select another type of difficult terrain.
Tactical Movement [Shocar]
Prerequisites: Int 15
Effect: When you have combat advantage against a creature because of your Bog Connoiseur racial feature, your attacks also slow it until the end of your next turn on a hit. If the power would slow them anyways, they are immobilised.
Paragon Tier
Studied Tracker [Shocar]
Prerequisites: Int 17
Effect: You may use your intelligence modifier when making a nature or dungeoneering check used to track a creature.
Tiolan Humans
“The Tiolans are a simple and hardy folk who work at a task until its done right”
Racial Traits
Average Height: 5’6” – 6’2”
Average Weight: 140-240 lbs
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Tiolan
Skill Bonuses: +2 Endurance, +2 Nature
Bearer of Burdens:
Increase all of your carrying capacities by 25% and negate a speed penalty induced by either armour, heavy weapons or heavy load by a maximum of 1.
Contagious Cheeryness:
You reduce the DC of any Diplomacy check made within 5 squares of you in which you are involved by your Wisdom modifier.
Unflappable Work Ethic:
You gain training in one additional skill. This skill need not be a class skill for you, but you must have 12 or higher in the relevant ability.
Racial Feats
Heroic Tier
Sturdy Shoulders [Tiolan]
Prerequisites: Str 13, Con 15
Effect: Add your Con modifier to your Strength Score for the purposes of calculating your carrying capacities
Tiolan Durability [Tiolan]
Prerequisites: Con 15
Effect: Add your Constitution modifier to your healing surge value
Paragon Tier
Increased Durability [Tiolan]
Prerequisites: Con 17, Tiolan Durability
Effect: You gain a number of additional healing surges per day equal to your Constitution modifier. You also gain a bonus to Endurance checks equal to your Wisdom modifier.
Firbolgs
“The Firbolgs are the only known race to get along with both elves and dwarves”
Racial Traits
Average Height: 6’2” – 7’4”
Average Weight: 180-300 lbs
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low Light
Languages: Common, choice of Elven, Dwarven or Giant.
Skill Bonuses: +2 Athletics, +2 Nature
Oversized:
You can wield weapons of your size or one size category larger than you as if they were your size.
Giant Heritage: Your ancestors were giants, so you have the Giant subtype.
Harsh Resilience:
You can use your second wind as a minor action instead of a standard action.
Rallying Charge:
When you charge, allies within 5 squares of you gain a +1 to their next attack roll against the target of your charge. This effect lasts only until the end of your next turn.
Deceptive Veil:
You can use Deceptive Veil as an at-will power.
Deceptive Veil
“You do not stick out in crowds when you do not wish to draw attention”
At-Will * Illusion
Minor Action Personal
Effect: You and all your equipment appears as if it was meant for a normal human. Change your height, weight and equipment size accordingly. You can dismiss this effect as a minor action. Your damage and attack are not changed by this veil.
Racial Feats
Heroic Tier
Forest Firbolg Step [Firbolg]
Prerequisites: Trained in Nature
Effect: You ignore difficult terrain that is a result of forest or dense foliage when you charge
Special: You cannot take this feat if you have Mountain Firbolg Resilience feat
Mountain Firbolg Resilience [Firbolg]
Prerequisites: Con 15
Effect: You gain resist cold equal to half your level + your constitution modifier until the end of your next turn when you spend your second wind
Special: You cannot take this feat if you have the Forest Firbolg Step feat
Paragon Tier
Natural Resistance [Firbolg]
Prerequisites: Forest Firbolg Step or Mountain Firbolg Resilience, Trained in Nature, Con 17
Effect: You gain one of the following effect, depending on which feat you have that is a prerequisite for this feat:
If you took the Forest Firbolg Step feat, you gain resist poison equal to 5 + ½ your level.
If you took the Mountain Firbolg Resilience Feat, you gain resist fire equal to 5 + ½ your level.
Duergar
“The duergar are typically a malevolent race. They live alongside Lolth’s drow in the bowels of the Underdark”
Racial Traits
Average Height: 4’3” – 4’9”
Average Weight: 160-220 lbs
Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Darkvision
Languages: Common, Dwarven
Skill Bonuses: +2 Arcana, +2 Endurance
Cast-Iron Will: +5 racial bonus to saving throws against charm
Duergar Psi Focus: You gain a +1 racial bonus to damage rolls with powers that have the psychic keyword. This increases to +2 at level 11 and +3 at level 21.
Psionic Anchor:
As a minor action, you can select one square within 5 squares. You cannot be moved more than 5 squares away from that point by forced movement. If you move more than 5 squares away from the “anchor” the effect is dispelled.
Duergar Psicraft:
Once per encounter, you can use either enlarge self power or mind slam power.
Enlarge Self
“You grow several times your size, allowing you to crush your foes for a short time”
Encounter * Polymorph
Minor Action Personal
Effect: You grow one size category larger until the end of your next turn. All of your equipment scales appropriately, and you weapon’s damage is altered according to the weapon size advancement tables.
Special: You must have space in which to grow in order to use this ability.
Mind Slam
“You ram your consciousness into your foe, knocking them back”
Encounter * Psychic
Standard Action Ranged 10
Attack: Intelligence +2 vs. Fortitude
Hit: You push the target a number of squares equal to your intelligence modifier and they are knocked prone.
Increase the attack bonus to +4 at level 11 and +6 at level 21.
Racial Feats
Heroic Tier
Improved Psi Focus [Duergar]
Prerequisites: Int 15, Duergar Psi Focus
Benefit: You gain a +1 feat bonus to attack rolls with powers that have the Psychic keyword. You also gain a +2 feat bonus to damage with powers that have the Psychic keyword.
Resounding Mind Slam [Duergar]
Prerequisites: Duergar
Effect: When you hit with your Mind Slam racial power, the target also takes a -2 penalty to Will defence until the end of your next turn.
Paragon Tier
Master Psicraft [Duergar]
Prerequisites: Duergar
Benefit: Your Duergar Psicraft racial trait normally lets you use either enlarge self or mind slam. Now enlarge self and mind slam are two separate encounter powers. You can use each power once per encounter.
Duergar Endurance [Duergar]
Prerequisites: Duergar, Con 15
Benefit: Increase your number of healing surges by two. You gain a +2 feat bonus to your Fortitude defence when you are bloodied.
Improved Enlarge Self [Duergar]
Prerequisites: Duergar, Con 15
Benefit: When you activate Enlarge Self, you gain temporary hit points equal to your Constitution modifier +5. Your Enlarge Self racial power now lasts until you run out of temporary hit points or for a maximum number of rounds equal to your Constitution modifier.